Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: The Dwarf Fortress Confessions Thread  (Read 5055 times)

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: The Dwarf Fortress Confessions Thread
« Reply #15 on: July 17, 2010, 05:03:00 am »

D B D
Oh god the time wasted...

Never got baron count duke or king barring adamantine king
Have to agree with d b d. I didn't find this for a long time.
Logged

Urist McArtStudent

  • Bay Watcher
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #16 on: July 17, 2010, 05:10:26 am »

My first successful fort was called Heavenshatchet. Epic name. I saw my first goblins at Heavenshatchet, learned to build traps, tried out all the different industries etc. I also learned many of the ways in which things can go horrifically and hilariously wrong. This is a very long story but it's all relevant so bear with me.

Early on in the second year I realized I needed to protect the entrance. Heavenshatchet's entry was dug into the side of a small hill, so I decided I could just build a wall around it. I did so, and drafted the woodcutter I'd brought with me to patrol the gate. She was married and shortly after this had a baby.

And then... the ambush.

This is the point when I realized what those triangles were: ramps. The goblins just walked right up onto the top of the wall. Here they could fire their crossbows right into the doorway. The axedwarf charged them and a goblin maceman hit her baby out of her arms - it flew six tiles and landed in pieces. This is the first gore I have ever seen in Dwarf Fortress and I am horrified. But it doesn't stop there. The axedwarf falls, half a dozen recent immigrants fall, two more of my founding seven die, the dogs all die. We have no defence against them and no door. They rampage freely through the fort before eventually getting bored and going home.

I start work straight away on repairing and improving my defensive wall, grim-faced and determined that no goblin shall ever again step within the halls of Heavenshatchet. Goblins are evidently too dangerous to fight (I hadn't realized you have to ARMOR your soldiers) so the only option is to defeat them by dwarven engineering. The mason discovers mechanisms and starts filling a long extension to the wall with stonefall traps, weapon traps, bridge/channels, multiple shutoff points, catapults and ballistas: I name this Operation Clusterf*** (excuse the language). I still have screenshots of this thing somewhere.

(Humorous aside about the Clusterf***, shortly after its completion I had an elf caravan arrive. The elves started to head down the Clusterf***, at which point one of the new siege operators sent a lump of granite whizzing over their heads. They calmly turned their animals around and started walking back out.)



Anyway, while this monstrosity is being built, the fortress is teetering on the edge of a tantrum spiral. I have lost three of my founders to the goblins, several other dwarves are laid up with serious or crippling injuries - most notably a wounded butcher goes beserk and strikes down an immigrant dyer and several pets before being dogpiled in the middle of the dining hall. This is the first beserk mood I have seen and I am now thoroughly traumatized. The only dwarves who are not flashing red arrows are migrants who arrived after the Goblin Attack of 1052.

My mayor is especially unhappy. The captain of the guard (she whose baby was used as golf practice) was his best and oldest friend. At some point, while I'm watching elsewhere, he starts a fistfight, but evidently picks the wrong guy to mess with, because the first I know of it is when I get a message that he's "resting injury". I check, and he has a mangled arm and leg.

Tantrum spiral is, however, averted, and the fort slowly settles back to a semblance of normal life. There's another sticky moment a couple months later when the last goblin-injured dwarf dies (bleeding to death from a stuckin bolt I didn't know to dump) and his wife goes melancholy, but nobody cares about them much so it's okay.

The mayor will remain in bed for two more years. The liaison settles down patiently at his bedside for a long wait. He's seen this all before.



Autumn of 1053. The Cluster**** proves its worth by mincing two goblin ambush squads. We put their weapons to work in more weapon traps. We also accidentally kill a human caravan by dropping it into a channel (Urist, did you pull THAT lever?? I told you to pull THIS lever!!) but that works out okay too because we get a bunch of steel serrated discs. The only cloud is that dwarves are complaining about the nasty water and the lack of a well. Anyway, I get the bright idea to make my dwarves a well! From an underground cistern so they don't have to dash out of the Cluster**** to get to the brook when there's a siege on! Brilliant!

I get my two legendary miners to start channeling a circular shaft down into the ground. They'll be able to get out at the bottom via a ramp, no problem.

I am now distracted by a shortage of food and have to go kill a bunch of our animals to tide us over.

A couple months later, I happen to glance at the corridor leading to the cistern and notice a big cloud of miasma coming up the corridor. We have a rat problem so I assume one of the cats has killed a rat down there - but there seems an awful lot of miasma for a dead rat. One of my miners throws a tantrum, then her baby throws a tantrum. WTF? (I should add at this point that I don't know how to zoom to a dwarf from units menu, so the only way I can find someone is to look manually).

I find them at the bottom of the cistern, of course. One of the miners has just starved to death, and the other is starving along with her baby.

I tell the remaining miner to dig out, dig out, quick! There's a corridor only a few tiles away... but she dies before she can swing the pick. Now only her baby is left in that pit with the decomposing corpses of its mother and the other miner. That's two more of my founding seven gone, and they had our only two picks. The dwarven caravan has just left.

I now discover the metal industry. You, cut that tree! You, burn it! Someone find some metal ore! Oh thank God, we've got copper. Forge a pick! What do you mean you don't know how? Someone build a forge! Dammit I am not going to lose that kid!

A trembling peasant takes the pick, still hot from the forge, and starts to clumsily hack his way through the rock, down to the cistern base.

Little Mebzuth starves to death just as he breaks through the last wall.

The kicker? I now find out that the miner and her baby were the wife and only child of my bedridden, unconscious mayor.



ps: I never did get that cistern filled. I was convinced it was haunted, and really, would you want to drink water out of a place like that? We ended up using it as an execution chamber for captured goblins. The goblins who caused the whole mess by killing the captain of the guard and her baby. I like to imagine that the last thing they saw as they hurtled down through the dark was the vengeful ghost of Mrs Uzurist.

The mayor didn't go mad by the way, he woke up two years later ecstatic from all the nursing he'd gotten. "...I had a wife?"
Logged

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: The Dwarf Fortress Confessions Thread
« Reply #17 on: July 17, 2010, 05:21:18 am »

Nice story, but it needs more magma.

See if you can find those screenshots too.
Logged

Shrugging Khan

  • Bay Watcher
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #18 on: July 17, 2010, 06:11:19 am »

I'm an unstoppable juggernaut, a force of nature! When it comes to early-game thoroughness.

I usually hit 200 dwarves in a fully-finished before even breaching the first caverns. Yep. That's how thorough I am. I haven't ever seen magma yet.
Logged
Not a troll, not some basement-dwelling neckbeard, but indeed a hateful, rude little person. On the internet.
I'm actually quite nice IRL, but you people have to pay the price for that.

Now stop being distracted by the rudeness, quit your accusations of trollery, and start arguing like real men!

sinister agent

  • Bay Watcher
    • View Profile
    • Lonely as a Mushroom Cloud
Re: The Dwarf Fortress Confessions Thread
« Reply #19 on: July 17, 2010, 08:36:20 am »

The mayor will remain in bed for two more years. The liaison settles down patiently at his bedside for a long wait.

That's one hell of a diplomat right there.

I love the amnesiac mayor, too.  Reminds me of that Terry Deary cartoon - "Congratulations!  You're better!"  "Better than what?"

Devast

  • Bay Watcher
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #20 on: July 17, 2010, 10:05:23 am »

That's a good story right there McArt..What happened to that fort?
Logged

jaked122

  • Bay Watcher
  • [PREFSTRING:Lurker tendancies]
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #21 on: July 17, 2010, 12:26:00 pm »

One time I set my depot on fire, and the fire didn't go out for around two or three years.
Pffffft. I've done worse to my garage.
you've done that too?
and I thought I was the only one who'd repeatedly set fire to my garage the same way multiple times... and yet it's never burnt down.

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #22 on: July 17, 2010, 01:09:38 pm »

I thought I was the only one who'd repeatedly set fire to my garage the same way multiple times... and yet it's never burnt down.
Nah, man. Around here, we call that Sunday.


I usually hit 200 dwarves in a fully-finished before even breaching the first caverns. Yep. That's how thorough I am. I haven't ever seen magma yet.

I have never stuck with a fort that long yet, but that's how I play too. Although, I sometimes breach the first cavern layer if I'm desperate for metal.

Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #23 on: July 17, 2010, 01:21:37 pm »

Generally, I use the first cavern layer for farms and early space. The second and third? I only breach them if there's a pit or passage down to them, or when I finally look for magma.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

RenoFox

  • Bay Watcher
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #24 on: July 17, 2010, 01:49:19 pm »

Back in the 2D version I made a system for drowning goblins at the front gates. I learned two lessons from it:

1. Water outside does not cause drowning
2. Water flowing inside through the open door DOES cause drowning.

I also never struck adamantine until 2010. The last fort in 40d seemed to be the first one to have HFS under it, but then the new version came out just before I dug that deep.

As for channeling a moat through the forts ceiling, its common enough to say that I did that too.

Creamcorn

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #25 on: July 17, 2010, 01:57:02 pm »

Hm, you know, I've yet to fight any HFS. It must be my luck with embarking.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Particleman

  • Bay Watcher
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #26 on: July 17, 2010, 02:09:39 pm »

Hm, you know, I've yet to fight any HFS. It must be my luck with embarking.

They don't just pop out of nowhere, you have to go dig out an adamantine vein.
Logged

Urist McArtStudent

  • Bay Watcher
    • View Profile
Re: The Dwarf Fortress Confessions Thread
« Reply #27 on: July 17, 2010, 06:31:30 pm »

Quote
Nice story, but it needs more magma.
I didn't dare go near magma for a long while! First fort I tried that in was an amazing mountain (this is 40d) 150 z-levels tall and crawling with ore. I've got plenty of idiot stories about that one too - it ended up being overrun by kobolds.

...Yeah. :\


Quote
That's a good story right there McArt..What happened to that fort?
Heavenshatchet survived into its tenth year. It was a sprawling chaotic mess. I remember when I realized the extent of the traffic jams on the manufacturing level (1-tile corridors for an 80 population fort!!) I had to spend a whole year just tearing stuff down and rebuilding it bigger. The catacomb/bedroom level was amazing, it grew organically with absolutely no planning "oh, another fifteen migrants, guess I'll dig a corridor into this bit here, I can fit something in between the statue garden and the royal mausoleum..." Someone once fell through the roof and caused a three z-level cavein while trying to channel out a hole to make the food stockpile tiles aboveground and reduce the chronic rat corpse problem. I loved that crazy place, it was my Boatmurdered. I lost the save when my old PC died, or I'd have played it to a truly dwarf-worthy flaming, screaming end :(
Logged

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: The Dwarf Fortress Confessions Thread
« Reply #28 on: July 17, 2010, 07:34:38 pm »

Hm, you know, I've yet to fight any HFS. It must be my luck with embarking.
Maybe you mean FBs?
Logged

basp

  • Escaped Lunatic
  • Meticulous Geek
    • View Profile
    • The Meticulous Geek
Re: The Dwarf Fortress Confessions Thread
« Reply #29 on: July 17, 2010, 07:58:03 pm »

After finally finding the magma sea I thought it would be convenient to build my smelters directly on top of it. Convenient it was but now every once in a while I get a magma man or some other creature of flames popping up.

I lost a few unlucky furnace operators and a beloved dog or two but it ensures for some hilarious drama when dwarfs try to escape. One did escape but unfortunately died after leaving an epic blood trail over half my fortress. I'm still waiting for the engraving.
Logged
if
considered harmful
Pages: 1 [2] 3