Alright, I'll post if I'm not grasping something. Saving and loading now works without any hitches. You have to stand next to a save fairy to save though, so no saving between each room like a jerk.
Basic room transition functional. I'm almost done with the hard part (Figuring out how to make the game do the various things I want it to do). Next comes the fun part (Conceptualizing, designing, spriting, etc). Then comes the wooooorrrkkkkk, and I really don't want to do the wooooorrrrkkkk...
The woooorrrkkkkk, of course, being implementing all that code I figured out in the hard part. Typing out/Drag'n'Dropping all that code, over and over again, for every object in the game that needs it.
Then the fun part again, basking in the glory of a project started and completed.
Alright, I've got some item ideas, I'm gonna run them past you guys and see if you think they'd be balanced/of use.
Carapace Shield - Press X to create a barrier that blocks projectiles from the direction you're facing. Barrier won't block AoE attacks, things that drop down on you from above, etc.
Living Bow - Arrows sprout from the magic wood of the bow when it is drawn. Press C to fire an arrow. To limit arrow spam, only a certain number of arrows can be fired per minute before the life magic of the bow is temporarily exhausted.
Quicksilver Boots - Press Shift + Direction to instantly dash several squares in that direction. Good for dodging attacks, possibly too good. Also, might be tough to code it respecting walls and obstacles and stuff. I can handle it though, I'm just worried an instant avoidance ability might be overpowered.