Well, I guess some of you would. But that's not the actual point here.
Every time anyone criticizes the state of the game, be it a complaint about what's missing or what's in there, shouldn't be, and is ruining the experience, it takes about, oh, two minutes at most for someone to say "but he's just one guy!"
Yes, we know that. It's pretty cool and a real-life example of dwarfiness. It's coolness wears off though as we see version after version with the same major bugs. It's a self-imposed limitation that has severe consequences for the quality of the game and the pace of development. It's a choice, and not every cool decision is the best or most efficient one.
I understand that Toady may be doing it this way to ensure that the game adheres to his vision and does not veer off into places he never wanted to take it, to ensure that he knows the code as thoroughly as he can, and perhaps for other good reasons.
I would just like to suggest that the fact that DF is programmed by one guy is because Toady chose to do it that way. There are consequences for that choice, and because of that, it's not a very good excuse for the extremely poor quality of some areas of the game. Toady mines out a kickass fortress, but it seems to me like he needs someone to do the stone hauling and engraving so that all those jobs get done together. I am pretty sure Toady is not going to make any changes to the development team, and this is not addressed as much to him as it is to the people who make the "one guy" excuse.
If Toady wants to do it alone, it's his game and his choice. But that doesn't mean we can't be critical of that decisions' effect on the quality of the game or its rate of improvement. If you feel like you need to say "but he's just one guy!", you should consider the possibility that that's part of the problem. It's a design decision similar to the in-game design decisions, and this player does not think it's a good one.
And no, I'm not saying Bay 12 needs to turn into EA, I'm saying it might be better if it were more like Cyan during the making of Myst. Just one or two people contributing to the bug fixing and polish, while Toady continues taking the game to greater heights of awesome.