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Author Topic: Evil Genius  (Read 35852 times)

gimlet

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Re: Evil Genius
« Reply #195 on: June 14, 2019, 12:01:49 am »

Yay!  I can't wait to try it.  BTW the old one is currently on sale on GOG for 75% off, $2.49 in the US...
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Folly

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Re: Evil Genius
« Reply #196 on: June 14, 2019, 12:17:34 am »

Huh, 2020 is going to be a pretty big gaming year. Cyberpunk 2077, Bloodlines 2, Evil Genius 2... the year of reboots and sequals. Not complaining, though my wallet might.

Also a ton of MMO's scheduled to launch in 2020.
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Trekkin

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Re: Evil Genius
« Reply #197 on: June 14, 2019, 05:26:37 pm »

I can't remember much of the first game, since I think I only ever played the demo, but it would be nice if there was more to your base having a front that you have to keep believable while in the background the sneaky stuff goes on. In the image it looks like the front is a casino so having something like a bookshelf with a hidden door behind it or a tunnel underneath a fountain would be neat ways to divide the two. I don't think the first one had much more than security doors.

Well, there was the hotel system in the first game, including the casino. It was just sometimes more trouble than it was worth to build enough separate buildings to let the tourist AI bounce between them, partly because Steele's ability could trigger on hotel tiles. They burned through social minions, too, and since they were outside it was less straightforward to replenish their loyalty.
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nenjin

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Re: Evil Genius
« Reply #198 on: June 14, 2019, 09:32:30 pm »

Didn't ever expect a sequel to this.

No gameplay, but I'm cautiously optimistic!
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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gimlet

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Re: Evil Genius
« Reply #199 on: June 14, 2019, 09:46:10 pm »

The hotel cover was a cool idea, but I remember being too short of minions to justify using some to run it.  Even with a modest minion expansion mod they were still the bottleneck, and I felt bad expanding them TOO much (plus I was running it on a potato)…
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Trekkin

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Re: Evil Genius
« Reply #200 on: June 15, 2019, 12:48:04 am »

The hotel cover was a cool idea, but I remember being too short of minions to justify using some to run it.  Even with a modest minion expansion mod they were still the bottleneck, and I felt bad expanding them TOO much (plus I was running it on a potato)…

Yeah, you had to do silly things like rooms filled with nothing but benches and bars that were just dance floors (neither of which took minions to operate) to be efficient. Then, of course, something would spook the actual enemy agents and they'd set the hotels on fire.
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nenjin

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Re: Evil Genius
« Reply #201 on: June 15, 2019, 01:22:15 am »

Yeah, I always remember the front of my base basically being a warzone, so it got less and less sensible to build stuff there. Way better to let the agents walk in to your base past basically nothing, in to some empty rooms, where you could then deal with them. Having a front just gave them an excuse to destroy shit and cause trouble.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sergius

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Re: Evil Genius
« Reply #202 on: June 15, 2019, 04:01:52 pm »

I loved this game but having to constantly retrain minions to do different missions (and using them in hotels made it worse) was a PITA. I only finished it once I figured out how to remove the minion cap or at least increase it.
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Jopax

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Re: Evil Genius
« Reply #203 on: June 15, 2019, 04:25:40 pm »

IIRC there's a fan patch, or just a regular patch for the version on GOG that fixes some glaring issues (some research bugs, raises the minion cap, some other stuff I can't recall atm), so it might be worth looking into for the cheap ass price they're asking for it atm.

Anyways...

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Holy shit this was long overdue, even tho we knew it was in some sort of development for a while now, having a hard confirmation like this is pretty sweet. I loved the shit out of the first one, I remember playing the demo from a random magazine DVD collection or something. Hell I remember sketching up plans for bases and traps during classes, that shit was fun as all hell.

Here's hoping they do something similar but somewhat updated to the modern times. Seeing as Rebellion is running the show there's a pretty good chance of it being atleast decent, seeing how they've been snapping up older titles and making them playable again in recent times.
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Gabeux

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Re: Evil Genius
« Reply #204 on: June 15, 2019, 08:46:35 pm »

It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.
« Last Edit: June 16, 2019, 05:26:02 pm by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Sergius

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Re: Evil Genius
« Reply #205 on: June 16, 2019, 12:11:09 pm »

IIRC there's a fan patch, or just a regular patch for the version on GOG that fixes some glaring issues (some research bugs, raises the minion cap, some other stuff I can't recall atm), so it might be worth looking into for the cheap ass price they're asking for it atm.

I think the minion cap was just in a text config file.
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Iduno

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Re: Evil Genius
« Reply #206 on: June 17, 2019, 08:05:15 am »

It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.

Hopefully it won't bug out and make the tutorial unwinnable if they remake it. I don't play games where I lose the tutorial (unless it's intentional).

I really hope Evil Genius remake/update is better than the new attempts at Dungeon Keeper (War for the Overworld, et al). I need a good game in this genre.
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Gabeux

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Re: Evil Genius
« Reply #207 on: June 17, 2019, 11:23:25 am »

It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.

Hopefully it won't bug out and make the tutorial unwinnable if they remake it. I don't play games where I lose the tutorial (unless it's intentional).

I really hope Evil Genius remake/update is better than the new attempts at Dungeon Keeper (War for the Overworld, et al). I need a good game in this genre.

haha, the worse thing in Startopia is that I remember ~15 year old me getting pissed at one of the campaign levels where an enemy faction would just not die - it seemed to always have money - and in the level script it had a line of code like this:
if enemyFaction.energyCredits < 5000 then enemyFaction.energyCredits = 50000
I don't remember it exactly, but it was pretty obscene cheating. No idea why you'd do something like that. Then again I was a kid and all my life I only played through its campaign once, so no idea if some level-lore-cheese protected the enemy faction by saying they had infinite credits/investors or something. I just remember it being very annoying.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Funk

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Re: Evil Genius
« Reply #208 on: June 18, 2019, 12:35:46 pm »

It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.

Hopefully it won't bug out and make the tutorial unwinnable if they remake it. I don't play games where I lose the tutorial (unless it's intentional).

I really hope Evil Genius remake/update is better than the new attempts at Dungeon Keeper (War for the Overworld, et al). I need a good game in this genre.

haha, the worse thing in Startopia is that I remember ~15 year old me getting pissed at one of the campaign levels where an enemy faction would just not die - it seemed to always have money - and in the level script it had a line of code like this:
if enemyFaction.energyCredits < 5000 then enemyFaction.energyCredits = 50000
I don't remember it exactly, but it was pretty obscene cheating. No idea why you'd do something like that. Then again I was a kid and all my life I only played through its campaign once, so no idea if some level-lore-cheese protected the enemy faction by saying they had infinite credits/investors or something. I just remember it being very annoying.
The old AI not playing fair, the total war games did that too, if you kill an army full of expensive units an burn there city.
It just spawns a load of advanced units in three turns an pays no up keep.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Iduno

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Re: Evil Genius
« Reply #209 on: June 18, 2019, 01:13:59 pm »

It's so amazing a sequel is coming! After Two Point Hospital and this, I now just really need that the rumors of Startopia being remade/getting a sequel to be real.

Hopefully it won't bug out and make the tutorial unwinnable if they remake it. I don't play games where I lose the tutorial (unless it's intentional).

I really hope Evil Genius remake/update is better than the new attempts at Dungeon Keeper (War for the Overworld, et al). I need a good game in this genre.

haha, the worse thing in Startopia is that I remember ~15 year old me getting pissed at one of the campaign levels where an enemy faction would just not die - it seemed to always have money - and in the level script it had a line of code like this:
if enemyFaction.energyCredits < 5000 then enemyFaction.energyCredits = 50000
I don't remember it exactly, but it was pretty obscene cheating. No idea why you'd do something like that. Then again I was a kid and all my life I only played through its campaign once, so no idea if some level-lore-cheese protected the enemy faction by saying they had infinite credits/investors or something. I just remember it being very annoying.
The old AI not playing fair, the total war games did that too, if you kill an army full of expensive units an burn there city.
It just spawns a load of advanced units in three turns an pays no up keep.

Apologies for being even further off-topic, but that's what I liked about Populous. The AI getting more than you did and how was a known part of the game. Each level, you got less power and the AI got more. No reason to hide it; we know it's not really possible to make a home computer out-think most people. Just make it part of the game and explain it.

Asymmetric games like Evil Genius are good for that. Balance (or removal of it for difficulty) can be achieved without it feeling like cheating. You're only one supervillain, and all of the agencies of the world are cooperating to take you down. You can just be outnumbered, or need to fight them while another supervillain is trying to usurp you, or whatever. That's both difficult enough to keep you entertained, and also interesting mechanically.
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