It's going... well, I wouldn't say well, but I've got access to ++ in rCold, Fire, and N now... just not at the same time. I could have rCold++, rN+, and rF+ at the same time, but I'd lose either some mana or carrying limit, both which would be annoying. I have zero access to rPoision, though, which is cutting off my access from both non-slime lair branches... and I can't seem to find the bloody hive (though a gourmand amulet's helped tremendously with food.) There's probably three major spells missing (Fly, the *missile spells) and my current damage output is terribly limited; I'm basically stuck with mystic blast (which is short-ish ranged, and could stand do more damage) and fireball, which hungers me. Just got ahold of dispel undead, but the blast seems to be doing more damage anyway...
Basically, while this
is the furthest I've ever gotten a crawl character, it's also the
flimsiest mid-late game bugger I've played in a roguelike, which feels absolutely nerve-wracking, and I'm about 60-70% sure I've messed something up getting to this point that's going to pretty much bar the end-game to me. The loot gods pretty much hate the critter, too.
But... well. I've cleaned the lair and orc, emptied the elves down to 6, and've fumigated the dungeon down to ~D:17. Aizul's roaming around somewhere, but I haven't seen him in a while. I've got pretty good spell access, barring those utterly vital ones I can't find. Utility stuff is... alright, though I need to dump some of the lower-tier wands -- or use them up, I guess. It's not going horribly, just not as well as I'd like. At least I'm fairly sure the first major non-abjurable demon I run into's going to kill me, thus letting me free to play a decent hybrid instead. In the mean time, I'm just not really sure what to do now, besides keep pushing down into the dungeon. I just really feel like the poor bugger's pretty much hit his limit, or darn close to it.
Then again, I've felt that way since I hit the lair, I think. Heh.
EDIT: Oh, hey... artifact reaping bow. Look, look, it has rPois! Time to mess up the swamp's face
with fire.EDIT TH'TWO: Opinions people, 'cause I'm taking a break: Is this
Dungeon Crawl Stone Soup version 0.7.1-17-ge9b0c31 character file.
Frumple3 the Destroyer (Human Wizard) Turns: 90420, Time: 10:36:06
HP 103/103 AC 12 Str 13 Exp: 19/280853 (1), need: 10647
MP 45/47 EV 14 Int 27 God: Vehumet [******]
Gold 2019 SH 0 Dex 12 Spells: 13 memorised, 1 level left
Res.Fire : . . . See Invis. : . a - bow of Bloody Death {reap, rPois MR, was c
Res.Cold : . . . Warding : . B - +4 robe {rN+}
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . Q - +1 wizard hat
Res.Elec. : . Clarity : + l - +2 cloak
Spirit.Shd: . Stasis : . w - +0 pair of orc gloves
Sust.Abil.: . . Rnd.Telep. : . U - +0 pair of orc boots
Res.Mut. : . Ctrl.Telep.: . H - amulet of the gourmand
Res.Rott. : . Levitation : . O - ring of magical power
Gourmand : + Ctrl.Flight: . G - +6 ring of strength
@: quick, swift, very resistant to hostile enchantments, fairly stealthy
A: clarity, mutation resistance 1, Int +1
a: Renounce Religion
You are on level 1 of the Swamp.
You worship Vehumet.
Vehumet is exalted by your worship.
You are completely stuffed.
You have visited 6 branches of the dungeon, and seen 39 of its levels.
You have visited 1 portal chamber: wizlab.
You have collected 3876 gold pieces.
You have spent 1877 gold pieces at shops.
Inventory:
Hand weapons
a - the bow of Bloody Death (weapon) {reap, rPois MR, was cursed}
(You bought it in a shop on level 19 of the Dungeon)
If ammo fired by it kills a monster, causing it to leave a corpse, the
corpse will be animated as a zombie friendly to the killer.
It protects you from poison.
It increases your resistance to enchantments.
b - the +2,+1 dagger of Navianav (quivered) {flame, +Lev rN+ MR Dex+1}
(You found it on level 15 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your dexterity (+1).
It protects you from negative energy.
It increases your resistance to enchantments.
It lets you levitate.
y - a +3 elven blowgun
Missiles
s - 54 poisoned +0 needles
D - 8 curare-tipped needles
V - 5 orcish needles of paralysis
Armour
l - a +2 cloak (worn)
w - a +0 pair of orcish gloves (worn)
B - a +4 robe of positive energy (worn)
K - the +3 robe "Kafapn" {rC++ Acc+2}
(You found it on level 3 of the Elven Halls)
It affects your accuracy (+2).
It greatly protects you from cold.
Q - a +1 wizard hat (worn)
U - a +0 pair of orcish boots (worn)
Z - a +0 orcish ring mail of fire resistance
Magical devices
h - a wand of frost {zapped: 10}
i - a wand of paralysis
k - a wand of fire {zapped: 3}
m - a wand of slowing {zapped: 2}
p - a wand of frost {zapped: 2}
r - a wand of healing (2)
u - a bone wand {zapped: 2} {tried}
x - a wand of cold
z - a fluorescent wand {zapped: 1} {tried}
A - a wand of random effects (20)
F - a wand of teleportation (10)
L - a wand of draining {zapped: 6}
N - a wand of flame {zapped: 11}
W - a wand of paralysis {zapped: 2}
Comestibles
d - a chunk of giant goldfish flesh
e - 11 strawberries
j - 6 bread rations
v - a pear
T - a royal jelly
X - 5 meat rations
Scrolls
c - a scroll labeled BEAHE TRAW {tried}
n - 4 scrolls of detect curse
t - a scroll of enchant armour
S - a scroll of teleportation
Y - a scroll of blinking
Jewellery
g - an uncursed ring of protection from fire
o - an uncursed amulet of stasis
q - an uncursed ring of regeneration
G - a +6 ring of strength (left hand)
H - an amulet of the gourmand (around neck)
M - an uncursed amulet of clarity
O - a ring of magical power (right hand)
Potions
f - a potion of might
J - 2 potions of brilliance
P - 3 potions of heal wounds
R - 2 potions of healing
Books
C - a book of Necromancy
Spells Type Level
Pain Necromancy 1
Animate Skeleton Necromancy 1
Vampiric Draining Necromancy 3
Regeneration Enchantment/Necromancy 3
*Dispel Undead Necromancy 4
Animate Dead Necromancy 4
You have 1 experience left.
Skills:
+ Level 2 Fighting
- Level 1 Short Blades
- Level 1 Staves
- Level 6 Throwing
+ Level 6 Dodging
- Level 3 Stealth
+ Level 1 Traps & Doors
- Level 1 Unarmed Combat
+ Level 14 Spellcasting
- Level 18 Conjurations
- Level 9 Enchantments
- Level 3 Necromancy
- Level 5 Translocations
- Level 1 Fire Magic
- Level 10 Ice Magic
+ Level 8 Air Magic
+ Level 6 Poison Magic
+ Level 2 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Success Level
a - Iskenderun's Mystic Conj ########. Perfect 4
b - Magic Dart Conj ##### Perfect 1
c - Blink Tloc N/A Excellent 2
d - Mephitic Cloud Pois/Air/Conj #######... Excellent 3
e - Slow Ench #######.. Excellent 3
f - Fireball Fire/Conj #######... Excellent 6
g - Swiftness Air/Ench #######... Excellent 2
h - Haste Ench #######.. Very Good 6
i - Control Teleport Ench/Tloc #######... Excellent 4
j - Teleport Self Tloc N/A Very Good 5
k - Abjuration Summ ####...... Excellent 3
q - Dispel Undead Necr ######... Great 4
x - Throw Frost Ice/Conj ####### Perfect 2
Dungeon Overview and Level Annotations
Branches:
Dungeon (19/27) Temple (1/1) D:6 Orc (4/4) D:8
Elf (6/7) Orc:3 Lair (8/8) D:11 Swamp (1/5) Lair:3
Shoals (0/5) Lair:4 Slime (0/6) Lair:8 Vault (0/8) D:17
Hive: D:11-16
Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Lugonu
Shops:
D:19: ( Elf:5: =
Portals:
Abyss: Elf:1
Annotations
D:19 exclusion: 51 freezing vapour clouds
Elf:1 1 exclusion
Innate Abilities, Weirdness & Mutations
You possess an exceptional clarity of mind.
Your mind is acute (Int +1).
You are somewhat resistant to further mutation.
Message History
You continue eating.
You finish eating.
You start resting.
Magic restored.
Cast which spell? (? or * to list)
You feel quick.
There is a stone staircase leading down here.
~~7.~...~~~~~.~7~~~77
.~77~.~#.~~.~.~~~77~~7
~..~~.#..#..~~~~~~~~~77
...#.~~..#...~~~.~7~7~7
..~~~~~.~~.~.~~.~~7~~~7
~~~~~~~....~#~~~77~~~~
~~~~~~..#~#7#7#7~{7~7
~~~~~~~...~~~77#77~7
#~~~#~~@~~#~~~77~77
.#~##~~.<7~.#~~~~
...#~.~~~#~~~.77~
~#.~....~7~~.~7~
7.##..#.77777~~
~~~.~~.####~7
~~.~..~7~77
.~~~~..~7
~..
There are no monsters in sight!
enough to go for the decaying rune? If not, what more do I need to make the go for it?