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Author Topic: conQUEST: a new MUD  (Read 12809 times)

Cthulhu

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Re: conQUEST: a new MUD
« Reply #30 on: July 19, 2010, 01:33:38 pm »

I joined as Morul.
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dragnar

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Re: conQUEST: a new MUD
« Reply #31 on: July 19, 2010, 01:49:05 pm »

You are now obligated to master every skill in the game. Even though that's impossible.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Cthulhu

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Re: conQUEST: a new MUD
« Reply #32 on: July 19, 2010, 01:50:21 pm »

Why am I obligated to do that?
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GaelicVigil

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Re: conQUEST: a new MUD
« Reply #33 on: July 19, 2010, 01:59:23 pm »

How do you know if you're ready to leave the newb town?  I left and got slaughtered by a boar.  Also, where are the player created towns and random dungeons or are these features still upcoming?
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Cthulhu

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Re: conQUEST: a new MUD
« Reply #34 on: July 19, 2010, 02:00:36 pm »

The dungeons are already around.  The Adventurer's Guild is northeast of the Duelist's guild, and the Dungeonmaster there gives maps to the currently known dungeons.

There are only four or five right now, and two names between them :/
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Tilla

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Re: conQUEST: a new MUD
« Reply #35 on: July 19, 2010, 02:40:53 pm »

Playermade towns? That would be most awesome.
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Kilowatt

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Re: conQUEST: a new MUD
« Reply #36 on: July 19, 2010, 03:13:40 pm »

Joining as Locke.
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Rakonas

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Re: conQUEST: a new MUD
« Reply #37 on: July 19, 2010, 03:18:08 pm »

What's the next strongest npc after the Raging Dwarf? I can't find anyone to duel that I think wouldn't kill me.
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Empty

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Re: conQUEST: a new MUD
« Reply #38 on: July 19, 2010, 03:27:00 pm »

What's the next strongest npc after the Raging Dwarf? I can't find anyone to duel that I think wouldn't kill me.

The raging dwarf is stronger then some higher numbered duelist.

If you can defeat him you can possible do up to 20.
There are also some non combat quests that you can do for points.

And if all else fails grab another weapon and retrain! (Also having more attacks is usually better so try to aim for as much as possible.)
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dragnar

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Re: conQUEST: a new MUD
« Reply #39 on: July 19, 2010, 03:48:12 pm »

Well I'm confused... I'm trying to clear the magic trials, but I can't beat the nature one. I let the poison spores poison it, but before it's poisoned enough to kill, all the monsters suddenly drop over dead, stop spawning, and the tree vanishes. ???
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Cthulhu

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Re: conQUEST: a new MUD
« Reply #40 on: July 19, 2010, 04:24:20 pm »

When you say player-made towns aren't here yet, do you mean they aren't implemented or no one's had the time to build any?

Also, Julianna Tokens.  I know they're apparently for becoming Julianna's new bitch whenever Romero dies, but what does that entail?
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Rakonas

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Re: conQUEST: a new MUD
« Reply #41 on: July 19, 2010, 04:29:48 pm »

Rodrigo wants one, he's in the bar.
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Cthulhu

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Re: conQUEST: a new MUD
« Reply #42 on: July 19, 2010, 04:57:11 pm »

I just realized, there's no gender for players in this game, is there?  There isn't even a describe self command.  They could really use some more flavor text and such.  I'm used to games where I can spend hours and hours writing a ten page thesis on all the different shades of Lilianna Starshine's hair.
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Knirisk

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Re: conQUEST: a new MUD
« Reply #43 on: July 20, 2010, 01:20:20 am »

At first, I was a bit bothered by the combat system because it didn't make sense.

But more and more I'm cackling to myself over just how fun the combat system is, once you get a bunch of advancement points to be used.
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Also often called Boowells.

Gunner-Chan

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Re: conQUEST: a new MUD
« Reply #44 on: July 20, 2010, 01:43:03 am »

Lilianna Starshine

That name is so Hilarious I'm gonna use it on a joke character some day.
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Diamonds are combustable, because they are made of Carbon.
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