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Author Topic: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]  (Read 57715 times)

RAM

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Re: Fight to the Death: What other thread? [ROUND ONE: GUTS VS AJAX]
« Reply #540 on: August 03, 2010, 12:36:20 pm »

Well, opinion seems to be unified on the idea of injuries NOT carrying over. 
The battlefield will be some unspecified place that gives no undue advantages or disadvantages to either combatant. 
The main issue left to resolve is:
Will the combatants know they will be getting into a fight?  Will they know who they will be fighting?  How much time, if any, will they have to prepare before the fight?
All right, this
Each combatant, at the beginning of the tournament, is given a list and a bio of every other combatant, with a personality description and fighting style. They get three days of preparation before each battle. However, they do not know who they are fighting, and they do not get to watch the other fights. That way, they must be evenly prepared for anyone, even people who are already eliminated, preventing Batman levels of Crazy Prepared.
sounds perfect.  ROUND ONE READY GO
Hmmm, the battlefield is pretty nondescript, but it definitely isn't a jungle, highly unlikely to be woods, urban could have issues, I am guessing something like this...
with the posts being large enough for a couple of people to hide behind. Tex's physiology is unknown, precise violence is therefore impossible, and her helmet is not prone to dislodging. The butterflies don't like Clef, so they are out, lets say, oh, I'll look at 5 at random...

http://scp-wiki.wikidot.com/scp-324 no corpses, revival is illegal, useless.
http://scp-wiki.wikidot.com/scp-027 Unlikely to bypass armour, more of a hazard for the carrier, useless.
http://scp-wiki.wikidot.com/scp-401 Ummm, spare parts to make a decoy? not particularly useful...
http://scp-wiki.wikidot.com/scp-581 Too imprecise, you could try fine manipulation, but unpredicted collateral damage would be inevitable. Also Tex is armoured and fast enough to survive the resultant situation.
http://scp-wiki.wikidot.com/scp-621Tex probably isn't human, Even if she were, it probably wouldn't bypass armour, even if it could, its effects are not disabling, maybe in massive doses, but not as much as bullets.

Short of Terrain that specifically favours ambush attacks, Clef doesn't stand a chance, Tex goes in, sees him, and shoots him. It really is that simple. Even an ambush situation is far from certain, as Tex has demonstrated considerable melee capabilities and a willingness to inflict damage on personell. Seriousl,y Clef has nothing, even if you opened up all the SCPs, Tex just gets the AIs and kills Clef while time is stopped...
« Last Edit: August 03, 2010, 12:58:36 pm by RAM »
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Phantom

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #541 on: August 03, 2010, 12:49:00 pm »

Her helmet doesn't come off all the time because it is a goddamn Machinama, they didn't modify the game to show her face. Donut, the fricken Red Soldier with pink but basically the same armor as her got shot by 1 pistol round to the chest and died.
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RAM

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #542 on: August 03, 2010, 01:00:35 pm »

Meh, it is too late and Tex has all but won, you really need to come up with some sort of strategy or tactics if you want Clef to win this...
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Phantom

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #543 on: August 03, 2010, 01:07:28 pm »

Tex was a Human. If I remember, she died once and she took 1 of the robots body while being a ghost thing, like Church.


Really, The Time Stopping AIs and the other ones? If she has got all the AIs she has basically won the whole competition by being a cheap bitch and using them at all opportunities against all contestants who have nothing against it. SHE IS NOT META, AKA AGENT MAINE THE GODDAMN SOLDIER THAT STOLE ALL THE AIs. It would be best that she only has Omega, for the cloaking and shit. All the other ones are overkill.

And seriously, her armor ain't all that tough considering there were quite a few people in the series who died from a few bullets only.

Donut: Bullet to the chest.
The various Washington clones: A few machinegun bullets and a Battle Rifle burst.
The other Red and Blue teams: 2 full SMGs.


Clef survived his face being basically burned off by Kondraki's camera, and could still see through optical eye implants. Survived his later wrath in the part where his head was bashed on a table 9 times with his neck broken. Survived plenty of things.
Let's see, he could take SCP-514...
« Last Edit: August 03, 2010, 01:20:58 pm by Phantom »
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Phantom

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #544 on: August 03, 2010, 01:24:31 pm »

He could just take 63 and that 244 Kain made.
Or 127.
« Last Edit: August 03, 2010, 01:29:25 pm by Phantom »
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dragnar

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #545 on: August 03, 2010, 01:50:45 pm »

On a more serious note, unlimited access to SCPs is beyond the limits of this contest, the limited scope is standard armament, which in Clef's case, is apparently nothing.
While I would agree that one or two SPCs should be the max he can bring, saying he should get nothing is like saying a mad scientist wouldn't be allowed any weaponry simply because they don't carry around death rays 24/7(Ok, bad example, seeing as many of them do...). Clef doesn't carry weapons with him because he's a scientist, it's ridiculous to say that means he can't get any weaponry. At the least he should have some high powered mundane weaponry, I mean really, his profile picture is of him carrying a rifle last I checked.
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RAM

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #546 on: August 03, 2010, 11:08:25 pm »

The whole ghost thing was explained to be the result of AIs. Which is a bit dubious, but seeing as Tex was a ghost it pretty much confirms that she is an AI. Which is why a well-equipped but SCPless Clef's subliminal messages won't work, this stuff is pretty specific and her hardware is completely different and her software should be sufficiently different that it has no effect, and without a similar AI to experiment on that isn't going to change...

http://scp-wiki.wikidot.com/scp-127 Automatic piston, 60 rounds, fires teeth... Almost no potential to overcome armour, so once again we are looking at something that is only effective in melee...
http://scp-wiki.wikidot.com/scp-244 More lethal to Clef than Tex, takes FAR too long, massively reduced effectiveness in sunny-outdoor environment, which would be consistent with the battlefield's dubious description. Probably call it night time as both competitors can be assumed to have vision enhancements so it would be a less biased event if this useless apparatus was involved...
http://scp-wiki.wikidot.com/scp-063 would destroy all other Equipment Clef carried, and is once again a melee effect.
Other than an increase in melee effectiveness and a severely dubious potential for concealment that cannot actually be exploited. None of these would be preferable to standard military equipment.

Clef with usual equipment: Labcoat versus gun, Tex wins.

Clef with anti-vehicle rifle, semi-automatic pistol, stun grenades, vision enhancements, and subliminals: Depends upon quality of sniper positions and ability to attain them, in a medium and/or close-ranged battle Tex will have the advantages of speed and armour, and will almost certainly prevail, at extreme distances, it depends if Tex is allowed to have her sniper rifle, with it, fair fight, though clef may be more patient, Without it... In combat situations Tex is a pretty difficult target...

With the above SCPs: Naked versus gun, Tex wins unless they start at point-blank range, in which case the toothbrush will instantly annihilate Tex...

Clef in 'break my neck and throw me around' mode: Disqualified due to invulnerability.

Clef posthttp://scp-wiki.wikidot.com/all-they-want-is-the-blood: disqualified due to lack of vital functions...

Until someone actually provides an argument in Clef's favour, rather than just talking about how awesome he is, I don't see Clef winning this, I don't even see a contest, which is why it will come down to a comical refrain and involve Clef losing the ability to reproduce...
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dragnar

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #547 on: August 03, 2010, 11:29:38 pm »

I'm not talking about how awesome Clef is, I'm merely saying that he regularly takes down much better armored stuff than a simple suit of armor, hi tech as it may be. Clef also probably has MORE combat experience than Tex, what with all the SCPs he's killed. He's a scientist, but he seems to be far better at killing things than researching them.
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Luke_Prowler

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #548 on: August 03, 2010, 11:35:22 pm »

You guys got to remember than Tex is a professional soldier, not a 9 to 5 red shirt. While she was still human, she managed to kill a whole squad by herself, including beating a guy's face in with his own skull.
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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #549 on: August 04, 2010, 12:01:42 am »

I think the Clef side is going in the wrong direction with SCPs; rather than outright weapons, what we need are the large number of "Brown Note" artifacts- the artifacts that have negative effects tied directly to being percieved. There's the fractal memetic kill agents, for instance, which Clef has certainly immunitized himself to. He merely needs to put a card containing a picture of the fractal and hide until she stumbles on it. Or he could play the literal death melodies on that instrument he supposedly carries. None of these, I think, has been formally "declassified", but they are assumed to be present- such things are mentioned offhand in other SCPs. It's safe to assume that Clef would keep such tools handy.
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dragnar

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #550 on: August 04, 2010, 12:10:30 am »

Allowing those would be a bit unfair... but still, Clef hunts down things that could kill armies and WINS. He's one of the ones sent in when the agents(already some of the best trained and equipped soldiers on the planet apparently) fail to kill something.
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RAM

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #551 on: August 04, 2010, 12:46:17 am »

And consistently relies upon their overconfidence, Tex is knows that this is dangerous and isn't a reality warper, which is an effect that Clef is specialised at dealing with. As I have said, memetic agents are dubious, Tex from that video is almost certainly an AI, and probably isn't physically capable of reacting to them.
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Qmarx

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #552 on: August 04, 2010, 01:13:18 pm »

I'd say Clef would have a telekill alloy sword of some variety.  Possibly bracelets of some unknown metal as well.

Any SCPs that he should have should be restricted to ones mentioned as related to him, or linked from his profile page.  Sound fair?
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Phantom

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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #553 on: August 04, 2010, 01:26:32 pm »

I'd say Clef would have a telekill alloy sword of some variety.  Possibly bracelets of some unknown metal as well.

Any SCPs that he should have should be restricted to ones mentioned as related to him, or linked from his profile page.  Sound fair?
What? Plenty of the SCPs related to him are humanoid and thus can't be used, and the others RAM would find a way to work around. Like 547.

And if he isn't allowed to use some of the more powerful SCPs, at least let him have the armor that Task Force Pandora's Box uses.


And I have no idea Tex was sent here, she was put in a goddamn super-soldier program, given cloaking ability, extremely god powerful strength, goddamn armor made of a few inches of steel or something, she's motherfucking invincible to anyone under Halo or Starcraft level technology.
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Re: Fight to the Death: [ROUND SIX: TEX VS DR.CLEF]
« Reply #554 on: August 04, 2010, 02:17:33 pm »

What are you talking about? People die from single gunshots all the time in that show, and all of them are wearing the same kind of armor.
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