Thanks for the tips, i had no idea sticky flame could reveal them, but in the open it is always difficult to know exactly in which direction to aim.
The difficulty for me is to have them in a corridor to limit the possible directions to 2, without your life being knocked down a lot before you reach the place.
Argh, only 1 shop full of books in the whole thing i explored so far and that contains spells i already have in Sif given or found magic books.
I have 3 rings i have no idea what they do, i believe there is a pssibility one of them may be a see invisible ring, but no way i will try them all in front of one of the two unseen horror that await in Dungeon:15, considering how hard they hit, wasting turns moving and removing rings can be lethal.
And unfortunately a scroll of fog would hide my view too.
Of course, there is no identify scrolls lying around, so i will have to explore the harder branches i discovered so far (shoal/snake/slime) , there are no swamp at all, bad luck strikes again.
I hoped to discover something good in the last unexplored part of the forest in Lair:8, as i attacked and killed that Dire Elephant fortunately, but after opening the double door ...
nothing out of 2 decorative statues, searched for several turns, and found no hidden door, nothing.
Waste of time, damn.
So i got back to my library, beginning to consider leaving the adventurous life and opening a shop for future adventurers
Or maybe i will get to Orc again and see if i can kill Erolcha before she banish me in the Abyss, but that's a hell of a risk as there is no guarantee i will find an exit before dying if she indeed has the Banishment spell. As there is a small zone of Orc Mines i had not explored because she was in the middle of it.
I begin to really consider switching to Jiyva to get the benefit of both the summon neutral slimes that could help as they attack enemies on their way may be a very good meat shield as i really feel my kobold to be frail now that monsters encountered are much more powerfull.
And with everything i cleared there are enough item for the slimes to devour so i could get lots of faith.
Additionally it would apparently guarantee me to be entirely safe in the slime pit, so fetching the rune there would be easy.
But the cons is that Sif Muna wrath stay for 100.000 turns, and as i highly doubt my character will live that long, for the whole game i would get Sif bad effect each 2000 turns.
Argh, decision, decision.
hard to decide as whatever i'll do next i perfectly know the random number generator will laugh at me.