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Author Topic: Dwarves in a New World - Legend of Zelda 0.75 - A Wizzrobe did it  (Read 37713 times)

D_E

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #75 on: April 07, 2011, 02:30:19 am »

Ugh, yeah, it's my vulnerable-to-bombs code.

You can fix it without starting a new fort.

In your save file raws, find creature_zelda_intelligent.txt.  Open it up and find this part of the code:
Code: [Select]
.....
  [SELECT_ADDITIONAL_CASTE:FEMALE_STALFOS_GREAT]
[SELECT_MATERIAL:ALL]
[COLDDAM_POINT:NONE]
[SPEC_HEAT:1]
[HEATDAM_POINT:10500]
[IGNITE_POINT:11500]
[MELTING_POINT:10500]
[SELECT_MATERIAL:BLUE_FIRE] fix blue fire
[SPEC_HEAT:4100]
[MELTING_POINT:1000]
[BOILING_POINT:5200]
[SELECT_TISSUE_LAYER:ALL]
[TL_VASCULAR:0]
[TL_HEALING_RATE:1]

[CREATURE:KO_Z_MOBLIN]
.....
(Note that CREATURE:KO_Z_MOBLIN is unique in the file and thus a good thing to search for). 


Delete the line that says [SPEC_HEAT:1]

      [SELECT_ADDITIONAL_CASTE:FEMALE_STALFOS_GREAT]
      [SELECT_MATERIAL:ALL]
         [COLDDAM_POINT:NONE]
         [SPEC_HEAT:1]
         [HEATDAM_POINT:10500]
         [IGNITE_POINT:11500]
         [MELTING_POINT:10500]
   [SELECT_MATERIAL:BLUE_FIRE]
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Dalndox

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #76 on: April 07, 2011, 10:13:35 am »

Thanks for the help!

Let me tell you. It was weird to suddenly see "Urist McRedead has melted!" followed by a plume of smoke and a raging fire. :P

EDIT:

They appear to still be randomly melting. I even cranked up their melting point. At one point, one of my Ikana went to dig and melted. Then, another ran to that spot and immediately melted as well.

I also had a game where everyone immediately just burst in to flames and melted as soon as the game started. :-\
« Last Edit: April 07, 2011, 11:38:18 am by Dalndox »
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D_E

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #77 on: April 07, 2011, 03:05:38 pm »

Just to make sure, you changed the raws in the world's raw folder, right (data\save\region_\raw)?

You could try, instead of deleting the marked line, replacing it with a much higher specific heat.  4181 is the default for organic tissues.

      [SELECT_ADDITIONAL_CASTE:FEMALE_STALFOS_GREAT]
      [SELECT_MATERIAL:ALL]
        [COLDDAM_POINT:NONE]
   [SPEC_HEAT:4181]
        [HEATDAM_POINT:10500]
        [IGNITE_POINT:11500]
        [MELTING_POINT:10500]
   [SELECT_MATERIAL:BLUE_FIRE]
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

GaxkangtheUnbound

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #78 on: April 24, 2011, 04:33:00 pm »

Well, with the emergence of the SPECIFIC_FOOD tag, gorons can be limited to eating rock meat.
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D_E

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #79 on: April 25, 2011, 01:12:23 am »

Good idea.  I'll give it a shot.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Knight Otu

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #80 on: April 25, 2011, 06:16:31 am »

I believe that tag only accepts creatures and plants as parameters, so you'd have to add in otherwise nonexistent rock creatures/plants. But with them, it should work.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

narhiril

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #81 on: April 25, 2011, 10:34:14 am »

If I get...

1) Free time
2) Bored
3) Permission

...I would love to do some graphics for this.  Unfortunately, it may be a few weeks before I can get started.  I'm doing tech for a play that opens this weekend an then I have finals next week, not to mention my own mod project that I have promised an update for.

Knight Otu

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #82 on: April 25, 2011, 11:56:37 am »

If you get the time and motivation to do so, that would be great, yes. No worries if you don't get the time for a few weeks.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

freeformschooler

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #83 on: April 27, 2011, 04:50:09 pm »

Knight Otu, I really hope you update this mod again once .26 or thereabout comes around :D with kingdoms approximately the size of Hyrule, and sewers and catacombs to adventure in ala Zelda, it'll be much more appropriate.
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Ult1mara

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #84 on: April 28, 2011, 04:35:39 am »

Hmmmm A legend of zelda mod for Dwarf Fortress ... must try out ^_^.

I was also wondering is there a chance u would let me do a Let's play/Review of this mod on my youtube channel?

Thanks Ult1mara
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Knight Otu

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #85 on: April 28, 2011, 04:53:12 am »

Knight Otu, I really hope you update this mod again once .26 or thereabout comes around :D with kingdoms approximately the size of Hyrule, and sewers and catacombs to adventure in ala Zelda, it'll be much more appropriate.
Yeah, I'm working on some updates for my mods so that, depending on what 32.01 brings on the table, I hope to be able to update my mods pretty much immediately. If the next version undead work somewhat like I hope they will, I'll probably update gibdos before uploading, but that shouldn't take long. Considering the impact on the ikana and stalchildren/stalhounds should come afterwards.

Hmmmm A legend of zelda mod for Dwarf Fortress ... must try out ^_^.

I was also wondering is there a chance u would let me do a Let's play/Review of this mod on my youtube channel?

Thanks Ult1mara
Certainly. The same goes for my Direforged mod. I'm getting limited feedback, so a review should help sorting a few things out if there is a need.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Ult1mara

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #86 on: April 28, 2011, 05:38:39 am »

Thanks dude ^_^

the first vid will be just a first look of each mod saying wat I think it looks like to begin with. The second vid will be a more precise review
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Ult1mara

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #87 on: April 28, 2011, 06:01:09 am »

On a side note ... is there any way u could put this into a graphics pack? Say Pheobus or Ironhand? As well as the DL u have now?

some ppl like me are too lazy to do the whole, "copy paste" thing

Thanks Ult1mara
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
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Ult1mara

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #88 on: April 30, 2011, 04:29:31 pm »

Here is the link to the first Video of My Zelda DF LP I shall be doing

http://www.youtube.com/watch?v=Jtzf_uvgHNk

And here is the link to the mods LP playlist

http://www.youtube.com/view_play_list?p=27908B3A218B7DC7
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Ult1mara

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Re: Dwarves in a New World - Legend of Zelda 0.55 - Shadows over Hyrule
« Reply #89 on: May 18, 2011, 04:52:13 pm »

Any news on the mod of late? Updates coming? Status of mod?
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0
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