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Author Topic: Interconnected community pixel art, the second  (Read 4957 times)

Rockphed

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Re: Interconnected community pixel art, the second
« Reply #30 on: July 23, 2010, 01:36:36 am »

I claim A1.  If photobucket kills uploads, is there any good way to upload?
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Retro

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Re: Interconnected community pixel art, the second
« Reply #31 on: July 23, 2010, 01:40:00 am »

I claim A1.  If photobucket kills uploads, is there any good way to upload?

Imageshack never fails.

dwarfguy2

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Re: Interconnected community pixel art, the second
« Reply #32 on: July 23, 2010, 08:43:06 am »

following.
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Zai

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Re: Interconnected community pixel art, the second
« Reply #33 on: July 23, 2010, 11:40:04 am »

Not my best, but my REPLACED piece for F5:



Spoiler: This should be Current (click to show/hide)

E7 should be interesting.
« Last Edit: July 23, 2010, 01:13:35 pm by Zai »
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Outcast Orange

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Re: Interconnected community pixel art, the second
« Reply #34 on: July 23, 2010, 11:48:20 am »

Uh, any chance you could make that more curved?

EDIT:

You sort of messed up the continuity. Now where are the stars going to go? That wall has no where to connect to.

The gradient with the different shades of sky would have matched up well with the space on the right.

You should probably claim a tile in space and put your Cthulhu out there.
« Last Edit: July 23, 2010, 11:51:22 am by Outcast Orange »
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Burried Houses - Platform Explorer Demo H - Cloud Scream

Zai

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Re: Interconnected community pixel art, the second
« Reply #35 on: July 23, 2010, 11:50:38 am »

Uh, any chance you could make that more curved?
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Outcast Orange

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Re: Interconnected community pixel art, the second
« Reply #36 on: July 23, 2010, 11:52:59 am »

Uh, its alright.

It will just be sort of hard to connect that, now that you divided the outer space into two outer spaces.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Zai

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Re: Interconnected community pixel art, the second
« Reply #37 on: July 23, 2010, 12:20:56 pm »

Uh, its alright.

It will just be sort of hard to connect that, now that you divided the outer space into two outer spaces.
My original idea was to have the darker space (the one in E5) to be contained within something, not just separated from the rest, but you put up your E6 before I put my F5 up, so that idea went out the window. My container was pretty bad anyway, so if no one will do F6 for a while, I'll work on changing it.
« Last Edit: July 23, 2010, 12:27:45 pm by Zai »
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Soadreqm

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Re: Interconnected community pixel art, the second
« Reply #38 on: July 23, 2010, 12:47:21 pm »

'S cool, I got a vision. Reserving F6. Eh, better take F7 too, in case I run out of space. I'll just put it back into the open if it doesn't get used.
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Halindir

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Re: Interconnected community pixel art, the second
« Reply #39 on: July 23, 2010, 12:49:36 pm »

Looking at E6, we should propably put E8 at F8
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Zai

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Re: Interconnected community pixel art, the second
« Reply #40 on: July 23, 2010, 01:13:11 pm »

Alright. New F5:


Now there's some kind of Rainbow Road effect or something. And for the record, my green constellation is a hat from TF2, not a Cthulhu-based thing.

Spoiler: This should be Current (click to show/hide)

[EDIT:] Oh wait. I just realized Soadreqm said he'd do F6 anyway while I was doing my thing. Use whichever version of F5 fits with Soadreqm's pieces, qwerty.
« Last Edit: July 23, 2010, 01:20:09 pm by Zai »
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Outcast Orange

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Re: Interconnected community pixel art, the second
« Reply #41 on: July 23, 2010, 01:21:33 pm »

Ooh, much better!

Good curves too.
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ECrownofFire

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Re: Interconnected community pixel art, the second
« Reply #42 on: July 23, 2010, 02:17:38 pm »

Posting to watch.
Also, the perspective is really weird so far. I wonder how D8 is going to fit in there. Plus the transition into space from the F5 area is going to look a bit odd. Top-down and forward-facing don't mix well.


Is anybody else thinking that we should start building more of these grids onto each other? What was the decision about this if there was one?
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Soadreqm

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Re: Interconnected community pixel art, the second
« Reply #43 on: July 23, 2010, 02:25:46 pm »

Oh, man, you changed it! I made this for F6, but it doesn't fit with the fixed version of F5. :(


Posting to watch.
Also, the perspective is really weird so far. I wonder how D8 is going to fit in there. Plus the transition into space from the F5 area is going to look a bit odd. Top-down and forward-facing don't mix well.


Is anybody else thinking that we should start building more of these grids onto each other? What was the decision about this if there was one?
Oh, the perspective was even MORE weird last time, and that turned out okay, didn't it? I don't think there was an official decision on merging this with the other one. I guess we'll have to do a third one to bring it all together.
« Last Edit: July 23, 2010, 02:31:41 pm by Soadreqm »
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qwertyuiopas

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Re: Interconnected community pixel art, the second
« Reply #44 on: July 23, 2010, 02:43:28 pm »

This is how the old one ended:


I'll probably get around to updating the first post eventually.
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