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Author Topic: Cthulhu Makes a Game  (Read 12232 times)

ECrownofFire

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Re: Cthulhu Makes a Game
« Reply #60 on: July 18, 2010, 09:56:44 pm »

Well the religion thread's locked, so I guess you're just gonna have to play nice and not argue for a while.
Why do you seem to think I would argue about something that actually has some meaning in the real world?
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #61 on: July 18, 2010, 10:07:33 pm »

It's still pointless because no ground will be gained for either side.

No more discussion on this.  This is about my vidjyagaem.
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dragnar

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Re: Cthulhu Makes a Game
« Reply #62 on: July 18, 2010, 10:32:34 pm »

Maybe it's that INFP or whatever sneaking in, but writing that story was excruciating.

On topic:  I am a slut for nested folders.  I have folders in folders in folders in folders.  We're talking quantum folders in here.
Oh please, that's nothing. My desktop folder is inside my desktop folder is inside my desktop folder... I don't recommend ever dragging the desktop onto the desktop to see what happens.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

ECrownofFire

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Re: Cthulhu Makes a Game
« Reply #63 on: July 19, 2010, 12:08:16 am »

Maybe it's that INFP or whatever sneaking in, but writing that story was excruciating.

On topic:  I am a slut for nested folders.  I have folders in folders in folders in folders.  We're talking quantum folders in here.
Oh please, that's nothing. My desktop folder is inside my desktop folder is inside my desktop folder... I don't recommend ever dragging the desktop onto the desktop to see what happens.
So what happened then? Did it just create a shortcut to itself?
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dragnar

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Re: Cthulhu Makes a Game
« Reply #64 on: July 19, 2010, 12:13:18 am »

I have no idea. I think it copied everything on the desktop onto a folder on the desktop called desktop and then changed the path to the desktop to the folder inside it. I deleted the copies and now my desktop folder's path is C:\users\user\desktop\desktop\desktop.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

ECrownofFire

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Re: Cthulhu Makes a Game
« Reply #65 on: July 19, 2010, 12:14:17 am »

I think by editing your environment variables you can make your desktop point to any folder on your computer :P
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Cheddarius

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Re: Cthulhu Makes a Game
« Reply #66 on: July 19, 2010, 02:42:43 am »

Watching.
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Aqizzar

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Re: Cthulhu Makes a Game
« Reply #67 on: July 19, 2010, 05:09:12 am »

Also, I've been reading on the internet and somehow came up with this.

Spoiler (click to show/hide)

Hoooly shiiit.  I know exactly what you were reading.  Tsugumo's So You Want to be a Pixel Artist.  I was hanging around that guy's forum when he was still writing that.  Unfortunately, I haven't done a whole lot with spriting in the decade since then.  And I need to conserve all my pixeling ability for my own ripped-sheet-editing.

But the super-deformed look is fun just because it's easy to work with.  Since you're not constrained by hardware in Game Maker anyway, why not make him twice as large, but with the same proportions?  Then you could give him huge cheesy muscles and stuff.  As for the sword, just because the hitbox is a size doesn't mean the sword graphic has to be; alternatively, make the hitbox smaller; alternatively, give him a huge fuckoff Conan claymore, so it makes sense that he can hit targets his bodylength away, and look bitchin' doing it.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #68 on: July 19, 2010, 07:52:55 am »

You're right, that is definitely what I read.  Anyway, I don't want to go messing too much with art and neglect the actual game, especially since I'll probably have someone else help with spriting.  I used to do that with Nethack.  Modding and recoloring the tiles to look cool more than I actually played the game.  You'd think that would've given me some skills I could take into this, but apparently I wasn't paying enough attention.

Anyway, attacks work properly, he can kill the target dummies I'm using to test combat code without taking damage himself (Although if he just runs into them he will take damage.  I took Chutney's advice and made a vaguely Zelda-esque animation where he pushes his fist forward and a sword grows out of it, then made a hitbox for it.  Next step is to get them moving around and firing projectiles, then to see if I can use variables to give them multiple hit points without the variables applying to all instances in the room (So I hit a dummy twice and all the dummies in the room die).(Success!)

Once that's done I just have to figure out moving between rooms, saving and loading, an inventory, and keeping all of that stuff persistent.  That's gonna be the hard part.
« Last Edit: July 19, 2010, 09:06:33 am by Cthulhu »
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ILikePie

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Re: Cthulhu Makes a Game
« Reply #69 on: July 19, 2010, 08:14:20 am »

Moving between rooms is simple, iirc its just an event you add to your tile. If you're going to have the enemies re-spawn just write the character's current room and inventory into a simple text file.
« Last Edit: July 19, 2010, 08:16:11 am by ILikePie »
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #70 on: July 19, 2010, 08:19:32 am »

Alright, yeah, I'm realizing I'm not going to be able to cobble this together with drag'n'drop alone, I'm working on learning GML now.
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #71 on: July 19, 2010, 03:38:55 pm »

Update:  Things are coming along nicely.  I just wrote my first piece real life honest-to-goodness code.  The save code, to be specific.  I also drew a pretty pretty fairy as the save point.  Getting better at this.
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chaoticag

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Re: Cthulhu Makes a Game
« Reply #72 on: July 19, 2010, 04:57:00 pm »

Congratulations, you have gotten farther content wise than I have ever done. Although I could probably help with coding things if you need help.
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Cthulhu

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Re: Cthulhu Makes a Game
« Reply #73 on: July 19, 2010, 04:58:53 pm »

Alright, I'll post if I'm not grasping something.  Saving and loading now works without any hitches.  You have to stand next to a save fairy to save though, so no saving between each room like a jerk.

Basic room transition functional.  I'm almost done with the hard part (Figuring out how to make the game do the various things I want it to do).  Next comes the fun part (Conceptualizing, designing, spriting, etc).  Then comes the wooooorrrkkkkk, and I really don't want to do the wooooorrrrkkkk...

The woooorrrkkkkk, of course, being implementing all that code I figured out in the hard part.  Typing out/Drag'n'Dropping all that code, over and over again, for every object in the game that needs it. 

Then the fun part again, basking in the glory of a project started and completed.


Alright, I've got some item ideas, I'm gonna run them past you guys and see if you think they'd be balanced/of use.

Carapace Shield - Press X to create a barrier that blocks projectiles from the direction you're facing.  Barrier won't block AoE attacks, things that drop down on you from above, etc.

Living Bow - Arrows sprout from the magic wood of the bow when it is drawn.  Press C to fire an arrow.  To limit arrow spam, only a certain number of arrows can be fired per minute before the life magic of the bow is temporarily exhausted.

Quicksilver Boots - Press Shift + Direction to instantly dash several squares in that direction.  Good for dodging attacks, possibly too good.  Also, might be tough to code it respecting walls and obstacles and stuff.  I can handle it though, I'm just worried an instant avoidance ability might be overpowered.
« Last Edit: July 19, 2010, 07:43:34 pm by Cthulhu »
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chaoticag

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Re: Cthulhu Makes a Game
« Reply #74 on: July 19, 2010, 07:56:42 pm »

The quicksilver boots either need to have a cooldown, or it need to be incredibly hard to control. The shield is fine, provided you have the right mix of attacks, or it slows down movement speed, etc.

You might want to have the bow run off of an all purpose magic bar, or something. I just  have a nagging feeling about it.
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