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What game should I run next?

Wizard Duel 4
Paranormal 17
Supernatural 2

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Author Topic: Supernatural Mafia - Round 2 Signups - Closed  (Read 6823 times)

Mephansteras

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Supernatural Mafia - Round 2 Signups - Closed
« on: July 19, 2010, 11:51:58 am »

Supernatural 2 is the clear winner, so start signing up!

The game will start sometime next Monday, since I'll be busy this week at ComicCon.

Max of 16 players

Players List  - 12/16
  • JanusTwoFace
  • Solifuge
  • Jokerman-EXE
  • IronyOwl
  • Mr.Person
  • Lonewolf I
  • Toaster
  • ToonyMan
  • Org
  • Archangel
  • Diablous
  • Pandarsenic
« Last Edit: July 27, 2010, 01:34:19 pm by Mephansteras »
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Mephansteras

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Re: Meph's next Mafia
« Reply #1 on: July 19, 2010, 11:52:41 am »

Basic Rules:

Roles: The available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do.

Scum and 3rd party role information is not going to be posted in the thread.


Quoting the Mod without permission results in a Modkill and a ban from the next game I run.

PMs are not allowed unless your Role specifically allows it.

Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
    In the event of a tie, no lynch will occur.

Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.

  Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.

  All votes should be colored red to make it easy for me to spot them.

  In the event of a tie, a No-Lynch will occur.

  Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.


  Scum, Coven Witches, and some third parties will have special chat areas on http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.

  There is no Dead Chat for this game, since coming back from the dead is possible.

  Event Order: The order of events is generally as follows:

    Misdirection
    Role-blocking
    Protection
    Investigations
    Night Kills/Conversions
    Disturbing the Dead (there is an order for this, if two people target the same corpse, but that's kept hidden)

  All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)

  Also, not all roles require the player to leave the house. Generally, magic sounding roles are going to work like Psychic roles in Paranormal. If your role does not require you to leave your house to use, you will be informed of this fact. Roles who don't leave their house cannot be role-blocked by the Guard, though he still protects them.

Potential Town Roles
  • Knight - a well trained, armed, and armored warrior. The Knight is too skilled to be easily slain by an attacker.
  • Guard - the Guard can lock someone in their house and stand guard through the night. This keeps them in, and others out. At least as long as the guard is around.
  • Mystic - Mystics can pierce the veil of reality to discover hidden truths. Sages, Oracles, and Fortune Tellers are all varieties of Mystic.
  • Thief - A wanderer of the night. Thieves often spot what others are up to.
  • Sorcerer - A powerful mage, the sorcerer likes to keep to himself and has the power to enforce his seclusion.
  • Wizard - A powerful mage, the Wizard can use his powers to help keep others safe.
  • Warlock - A mage who seeks knowledge from the shades of the dead
  • Illusionist - A mage who's mastery of light and shadow can use misdirection to help or harm.
  • Dreamwalker - An individual who's dreams may in fact be a reflection of reality
  • Priest - An individual dedicated to the gods. How well they serve the gods depends on just how dedicated they actually are.
  • Sexton - Charged with caring for the graveyard, he has much to do lately.
  • Sage - A learned individual, who can use this knowledge to piece together the clues and discover the truth of the recent events
  • Monster Hunter - A powerful warrior, trained to hunt down and kill the monsters that roam the world. May specialize in specific types.
  • Witch - Secretive folk who practice forbidden, ancient rites. They hold few secrets from one another
« Last Edit: July 20, 2010, 01:42:43 pm by Mephansteras »
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Solifuge

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Re: Meph's next Mafia
« Reply #2 on: July 19, 2010, 12:04:19 pm »

I'd vote for a second Supernatural Mafia. It was a lot of fun, and there seemed to be enough other readers interested in it.
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ToonyMan

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Re: Meph's next Mafia
« Reply #3 on: July 19, 2010, 12:50:04 pm »

Supernatural 2.
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RedWarrior0

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Re: Meph's next Mafia
« Reply #4 on: July 19, 2010, 01:00:23 pm »

I'm likely to not play, but a Supernatural II should be more interesting to watch.
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Lonewolf I

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Re: Meph's next Mafia
« Reply #5 on: July 19, 2010, 06:18:47 pm »

I want to try Wizard Duel, and it gets my vote, but I would be quite pleased with another game of Supernatural.  Dibs on Vampire Hunter.
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IronyOwl

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Re: Meph's next Mafia
« Reply #6 on: July 19, 2010, 10:46:45 pm »

I'm curious, what would Wizard Duel be like?
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Criptfeind

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Re: Meph's next Mafia
« Reply #7 on: July 19, 2010, 10:49:42 pm »

You vote two guys in and they fight, who ever gets the most help in the fight round wins. Power roles tend to affect the outcome of the fight.
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JanusTwoface

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Re: Meph's next Mafia
« Reply #8 on: July 19, 2010, 11:06:24 pm »

I'm curious, what would Wizard Duel be like?

If you feel like reading the previous ones:
- Rules discussion
- Round 1
- Round 2
- Round 3

It's a really interesting setup with essentially two phase runoff voting.  The current problem right now is that I'm not sure if it's completely balanced yet.  The Cabal has won 3/3, even with them getting weaker each round (when I was a Cabal Archmage in Round 1, I was almost twice as strong as anyone else).  It would be interesting to see another round, but if it's a choice of one of the three, I would love to see another round of Supernatural.  Who knows what we'll have to deal with next time!
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Mephansteras

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Re: Meph's next Mafia
« Reply #9 on: July 19, 2010, 11:13:55 pm »

Yeah, but the Cabal earned the win on the third time. They were well coordinated and used their abilities to the fullest while keeping the tower wizards totally in the dark about who was actually Cabal. So it might actually be balanced. But we'll need more games to determine if that is the case.

Not that I object to running any of the three, of course.
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IronyOwl

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Re: Meph's next Mafia
« Reply #10 on: July 19, 2010, 11:35:21 pm »

That is interesting. I'll have to read more later.

Paranatural seems to be a guaranteed hit, though.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Archangel

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Re: Meph's next Mafia
« Reply #11 on: July 20, 2010, 04:09:47 am »

I voted Supernatural 2, mainly because the other one was interesting to watch.
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RedWarrior0

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Re: Meph's next Mafia
« Reply #12 on: July 20, 2010, 10:56:55 am »

That is interesting. I'll have to read more later.

Paranatural seems to be a guaranteed hit, though.
Paranatural? Do you mean the forumite, Supernatural, or Paranormal?
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IronyOwl

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Re: Meph's next Mafia
« Reply #13 on: July 20, 2010, 12:38:45 pm »

Supernatural, yeah. Presumably I'm too used to typing Paranatural to refer to the forumite, though the closeness of the two game names might not have helped.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Toaster

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Re: Meph's next Mafia
« Reply #14 on: July 20, 2010, 12:45:09 pm »

Honestly, I don't care- I'm going to in any of them.
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