I've had this idea for awhile, cos it's the sorta thing I really want to play.
Changes for Lazareth's Zombiemod 2010
Removes all civs, adds Survivors and Zombies.
Removes all animals, excluding a select few domestic animals. (dogs, cats, cattle, maybe some more)
Sorts combat skills into the following:
Rifles (bows) }
Pistols (blowgun) }All effected by Archer, renamed to Marksman
Machine guns (crossbows) }
Melee weapons (all melee skills are compiled into one, excluding below) } Fighter
Unarmed (Striker/kicker/wrestler)
Armour shall be modernised
As in, armour must be made out of spare metal/plastic you have lying around, scavenged from buildings/pre war things.
For building purposes, masonry is replaced by scavenging, and uses crowbars.
>YOU CAN NO LONGER MINE<
All settlements must be built upwards/outwards. Not downwards.
However there will be many buildings to inhabit, AND..
Trees can be cut (still with wood cutting)
Cars are randomly placed on the map, non-respawning, when scavenged, they produce a quantity of metal (from 3-7), have a chance to produce leather (from 0-2) and produce plastic (1-4 pieces).
There will be buildings placed around the land made of:
Bricks
Cement
Wood
Metal
all of which can be deconstructed into it's basic form, and used to make buildings/weapons/armour
I intend to add more content/other stuff, and have other ideas I am yet to discuss. If you have any cool ideas/tips, please feel free to post them
I have never made a mod before, except for changing a few raws awhile back to make war eagles, and would appreciate any hints on what I should do/make first. Also examples of code etc.