Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 16

Author Topic: Evil Genius  (Read 35886 times)

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Evil Genius
« Reply #135 on: July 28, 2010, 06:18:55 am »

I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Evil Genius
« Reply #136 on: July 28, 2010, 06:20:22 am »

A shack multiple shacks with a door works really nice as well, as a distraction. No traps, no nothing, just a door.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Ephemeriis

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #137 on: July 28, 2010, 06:53:19 am »

A shack multiple shacks with a door works really nice as well, as a distraction. No traps, no nothing, just a door.
I used to love this.

I'd build an assortment of shacks outside.  Put absolutely nothing in them.  Lock some of the doors, leave others unlocked.

Agents would spend all day long searching those empty shacks.

Tourists found them far more interesting than my real base.

Hilarious.
Logged
Work is the curse of the drinking class.

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Evil Genius
« Reply #138 on: July 28, 2010, 08:49:36 am »

I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.
Just build a windtrap at the entrance to your base, any tourist who wanders in triggers it and is blown back out. It works on agents too and since it doesn't hurt them they don't get heat. The only annoying part is when your minions have to wait to get out or else get blown out and drop whatever they were carrying.

Anyhow I made the mistake of going to the second island with a lot of money, once I a briefcase rack in my treasury it immediately filled up with gold trapping all the minions in there in-between the stacks of gold. Now I have to spend a ton of money just to rescue them.

Oh yay! Now I've started to get pop up agents too! Really wish you could move gold stacks, If I could just reposition one or two of the stacks I could easily connect the isolated sections with the rest of my base.
« Last Edit: July 28, 2010, 08:55:49 am by Jreengus »
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Muz

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #139 on: July 28, 2010, 09:02:35 am »

Or just build those pop-up traps at the entrance. Tourists run out of smarts very fast and your social minions will kindly escort them out while they're all confused.
Logged
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Evil Genius
« Reply #140 on: July 28, 2010, 09:55:32 am »

So I've basically surrounded my first island base with entrances, and linked them into two spurs. Neither of them connect to the real base though.

And it's magical. 80 to 90 percent of agents never even see my real base. They spend hours just bouncing back and forth between doors in the dummy corridors. (The weak ones, at any rate.) '

I'm not even going to stick traps in them, because they eventually generate heat or force my minions to lead the zombies out of the base.

Although I think I'm seeing a weird side effect from it. Some groups of agents have stayed in those halls for up to 30 minutes real time. And I've noticed occasionally, a group's heat will just freeze and stop falling over time. At first I thought it was a side effect of the unofficial patch..but I think agents remaining on the island, unable to leave even though they want to, somehow prevents heat from dropping sometimes.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mr.Person

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #141 on: July 28, 2010, 10:06:01 am »

That's what I did. Problem is, once the super agents show up, they start blowing up the doors. It gets to be kind of annoying, especially because they're taking almost no damage from the explosions.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

dogstile

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #142 on: July 28, 2010, 02:58:58 pm »

That's what I did. Problem is, once the super agents show up, they start blowing up the doors. It gets to be kind of annoying, especially because they're taking almost no damage from the explosions.

When that happens set the to level 1. Normally that'll stop them from shooting them.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Smitehappy

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #143 on: October 23, 2010, 11:18:23 pm »

Just started playing the game on steam again, forgot have much fun building your base to take advantage of minion flow. I also stumbled across this really neat article that shows off some of the cool things you can do with room design by building 1x1 rooms and the like.
http://evilroomsandcorridors.wordpress.com/2010/01/
Logged
Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

ductape

  • Bay Watcher
  • MAD BOMBER
    • View Profile
    • Alchemy WebDev
Re: Evil Genius
« Reply #144 on: December 20, 2010, 10:20:17 pm »

need some help here.

This has happened twice, when starting out the game, one fo the early objective is to capture a civilian maid and interrogate her.  get the interrogation device built and assign her to be interrogated on it, and each time while looking away somewhere while waiting, I come back and she has vanished form the jail cell and is nowhere to be found.

Now the missions wont seem to progress until I interrogate her, but she is totally gone. Why is this happening?

EDIT - nevermind, she must have escaped, i found her walking around and gave her what she deserved.
« Last Edit: December 20, 2010, 11:35:28 pm by ductape »
Logged
I got nothing

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Evil Genius
« Reply #145 on: December 21, 2010, 12:32:04 am »

Loved the game, sad that the studio went under shortly afterward. The game had a lot of potential, but was so horribly buggy and imbalanced in many ways.
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Neonivek

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #146 on: December 21, 2010, 12:53:59 am »

I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.

That is actually one of the points of a hotel...

The problem is that the vast majority of game ending glitches involve the hotels.
Logged

Thexor

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #147 on: December 21, 2010, 02:15:39 am »

I noticed a big reduction in the number of panicked tourists who got stuck inside my base after I built the hotel on the first island.

That is actually one of the points of a hotel...

The problem is that the vast majority of game ending glitches involve the hotels.

Even when you don't encounter a game-ending glitch, the hotel working as intended is still very effective at destroying your base. Nothing like your entire Social division constantly wandering back and forth across the island, being totally useless and completely exposed to enemy agents.  ::)

Of course, some might argue that a hotel is better because it handles tourists automatically instead of making you tag them. Then again, I'm kind of obsessive about tagging, so this has never been a particular problem.  ;)
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #148 on: December 21, 2010, 02:20:32 am »

You want your Hotels close to your entrance(s) personally.

Then again I was great at handling heat (Social minions were the largest group of minions I owned)
« Last Edit: December 21, 2010, 02:23:16 am by Neonivek »
Logged

Ephemeriis

  • Bay Watcher
    • View Profile
Re: Evil Genius
« Reply #149 on: December 21, 2010, 07:56:32 am »

I always thought social stuff was the best way to go.

Build a decent hotel to take care of tourists...  Build a few fake entrances and locked doors to keep the snoops busy...  And train lots and lots of social minions.  Then you just tag the snoops as soon as they show up.

You don't have to kill anyone at all.  Your social minions keep them confused and off-balance, and eventually they just wander home without much to report.
Logged
Work is the curse of the drinking class.
Pages: 1 ... 8 9 [10] 11 12 ... 16