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Author Topic: Evil Genius  (Read 35872 times)

nenjin

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Re: Evil Genius
« Reply #150 on: December 21, 2010, 08:00:45 am »

Until that squad of veterans drops in, that needs no provocation, and starts murdering all your social minions responding to security alerts. Late game, Evil Genius gets pretty annoying when you're trying to keep your people alive. Done wrong you can get reduced back to having to kidnap valets to train up to Playboys. It's not fun when you've got half the world breathing down your neck.

My non-modded solution is to build dummy hotels for the tourists miles from my base entrances, with no service requirements. Solves the tourist problem and keeps most of my minions in my base where they should be, where I can deal with problems frontally and immediately rather than watching 1/3rd my minions go running in a big train around the island. It's why I quit using security cameras outdoors anywhere but in front of my base too. You're just sending minions into the fire if you order them to do something outside of your base.
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Cautivo del Milagro seamos, Penitente.
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Saint

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Re: Evil Genius
« Reply #151 on: December 21, 2010, 09:15:01 am »

It's worth the $ it costs on steam.
Best game of the year, all years.
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You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

KaguroDraven

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Re: Evil Genius
« Reply #152 on: December 21, 2010, 09:19:29 am »

I'm reasonibly sure all agent problems can be solved with the traps that infinately keep enemies stunned.I tried one of the ones I found on the wiki when they got too annoying, once I got them all in there it was never a problem again.
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dogstile

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Re: Evil Genius
« Reply #153 on: December 21, 2010, 12:22:30 pm »

I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.

That is actually one of the points of a hotel...

The problem is that the vast majority of game ending glitches involve the hotels.

Even when you don't encounter a game-ending glitch, the hotel working as intended is still very effective at destroying your base. Nothing like your entire Social division constantly wandering back and forth across the island, being totally useless and completely exposed to enemy agents.  ::)

Of course, some might argue that a hotel is better because it handles tourists automatically instead of making you tag them. Then again, I'm kind of obsessive about tagging, so this has never been a particular problem.  ;)

Actually, just fill the hotel up with dancefloors, a room and benches. Social minions have no reason to go their, tourists stay for hours. If you ensure the tables in the danceroom have no optional spot, you can even include them :)
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ductape

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Re: Evil Genius
« Reply #154 on: December 21, 2010, 02:51:54 pm »

And then we have the unofficial patch:
http://www.strategyplanet.com/evilgenius/TheGame/mod_unofficialpatch.asp

It allows building the hotel rooms inside the base, which might lead to some interesting developments. Anyone tried this?
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Neonivek

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Re: Evil Genius
« Reply #155 on: December 21, 2010, 05:10:24 pm »

And then we have the unofficial patch:
http://www.strategyplanet.com/evilgenius/TheGame/mod_unofficialpatch.asp

It allows building the hotel rooms inside the base, which might lead to some interesting developments. Anyone tried this?

The unofficial patches really ignore the games attempt at balance which is a shame personally because it doesn't even qualify as a patch.

That is why I never downloaded the unofficial patches.
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nenjin

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Re: Evil Genius
« Reply #156 on: December 21, 2010, 06:11:46 pm »

I tried the interior casino thing. It works about like you'd expect. Your minions form a chain of traffic that moves through the middle of the casino. Tourists and agents follow said trail of minions to your first real door. Bodies make for horrendous amounts of heat and scared people, as they tend to get produced at your doorstep, where everyone also happens to be hanging out. The problem with EG in this regard is it relies on an unbroken chain of guys moving between the depot and the base entrance.

That's what's always taken the game from its intended goal of letting you build a sneaky base, to a tower-defense game with traps and torture.

If the maps had been designed with the helipad and the boat docks directly adjacent to each other and the mountain, it would have been a totally different game.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Kaje

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Re: Evil Genius
« Reply #157 on: August 26, 2013, 05:36:59 am »

I'm sorry to necro this three year old thread....but I didn't want to start a new one if one already existed.

Anyway, on to the exciting news...

It's getting a sequel! A proper, fully featured Evil Genius 2 and not just the Facebook game!

http://www.pcgamer.com/2013/08/26/evil-genius-to-get-fully-featured-pc-follow-up-also-erm-a-facebook-game/

ARGH! EXCITED!
« Last Edit: August 26, 2013, 05:39:42 am by Kaje »
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Chaoswizkid

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Re: Evil Genius
« Reply #158 on: August 26, 2013, 05:51:47 am »

Evil Genius 2

PEOPLE HAVE ONLY BEEN WANTING THAT FOREVER.

JUST

JUST PLS

I NEED
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ScriptWolf

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Re: Evil Genius
« Reply #159 on: August 26, 2013, 05:52:34 am »

I'm sorry to necro this three year old thread....but I didn't want to start a new one if one already existed.

Anyway, on to the exciting news...

It's getting a sequel! A proper, fully featured Evil Genius 2 and not just the Facebook game!

http://www.pcgamer.com/2013/08/26/evil-genius-to-get-fully-featured-pc-follow-up-also-erm-a-facebook-game/

ARGH! EXCITED!

Kaje you could have created a evil genius 2 thread :P

Also hnnnggggg want!
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timferius

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Re: Evil Genius
« Reply #160 on: August 26, 2013, 06:44:44 am »

Must...not...get...overexcited. Could...still...be...crap.
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Siquo

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Re: Evil Genius
« Reply #161 on: August 26, 2013, 07:10:55 am »

... How about a very cautious "yay"?
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

BigD145

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Re: Evil Genius
« Reply #162 on: August 26, 2013, 07:55:58 am »

If it is being tailored even remotely like a facebook game, NO. All my no forever.
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Metalax

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Re: Evil Genius
« Reply #163 on: August 26, 2013, 08:02:46 am »

If it is being tailored even remotely like a facebook game, NO. All my no forever.

From the article it looks like there will be two separate games, the evil genius online facebook game and a more regular evil genius 2 pc game.

Going to be keeping an eye on this.
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Funk

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Re: Evil Genius
« Reply #164 on: August 26, 2013, 08:04:04 am »

I hope this is as good as the first one.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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