So, I was trying to build an atomizer. I placed a 1x1 linked bridge at the bottom of a pit and dumped 100 stones into the pit, and pulled the lever. Stones went flying everywhere! While I failed at creating an atomizer, I had created a “stone fountain”.
Then the mechanisms in my brain started to turn- could this be repeated with water? Or magma? Sadly, no (Unless you turned the water into ice first). However, if you could get the stones to fly up and land on another 1x1 bridge, and then use that bridge to launch the stones up to another, etc… and link the entire system up to a repeater, you could create an automated rock-pump:
XXO_
XOBX
XBXX
B = 1x1 bridge
O = open space
X = wall
_ = ending space
The problem now is directing the stones/ gems/ cats in cages/ golbinite. There is a ~1/9 chance that a stone will launch onto the 2nd bridge. The 2nd bridge has a 1/9 chance of hitting the third, but also has a 1/9 chance of hitting the 1st. I’ve looked into floodgates, but if a rock gets into an open floodgate square, it will not close. Hatch covers will still open and close, but the rocks just fall back to the starting bridge. Right now I’m trying to see if another bridge in the open space will help:
XXO_
XBBX
XBXX
My rough calculations have it stopping ½ of the back-scatter, leading to a semi-directional object pump. Though the notes on how an open bridge turns into a wall might cause some problems with this.
(Load) (Close Floodgate) (Primary launch)
XXO_ XXO_ XXO_
XOBX XOBX XOBX
OBXX XBXX XLXX
XXXX XXXX XXXX
(lower (launch (open backscatter
backscatter second bridge, repeat from step 2)
bridge) bridge)
XXO_ XXO_ XXO*
XBBX XBLX XOBX
XBXX XBXX XBXX
XXXX XXXX XXXX
On a side note, these things are very hard to wireup, and some of the dwarfs got stuck in the zeroth bridgeapult when active. Sadly, they did not get thrown like the rocks. We will need some cats for the testing of this aspect.