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Author Topic: Share your monstrosities  (Read 9428 times)

Ancient_Sleeping_Dude_Rei

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Re: Share your monstrosities
« Reply #60 on: November 19, 2006, 07:27:00 pm »

[RIVERATTACK:1:1:1:3:1:5] means that first they will spawn 1 group, which may just be 1 of something hard, or 2-4 or higher of something weaker, later on they will spawn in 1-3 groups, and even later on, 1-5 groups.
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Fleeb

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Re: Share your monstrosities
« Reply #61 on: November 20, 2006, 08:03:00 am »

quote:
Originally posted by Ancient_Sleeping_Dude_Reinc:
<STRONG>Here is my set of new monstrosities, and these are not the last of them!
http://dwarf.lendemaindeveille.com/index.php/New_Creatures#Metalmen_and_Fallout2_Cre atures</STRONG>

You're my new best internets friend.

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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Ancient_Sleeping_Dude_Rei

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Re: Share your monstrosities
« Reply #62 on: November 20, 2006, 02:56:00 pm »

Why thank you  :)
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Fleeb

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Re: Share your monstrosities
« Reply #63 on: November 20, 2006, 03:37:00 pm »

Question: is there a limit to the number of civs allowed? I added regular mutants as a controlable civ (copied super mutants and toned them down a little). Problem is I only get the "play now!" option in adventurer mode, and my mutie starts off in a dwarf fort, with no clothes or skills. Here's the entity and creature info:

code:
[ENTITY:MUTANT]
   [DESERT_SETTLEMENTS]
   [INDIV_CONTROLLABLE]
   [CREATURE:MUTANT]
   [TRANSLATION:HUMAN]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [HELM:ITEM_HELM_MASK:UNCOMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SANDAL:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [PANTS:ITEM_PANTS_KILT:UNCOMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_AXE]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [SIEGER]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:EVIL]
   [SELECT_SYMBOL:ALL:NEGATOR]
   [SELECT_SYMBOL:ALL:VIOLENT]
   [SELECT_SYMBOL:ALL:ARTIFICE]
   [SELECT_SYMBOL:ALL:EARTH]
   [SELECT_SYMBOL:ALL:WILD
   [CULL_SYMBOL:ALL   :DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:GOOD]
   [METAL_PREF]
   [STONE_PREF]
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]

And the creature stats:

code:
[CREATURE:MUTANT]
   [NAME:Mutant:Mutants:Mutant]
   [TILE:'M'][COLOR:7:0:0]
   [GENPOWER:4]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT][LIKES_FIGHTING]
   [CANOPENDOORS]
   [PREFSTRING:ugly faces]
   [PREFSTRING:great strength]
   [EXTRAVISION][RECKLESS]
   [NOPAIN]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:8]
   [ATTACK:MAIN:BYTYPE:GRASP   :punch   :punches:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [FAT:1]
   [EQUIPS]
   [DIURNAL]
   [BIOME_ANY_LAND]
   [BIOME_MOUNTAIN]
   [HAMMERMAN_NAME:hammermutie:hammermuties]
   [SPEARMAN_NAME:spearmutie:spearmuties]
   [AXEMAN_NAME:axemutie:axemuties]
   [SWORDSMAN_NAME:swordsmutie:swordsmuties]
   [MACEMAN_NAME:macemutie:macemuties]
   [PIKEMAN_NAME   :pikemutie   :pikemuties]
   [SPEECH_MALE:human_male.txt]

Also, is destert_settlements valid? I just threw that in, haven't tried generating a world with it yet.

::edit:: Eh, changed desert to forest, let em duke it out with the elves. Works I guess, only one starting town, but no biggie. There seems to be a limite dnumber of civ slots.

[ November 20, 2006: Message edited by: Fleeb ]

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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Ancient_Sleeping_Dude_Rei

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Re: Share your monstrosities
« Reply #64 on: November 20, 2006, 04:15:00 pm »

I dont think there is a desert settlement support coded in yet. As far as I know, there is only mountain (evils and dwarves), forest for elves and plains for humans. So if you want a civilization that is like humans, make them plains civ, and try to avoid Play Now! since it tends to leave you at a abandoned fortress or some other situation. Naked. Skill-less. DOOMED!

And generating a new world when adding a new civ or creature is kinda necessary. And if you remove the file in question that supports the creatures, for example deleted the creature_fallout.txt file and then meeting a supermutant, I heard they die instantly. Or maybe just vanish.

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Fleeb

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Re: Share your monstrosities
« Reply #65 on: November 20, 2006, 04:18:00 pm »

Oh yeah, I was just getting everything in order before creating a new world. Looks like it's working well tho. This new world is an interesting, dangerous place.
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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Fleeb

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Re: Share your monstrosities
« Reply #66 on: November 21, 2006, 03:45:00 pm »

Hey Sleeping Dude, question on your ghouls. Their size is the same as humans, but in adventure mode they all wear "small" armor. Whats up with that?

::edit:: Hmm, maybe it has to do with the fact that my adventurer is a mutant, and I made them size 8. Prolly should made them human sized... I set them to use forest retreats, and it doesn't look like there are any merchants. May be stuck with the armor I have.

::edit again:: Ok, new world, human sized muties, and I set them to plains settlements so they'd have merchants. However, the merchants have no goods for sale. Any idea how to fix this?

[ November 21, 2006: Message edited by: Fleeb ]

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"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Naminator4

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Re: Share your monstrosities
« Reply #67 on: February 02, 2007, 11:12:00 am »

This creature's from Maplestory... :P

code:
See future post...  

[ February 10, 2007: Message edited by: Naminator4 ]

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Gaulgath

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Re: Share your monstrosities
« Reply #68 on: February 03, 2007, 08:53:00 am »

I present to you...

The Mind Flayer! (Place in creature_subterranian)

code:
[CREATURE:FLAYER_MIND]
   [NAME:mind flayer:mind flayers:mind flayer]
   [TILE:'F'][COLOR:5:0:0]
   [LARGE_CHASM][FREQUENCY:1]
   [MODVALUE:5]
   [BLOODTYPE:C]
   [CANOPENDOORS]
   [INTELLIGENT]
   [EVIL]
   [EXTRAVISION]
   [NONAUSEA]
   [NOMEAT]
   [EQUIPS]
   [DAMBLOCK:1]
   [SIZE:7]
   [HUMANOID:SIX_TENTACLES:2EYES:BRAIN:SPINE:NECK:THROAT:4FINGERS:4TOES:GUTS:ORGANS:HEART:LUNGS:]
   [PREFSTRING:tentacles]
   [BIOME_SUBTERRANEAN_CHASM]
   [ATTACK:MAIN:BYTOKEN:RUTC:grap:grasps:1:2:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTOKEN:LUTC:grasp:grasps:1:2:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTOKEN:RMTC:grasp:grasps:1:2:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTOKEN:LMTC:grasp:grasps:1:2:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTOKEN:RLTC:grasp:grasps:1:2:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTOKEN:LLTC:grasp:grasps:1:2:GORE][ATTACKFLAG_CANLATCH]
   [NO_GENDER]  

It is pitch black. You are likely to be eaten by a grue. (Place in creatures_subterranian)

code:
  [CREATURE:GRUE]
   [NAME:grue:grues:grue]
   [TILE:'G'][COLOR:0:0:0]
   [LARGE_CHASM][FREQUENCY:1]
   [MODVALUE:6]
   [BLOODTYPE:0]
   [EVIL]
   [CARNIVORE]
   [NOSTUN][NOBLEED][NOEMTION][NONAUSEA][NOPAIN][RECKLESS][NOSKULL][NOBONES][NOMEAT]
      [NOSKIN][NOTHOUGHT][NOEXERT][NOFEAR]
   [DAMBLOCK:5]
   [PREFSTRING:sharp teeth]
   [HUMANOID_SIMPLE]
   [SIZE:11]
   [BIOME_SUBTERRANEAN_CHASM]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:8:10]
   [NO_GENDER]
   [NOSMELLYROT]

[ February 03, 2007: Message edited by: Gaulgath ]

[ February 03, 2007: Message edited by: Gaulgath ]

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Matthias

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Re: Share your monstrosities
« Reply #69 on: February 03, 2007, 02:46:00 pm »

Soon I will be making a huge mod for DF. It will add if possible(testing now) a way to start with a caravan wagon tht you can actually drag around with creatures. And then ill add all kinds of new monsters, Ie. Skunks Beavers Rabbits and some other of my creations including different types of dogs like,Terriers and chihuahuas. Ill post a link to a text file(s) that you can replaxce your creatuire text file(s) with if you need to use it.
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Matthias

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Re: Share your monstrosities
« Reply #70 on: February 03, 2007, 03:16:00 pm »

Another quick question. Can dwarves mount mountable creatures? And if so how?
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Capntastic

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Re: Share your monstrosities
« Reply #71 on: February 03, 2007, 03:42:00 pm »

quote:
Originally posted by Matthias:
<STRONG>Another quick question. Can dwarves mount mountable creatures? And if so how?</STRONG>

Not at this time, no.

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Matthias

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Re: Share your monstrosities
« Reply #72 on: February 03, 2007, 04:18:00 pm »

How about war bunnies?
code:
[CREATURE:Rabbit]
   [NAME:rabbit:rabbits:rabbit]
   [TILE:'R'][COLOR:7:0:0]
   [LARGE_ROAMING][FREQUENCY:15]
   [POPULATION_NUMBER:10:20]
   [CLUSTER_NUMBER:1:3][LOOSE_CLUSTERS]
   [PETVALUE:25]
   [GRASSTRAMPLE:0][NATURAL][PET]
   [PREFSTRING:mischief]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [SIZE:2]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:bunny:bunnies]
   [FAT:3]
   [DIURNAL]
   [BIOME_FOREST_TAIGA]
   [BIOME_ANY_TEMPERATE_FOREST]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [COMMON_DOMESTIC]
   [TRAINABLE]
   [EQUIPS]

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Matthias

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Re: Share your monstrosities
« Reply #73 on: February 03, 2007, 05:04:00 pm »

I love my funky fortress. Its a goblin fortress with war rabbits and war pigs. Not to mention the domestic elephants that I could train into war/ghunting animals but I modded them to have elephants milk.
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Naminator4

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Re: Share your monstrosities
« Reply #74 on: February 10, 2007, 06:22:00 pm »

Here's an update on those monsters from Maplestory.  I didn't do much testing on a few of them, but I think they should work fine.  I don't know about the colors though...

Suggested file:  creature_orbis_kitties.txt

code:
check future post

[ February 14, 2007: Message edited by: Naminator4 ]

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