Long night, very little sleep, so, long story short this update is going to be a little dry.
I dug, smoothed, and engraved a room at the end of the apartments, to serve as a graveyard.
In a fit of mad irony, I renamed all of our miners.
At the time I'm writing this sentance, all four of them are on break.
Lazy fucks.
I've got everyone in the fortress to be "content" or higher, with about 2/3's at "Ecstatic". However, we're stuck in a "moving item to stockpile" labor shortage. I'm leaving it for the next player.
I braved the terrors of "warm stone located" cancellations to expand our magma operations, although I'm not sure why as I'm barely using it. Oh well, I'm sure someone will eventually.
I built an above-ground farm, so we could diversify our food production. It's right on top of the old underground farms. We've got a crapload of strawberry seeds, might as well use them.
I started very base-level work on the new entrance. I dunno if it'll get finished.
About halfway through autumn, I realize I've had the population cap set at 20 the entire time I've been playing. Whoops. In anticipation of more migrants, I start expanding the apartments, but it won't last. We'll have to spill over onto another floor soon.
On the 26th of Sandstone, I disable wood hauling for all dwarfs. Moving item to stockpile problems decrease dramatically. Future leaders might want to take note of that. All your wood is outside.
A bit after that, one of the RabidRabbit's was possessed. I built a jeweler's shop for him to fuck around in, and he promptly claimed it and hauled a couple gems in there. Intrigued, I abandoned the rest of the fortress to its fate and watched him work anxiously. He kept muttering "Akrelod", which you can make of what you will. This is what he made:
I was a bit dissapointed. The Dwarven caravan arrived right as he finished, and I thought about selling it to them. I decided against it.
Then, things got interesting.
Now, I had no intention of making our militia tango with gobbos when there were perfectly good caravan guards available, so everyone was pulled inside. Unfortunatley, the guy that discovered the ambush was too far away from the fortress, and was struck down. There was nothing I could do but watch.
Of course, ambushes always come in pairs, and some random baby found the second wave. He, uh.... well, this is not what dwarven hospitals were designed for.
I would later realize his mother was holding him, and she died also, but that's not as interesting a story.
Then, a bunch of people with no job wandered outside. Go fucking figure.
The caravan guards got their asses kicked, again, go bloody figure. Romancedarrow's bravest sons were sent to hold back the invading griblies while somebody please dear god anyone just somebody pull the lever for crying out loud please please please just pull the lever and seal the gate please PLEASE please what do you mean we won.
The above is my train of thought as events unfolded. Despite slaughtering the caravan guards, the militia (who were only dispatched to buy time for someone to seal the gate, which never happened, and of whom only two ever arrived) actually won. We lost five dwarves, including two babies.
Romancedarrow's hospitals were going to be called on to save the brave soldiers, but it was possible they'd make a full recovery. One actually managed to crawl to the hospital, while the other insisted on going to train despite having a broken leg, broken spine, and the fact that his insides had "popped out".
The good doctor set about diagnosing the crawler, and then carrying the other back to the hospital when a *expletitives redacted* yeti decided to poke its head around and see what was up.
The militia just bloody
looked at it, and it ran away pissing itself.
That was Autumn.
-----
Just at the season change somebody started tantruming, but I'm not concerned. Just one more season!