So what builds are you guys using and what have you found about their effectiveness?
I've got one character who's mace/counter/berserker build, wearing mace/large shield/chain. I started him out with plate, but the weight was really killing his parry ability. On the other hand, I might try moving him over to maul/plate...it would lose the countering, but take better advantage of the mace skills. (If your parry is very high, those countering skills have some very compelling cooldowns, though.)
I've got another character who is currently small blade build, looking at combat readiness and two handed, wearing short sword/7 x dagger/leather. Those daggers give you 'surprise attack', which does anywhere from 3x to 8x dagger damage based on your agility, but has like a 30 second cooldown (and daggers are only, what, 6 damage anyway). You need your enemy stunned or disoriented to surprise attack, but with gouge, short sword's 'shank' and one other I forget, I can surprise attack basically every time my disorientation skills refresh. Oh yeah--and you can throw your daggers for 4x damage, or even throw two daggers at once. Basically you can only throw as many as you have sheathed (and you can sheathe six daggers at once, how badass is that!) but whenever you throw one it goes to your backpack...and then you can't re-draw it so you can't re-throw it until combat ends. Still, the throw mechanic is pretty nice. Pretty nice combos with light blade too.
I'm thinking that once the point cap gets raised, I might try dual wielding with some more exotic combinations. Find more ways to stun (mace can stun people who have 40 energy or less as a revenge attack with an 8s cooldown, which is sweet). Mace and dagger maybe...Ooh, or mace and main gauche. I dunno.