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Author Topic: Share your monstrosities  (Read 9418 times)

Captain Mayday

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Share your monstrosities
« on: September 21, 2006, 04:38:00 am »

If you're anything like me, you may have enjoyed modding the game to include vastly increased numbers of monsters and wildlife.

I figure it can't be a bad idea to have a place to share them.

It might also be an idea to have a short description of what we're looking at if it's something obscure. You can't really tell from just the code.

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Captain Mayday

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Re: Share your monstrosities
« Reply #1 on: September 21, 2006, 05:17:00 am »

First I'll post is this, a four armed giant. Place in creature_standard.txt

[CREATURE:RAHUAN]
   [NAME:rahuan:rahuans:rahuan]
   [TILE:'R'][COLOR:3:0:0]
   [SEMIMEGABEAST]
   [GENPOWER:5]
   [BUTCHERABLE_NONSTANDARD]
   [FANCIFUL]
   [INTELLIGENT]
   [BUILDINGDESTROYER:2]
   [CANOPENDOORS]
   [PREFSTRING:height]
   [BODY:HUMANOID_4ARMS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN]
   [SIZE:16]
   [MAXAGE:600:1200]
   [ATTACK:MAIN:BYTYPE:GRASP :punch :punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:GRASP :punch :punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:HEAD:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [FAT:8]
   [EQUIPS]
   [DIURNAL]
   [BIOME_ANY_LAND]

[ September 21, 2006: Message edited by: Mayday ]

[ September 21, 2006: Message edited by: Mayday ]

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Captain Mayday

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Re: Share your monstrosities
« Reply #2 on: September 21, 2006, 05:18:00 am »

Next, a fire breathing hound. For creature_standard.txt

[CREATURE:HELL_HOUND]
   [ADD_VERSION:1097]
   [NAME:hell hound:hell hounds:hell hound]
   [TILE:'d'][COLOR:6:0:1]
   [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
   [MODVALUE:20]
   [POPULATION_NUMBER:10:20]
   [CLUSTER_NUMBER:1:1]
   [FANCIFUL]
   [FIREBREATH][FIREIMMUNE][LIKES_FIGHTING]
   [GENPOWER:5]
   [BLOODTYPE:0]
   [BUTCHERABLE_NONSTANDARD][EVIL]
   [LARGE_ROAMING][FREQUENCY:5][DIFFICULTY:3]
   [LARGE_PREDATOR][EVIL][MEANDERER]
   [PETVALUE:5000]
   [GRASSTRAMPLE:0]
   [BONECARN][PET_EXOTIC]
   [EXTRAVISION]
   [NOFEAR]
   [PREFSTRING:fiery breath]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [BODYGLOSS:PAW]
   [SIZE:8]
   [MAXAGE:10:30]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:hell hound pup:hell hound pups]
   [FAT:2]
   [ALL_ACTIVE]
   [BIOME_MOUNTAIN]

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Captain Mayday

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Re: Share your monstrosities
« Reply #3 on: September 21, 2006, 05:20:00 am »

It's King Kong, possibly?! Anyway, this one is for creature_savage_tropical.txt

[CREATURE:GORILLA_GIANT]
   [ADD_VERSION:1073]
   [NAME:giant gorilla:giant gorillas:giant gorilla]
   [TILE:'G'][COLOR:0:0:2]
   [MODVALUE:10]
   [LARGE_ROAMING][FREQUENCY:25]
   [POPULATION_NUMBER:5:10]
   [CLUSTER_NUMBER:1:3]
   [LARGE_PREDATOR][SAVAGE]
   [MEANDERER]
   [BUILDINGDESTROYER:2]
   [GENPOWER:4]
   [PETVALUE:1000]
   [GRASSTRAMPLE:0][NATURAL][PET]
   [PREFSTRING:noble features]
   [BODY:QUADRUPED:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [BODYGLOSS:PAW]
   [SIZE:14]
   [MAXAGE:30:80]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:10]
   [FAT:4]
   [DIURNAL]
   [BIOME_FOREST_TROPICAL_MOIST_BROADLEAF]
   [BIOME_SWAMP_TROPICAL_FRESHWATER]
   [BIOME_SWAMP_TROPICAL_SALTWATER]
   [BIOME_SWAMP_MANGROVE]

[ September 21, 2006: Message edited by: Mayday ]

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Captain Mayday

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Re: Share your monstrosities
« Reply #4 on: September 21, 2006, 05:22:00 am »

An enormous Bear, based on a primeval bear that actually existed. Place in creature_large_temperate.txt

[CREATURE:BEAR_CAVE]
   [NAME:cave bear:cave bears:cave bear]
   [TILE:'B'][COLOR:7:0:0]
   [MODVALUE:5]
   [LARGE_ROAMING][FREQUENCY:20]
   [POPULATION_NUMBER:2:3]
   [CLUSTER_NUMBER:1:1]
   [CURIOUSBEAST_GUZZLER]
   [SEMIMEGABEAST]
   [NO_WINTER][MEANDERER]
   [GENPOWER:5]
   [PETVALUE:2000]
   [GRASSTRAMPLE:0][NATURAL][PET]
   [PREFSTRING:incredible strength]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [BODYGLOSS:PAW]
   [SIZE:14]
   [MAXAGE:20:80]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:1:8:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTOKEN:LH:swipe at:swipes at:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RH:swipe at:swipes at:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:cave bear cub:cave bear cubs]
   [FAT:14]
   [DIURNAL]
   [BIOME_FOREST_TAIGA]
   [BIOME_ANY_TEMPERATE_FOREST]

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Captain Mayday

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Re: Share your monstrosities
« Reply #5 on: September 21, 2006, 05:24:00 am »

Both a giant gator and a giant croc. The crocodile is at least based on it's primitive ancestors. I admit to knowing next to nothing about alligator ancestry.
Place these in creature_large_temperate.txt

Beware, these guys are really really dangerous.

[CREATURE:ALLIGATOR_GIANT]
   [NAME:giant alligator:giant alligators:giant alligator]
   [TILE:'A'][COLOR:2:0:1]
   [MODVALUE:20]
   [POPULATION_NUMBER:2:3]
   [CLUSTER_NUMBER:1:1]
   [LARGE_PREDATOR][SAVAGE]
   [LARGE_ROAMING][DIFFICULTY:4]
   [AMPHIBIOUS]
   [GENPOWER:5]
   [PETVALUE:2000]
   [GRASSTRAMPLE:20]
   [CARNIVORE][NATURAL][PET_EXOTIC][MOUNT_EXOTIC]
   [PREFSTRING:size]
   [BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [SIZE:14]
   [MAXAGE:60:200]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][CHILDNAME:giant alligator hatchling:giant alligator hatchlings]
   [FAT:6]
   [ALL_ACTIVE]
   [BIOME_SWAMP_TEMPERATE_FRESHWATER]
   [BIOME_MARSH_TEMPERATE_FRESHWATER]
   [BIOME_SWAMP_TROPICAL_FRESHWATER]
   [BIOME_MARSH_TROPICAL_FRESHWATER]

[CREATURE:CROCODILE_GIANT]
   [NAME:giant crocodile:giant crocodiles:giant crocodile]
   [TILE:'C'][COLOR:7:0:0]
   [MODVALUE:20]
   [POPULATION_NUMBER:2:3]
   [CLUSTER_NUMBER:1:1]
   [LARGE_PREDATOR][SAVAGE]
   [LARGE_ROAMING][DIFFICULTY:5]
   [AMPHIBIOUS]
   [GENPOWER:5]
   [PETVALUE:2000]
   [GRASSTRAMPLE:20]
   [CARNIVORE][NATURAL][PET_EXOTIC][MOUNT_EXOTIC]
   [PREFSTRING:size]
   [BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [SIZE:16]
   [MAXAGE:600:1200]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:1:8:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][CHILDNAME:giant crocodile hatchling:giant crocodile hatchlings]
   [FAT:8]
   [ALL_ACTIVE]
   [BIOME_SWAMP_TEMPERATE_SALTWATER]
   [BIOME_MARSH_TEMPERATE_SALTWATER]
   [BIOME_SWAMP_TROPICAL_SALTWATER]
   [BIOME_MARSH_TROPICAL_SALTWATER]
   [BIOME_SWAMP_MANGROVE]

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Captain Mayday

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Re: Share your monstrosities
« Reply #6 on: September 21, 2006, 05:25:00 am »

A giant wolf, based on Fenrir of Norse legend. This has to be placed in creature_large_temperate.txt

[CREATURE:WOLF_GIANT]
   [ADD_VERSION:1073]
   [NAME:giant wolf:giant wolves:giant wolves]
   [TILE:'W'][COLOR:7:0:0]
   [MODVALUE:3]
   [LARGE_ROAMING][FREQUENCY:5]
   [POPULATION_NUMBER:2:3]
   [CLUSTER_NUMBER:1:1]
   [LARGE_PREDATOR][SAVAGE]
   [MEANDERER]
   [GENPOWER:2]
   [PETVALUE:200]
   [GRASSTRAMPLE:0][NATURAL][PET]
   [CARNIVORE]
   [PREFSTRING:vicious cunning]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [BODYGLOSS:PAW]
   [SIZE:11]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:giant wolf pup:giant wolf pups]
   [FAT:3]
   [DIURNAL]
   [BIOME_TUNDRA]
   [BIOME_FOREST_TAIGA]
   [BIOME_ANY_TEMPERATE_FOREST]
   [BIOME_SHRUBLAND_TEMPERATE]

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fmunoz

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Re: Share your monstrosities
« Reply #7 on: September 21, 2006, 05:37:00 am »

I have an almost done a java random mutant spawn genertator...
you can get from multilegged things with no head and large fanged mouths in belly to winged  tentacled 3 longnecked heads horros...
sadly you need to edit the body and creatures definition to get them .. :-)
I could be nice for demons or evil wizard bodyguards (if human or smaller sized)
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fmunoz

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Re: Share your monstrosities
« Reply #8 on: September 21, 2006, 05:40:00 am »

That Kong description really need some bonus to destroy things :-)
Like...
[BUILDINGDESTROYER:2]
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fmunoz

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Re: Share your monstrosities
« Reply #9 on: September 21, 2006, 06:03:00 am »

[CREATURE:PIG]
   [NAME :pig :pigs :pig]
   [TILE:'p'][COLOR:6:0:0]
   [PETVALUE:100]
   [PREFSTRING:curly tails]
   [PREFSTRING:fat bellies]
   [COMMON_DOMESTIC]
   [BENIGN][MEANDERER][PET]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [NATURAL]
   [SIZE:6]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME :piglet :piglets]
   [FAT:8]
 [MAXAGE:10:15]
   [DIURNAL]

[ September 21, 2006: Message edited by: fmunoz ]

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JimBadger

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Re: Share your monstrosities
« Reply #10 on: September 21, 2006, 06:06:00 am »

Enjoying these potential additions so far.

Can you add things to an ongoing game?  I'd like to add a whole bunch of things that could invade from the river, or whatever, as well as the current frog,lizard,snakemen, but I'm nowhere near starting a new game at the moment.

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Captain Mayday

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Re: Share your monstrosities
« Reply #11 on: September 21, 2006, 09:38:00 am »

Unfortunately, you need to generate a new world to enjoy any changes made.

And I will update Kong in order to give him Building destroyer.

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dav

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Re: Share your monstrosities
« Reply #12 on: September 21, 2006, 09:42:00 am »

[CREATURE:SHEEP]
   [NAME:sheep:sheep:sheep]
   [TILE:'S'][COLOR:7:0:0]
   [PETVALUE:200]
   [PREFSTRING:guilability]
   [PREFSTRING:kinky wool]
   [LARGE_ROAMING][COMMON_DOMESTIC]
   [BENIGN][MEANDERER][PET]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN]
   [BODYGLOSS:HOOF][NATURAL]
   [POPULATION_NUMBER:20:30]
   [CLUSTER_NUMBER:5:10]
   [SIZE:8]
   [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:lamb:lambs]
   [FAT:6]
   [DIURNAL]
   [MAXAGE:10:20]
   [COMMON_DOMESTIC]
   [BIOME_GRASSLAND_TEMPERATE]
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Captain Mayday

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Re: Share your monstrosities
« Reply #13 on: September 21, 2006, 09:48:00 am »

Your sheep is apparently bigger than a man.
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JimBadger

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Re: Share your monstrosities
« Reply #14 on: September 21, 2006, 10:43:00 am »

quote:
Originally posted by Mayday:
<STRONG>Unfortunately, you need to generate a new world to enjoy any changes made.

And I will update Kong in order to give him Building destroyer.</STRONG>


Do we have any control over how many different species of critters we'll get in the wilderness of a given mountain site, or over what might come from the river/chasm/lava?

Could I mod it so that as well as the usual suspects, you might get a modded-in critter coming from the river?  

Hmm, I'm going to add all the aliens from X-Com and Terror From the Deep...

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