Is it just me, or is this thread reeking with blind hate against, by first impression, a reasonable and polite person who is expressing his own opinion on the process of development. The critique in the first post was reasonably argumented and Makbeth himself, as allegedly (it is the internet afterall) having worked as a software tester, is to some extent familiar with the process of game development. I'm not saying I approve or support his/your ideas, but I hardly think they should be called "moaning and bitching" or something to be disgusted about. This has made me somewhat sad.
This is a sentiment I agree with.
It's also rather insulting to deliberately change the topic of a thread without the approval of the OP. The "New Topic" button is there and costs only a few electrons to click.
Even if it is incredibly unlikely that this discussion will change Toady's mind, some people are interested in discussing it. It's not another thread consisting of one uncapitalized sentence saying "plz multithread toady," it's a solid, informed case for something that Toady disagrees with; the bared hostility present in this thread is a rather juvenile response.
I would also like to point out the OpenGL collaboration between Baughn and Toady as showing that the solid line between one core programmer doing everything and a team of programmers doing everything is not a distinct one, and it's something
that's already happened that falls within the purview of the thread. With that, I see the claim that this thread has no purpose as being invalid. Even if the OP is wrong, there is enough material to discuss the topic.
Personally, I think that with the advanced state of the game's intricate developments and resultant code complexity, bringing someone completely new onto the project would be prohibitively expensive to get him up to spec in understanding the code. His brother might be someone who'd be better equipped for it, given his lengthy exposure to designing the project, but I personally can't say whether or not he'd want to.
Singling out distinct bits of the game (like the output code with Baughn, or other interface bits, menus or tutorials) for people to help with would probably work better and retain most of Toady's control over the code - his major fear with bringing other people into it. I'd personally favor this approach, but it does have its drawbacks as we saw when Toady halted gameplay bug-fixing a few weeks (IIRC) to integrate the new code that Baughn had created. If he had, say 3-4 such collaborations, it might have been a few more months before the military and hospital would actually work and we could make marksdwarves that would actually shoot their crossbows.
Ultimately, it is up to Toady. But I still respect him as someone mature enough to take criticism - hence the existence of the Suggestions forum and the "What Turns You Off About DF?" thread - and an informed opinion is always worth hearing. Please knock off the insults, guys (mainly KrunkSplein).