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Author Topic: Goblins as adventurers - How?  (Read 492 times)

Fluid

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Goblins as adventurers - How?
« on: July 19, 2010, 04:29:30 pm »

I'm new to modding, but i want to make goblins playable in 0.31.10. What makes races playable in adventure mode?
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Daywalkah

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Re: Goblins as adventurers - How?
« Reply #1 on: July 19, 2010, 04:38:42 pm »

I thought they were already playable. [ADVENTURE_TIER:3] if not.
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Ahp77

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Re: Goblins as adventurers - How?
« Reply #2 on: July 19, 2010, 04:57:53 pm »

I though dwarves were tier 3.

Make goblins tier 4.
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Daywalkah

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Re: Goblins as adventurers - How?
« Reply #3 on: July 19, 2010, 05:01:56 pm »

Looks like they are, I just looked at the RAWs. I assumed they were tier 1.
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Fluid

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Re: Goblins as adventurers - How?
« Reply #4 on: July 19, 2010, 05:10:44 pm »

I went into raw\objects\creature_standard.txt and added [ADVENTURE_TIER:4] to goblins between [NOCTURNAL] and [PERSONALITY:ANGER:25:75:100]

Code: [Select]
[CREATURE:GOBLIN]
[DESCRIPTION:A medium-sized humanoid driven to cruelty by its evil nature.]
[NAME:goblin:goblins:goblin]
[CASTE_NAME:goblin:goblins:goblin]
[CREATURE_TILE:'g'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[CANOPENDOORS]
[BONECARN]
[PREFSTRING:terrifying features]
[NOCTURNAL]
[ADVENTURE_TIER:4]
[PERSONALITY:ANGER:25:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
[PERSONALITY:CHEERFULNESS:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:MODESTY:0:40:90]
[PERSONALITY:SYMPATHY:0:25:50]
I put this in my region2 save, do i have to put it in the main raws?
« Last Edit: July 19, 2010, 05:14:24 pm by Fluid »
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Robocorn

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Re: Goblins as adventurers - How?
« Reply #5 on: July 19, 2010, 05:13:18 pm »

I thought you had to add it to the entity file.

put it un entity_default in the evil entity.

Daywalkah

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Re: Goblins as adventurers - How?
« Reply #6 on: July 19, 2010, 08:27:39 pm »

Yeah it should have gone in the entity file. Sorry for not being specific.
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Fluid

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Re: Goblins as adventurers - How?
« Reply #7 on: July 19, 2010, 08:30:38 pm »

Thanks for helping!
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