No, I guess it was Vietcong: Purple Haze. I played it on the console, so that might have had a lot to do with it. Rented it and it sat in my room for like three months before we remembered to return it.
I'm pretty sure there wasnt a console port of VC, and if there was, maybe that was the problem. Hold on! wiki says:
In addition to the original game, expansion pack Vietcong: Fist Alpha was released in February 2004, with some new features, and was bundled with Vietcong as Vietcong: Purple Haze for the PC. Vietcong: Purple Haze, was also released in October that year as an expanded version for PlayStation 2 and Xbox developed by Coyote Games. There was also an official add-on released called Red Dawn for free to download off the internet.
Different devs. Doesn't count. Seriously. Play the PC version. Would be a shame if you missed out on that because the xbox/ps2 versions were
that shitty.
The original devs were actually getting paintball training (teamwork stuff and squad tactics, not this useless personal shooting skill training clueless people deem so important) and visited vietnam to get a better understanding of the wildlife and feel of the surroundings. The Vietnamese guy that does the scouting for the squad "Nguyen Somethingorother" is actually an hommage to their tour guide
Vietcong on the PC is still one of the best shooters around, a lot of the modern crap still can't hold a candle to that game. Sure, the main complaint about the game was about the level boundaries. But back then, when it was released, they had to choose: either make a remotely jungley looking jungle with fixed boundaries or make it open-world style in a desert
I really dig "realistic" shooters, and (I tell this story a lot, don't I) I have been playing Paintball on a semi professional level (got the paint sponsored on tournaments) for quite some time. So MAYBE my requirements for a shooter are different to the average gamer.
Here's what I really appreciate in VC:
It was the first shooter that was smart enough to actually decide whether you want to hold or toggle lie down/crouch/sprint. Tap the button, it acts as toggle, hold it and it stops the stance you initiated, once you release the button. Why do I need to go extra lenghts in other games to be able to get a toggle? In the worst case I have to write AHK scripts, and it still wont be as smooth as VC did it.
It was the first shooter that had proper cover usage. And I'm not talking about simply ducking or anything, no. The game looked where you were, in relation to the nearest cover, and once you used your iron sights, it tried to put your gun on to or next to the cover accordingly. Granted, it didnt work perfectly while lying down, and some covers just never worked, properly, because they just were an inch too high, but fuck it, this feature was (and still is!) so UNBELIEVABLY overdue when it comes to shooters, its not even funny anymore.
Leaning. Leaning is fucking crucial. We had this discussion in the neotokyo thread already. Proper cover usage means leaning. YOU DONT LOOK OVER A COVER UNLESS ABSOLUTELY NECESSARY. I seriously DO NOT understand why people play shooters without this. it's like buying a racing sim in which no tires exist and people just accept it. Something is fishy here. Well, it's okay, actually, because it means the average gamer never got in a firefight, I guess. And not getting in firefights is a GOOD thing.
Generally, the feel of the speed and weight of body movement felt sort of right, back then. I think it still does it better than GRAW for instance. Havent played VC in quite some time, tho, so I'm not 100% sure. Most fps are still like... like..... remote controlling a levitating camera with a little bit of pretend head bob. VC player character actually has weight, can "dive" into cover or slide a bit on his knees, whatever. The friggin FIRST time I played this thing I was using cover and sprint like I've been playing nothing else for my whole life. And we JUST came off the paintball field. So that IS saying something.
The AI is actually pretty smart (on the harder levels? IIRC difficulty influenced that. ALWAYS play game on hardest setting, not because that so 1337, but because you might miss out on content otherwise :/). The enemies used cover properly and flushed you out of yours properly, if you gave them the chance. They can do properly coordinated stuff like laying down suppression fire, while one of them closes in for a grenade throw or just a plain and simple flanking move, that would get you killed in teh awesome crossfire.
VERY rarely you could see a charlie guy with ricehat stand around in the open, which had 2 main reasons: 1) Graphical bug. at great distances and weird angles sometimes a rock would vanish. 2) AI overload. The more complex an AI gets, the more it tends to break maybe? I don't think I saw that more than once or twice.
I havent been in the vietnam war, somehting I'm pretty darn happy about, tbh, but I think for almost a decade the PC version was the closest you can get. But dont buy VC 2. I never got past level 3, because that game bored my ass to death.