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Author Topic: Cthulhu Makes a Game  (Read 12234 times)

Cthulhu

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Re: Cthulhu Makes a Game
« Reply #75 on: July 19, 2010, 08:17:00 pm »

Yeah, I was thinking like five or six seconds on the boots.  Enough that you can usually dodge the first attack, but enemies with multiple projectiles could still get you.
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ECrownofFire

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Re: Cthulhu Makes a Game
« Reply #76 on: July 19, 2010, 08:28:51 pm »

Copy and paste can usually do a lot of work for you. Especially for enemies, where their code is going to be the same for health, except for the amount of course.

Also, a generic mana bar can fulfill all of your needs.
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #77 on: July 19, 2010, 08:33:05 pm »

Copying and pasting will work, yeah, but small modifications will be needed for some things, which is where I get bogged down.  I'll click something, get distracted, and come back to it thinking I already made the change.  Bam, gamebreaking bug until I go back and find out where I messed up.

It's not hard, it'll just be time-consuming.  No one ever said being reliable and doing what you said you'd do would be easy?
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chaoticag

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Re: Cthulhu Makes a Game
« Reply #78 on: July 19, 2010, 08:57:49 pm »

Ever considered making a parent object (eg. enemy) that all  child objects (eg. goblins) would share features?
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #79 on: July 19, 2010, 09:00:08 pm »

Can you do that?

And would local variables like health be stored separately, or would I hit one goblin twice and all the goblins in the room die?
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ECrownofFire

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Re: Cthulhu Makes a Game
« Reply #80 on: July 19, 2010, 09:01:50 pm »

It wouldn't hurt to try. The worst it could do is waste some time.
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chaoticag

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Re: Cthulhu Makes a Game
« Reply #81 on: July 19, 2010, 09:09:52 pm »

Can you do that?

And would local variables like health be stored separately, or would I hit one goblin twice and all the goblins in the room die?
Variable are object specific (each object has it's own health variable), I think. I need to download GM8 to remember if the parent child relationship is possible, and how to do it. It should be.

Edit:
Yes, you can have object parents. Go to the object window, and you'll notice a drop down menu near the bottom left corner. This is basically to preserve variables and so on, but I need to go check on something before you use it.
« Last Edit: July 19, 2010, 09:21:44 pm by chaoticag »
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dragnar

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Re: Cthulhu Makes a Game
« Reply #82 on: July 19, 2010, 09:19:59 pm »

Can you do that?

And would local variables like health be stored separately, or would I hit one goblin twice and all the goblins in the room die?
Variable are object specific (each object has it's own health variable), I think. I need to download GM8 to remember if the parent child relationship is possible, and how to do it. It should be.
It is. And it helps a LOT with collision detection. You can have your main character just check for collisions with the parent instead of separate checks for every enemy.
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #83 on: July 19, 2010, 09:22:17 pm »

Alright, I'll read up on the wiki about parent and child objects and work on that, thanks.
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chaoticag

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Re: Cthulhu Makes a Game
« Reply #84 on: July 19, 2010, 09:24:25 pm »

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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #85 on: July 19, 2010, 09:32:11 pm »

Kickass.  That'll save a lot of time.

I'm learning this as I go, figuring out what I need and reading up on how to make it happen, it's how I learn best, so if you've got any more tricks up your sleeves I probably wouldn't know, I'm all ears.
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Aqizzar

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Re: Cthulhu Makes a Game
« Reply #86 on: July 19, 2010, 09:47:14 pm »

I'm learning a lot myself just watching.  I'm not entirely convinced that Game Maker is a good program, but at least I get how it works.

"Catch the Clown" example completed.  This time, I'm not going to pretend that understanding the basic theory of the interface qualifies me to try making a DooM clone or something as a second attempt.  1945 example will be made when I get home from work, then I'm going to dust off my old spriting mojo, and gut the shit out the example.  Cyber Skate Marines V0.1 will be made within the week.
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Re: Cthulhu Makes a Game - Game Maker
« Reply #87 on: July 19, 2010, 10:29:56 pm »

I, too, have been inspired to grab a copy.
Tell me about it :P
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #88 on: July 19, 2010, 10:57:05 pm »

Another item idea.

Goliath Fist - Allows you to punch certain blocks, sending them flying in one direction until they collide with an obstacle.  Perfect "key," in that said certain blocks can be used to hedge the player out of areas until he has the gauntlet, and leads to great puzzles where the player has to work out how to maneuver the block through a maze.  Since the block won't stop until it hits something, you have to really think about it.
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Cheddarius

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Re: Cthulhu Makes a Game
« Reply #89 on: July 19, 2010, 11:03:24 pm »

That sounds pretty cool.
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