Bioshock and Bioshock 2.
Yeah, yeah, go ahead yell at me for not loving the games. "They're revolutionary and perfect blah, blah, blah..."
No. No they are not. They are boring. There is nothing intresting about them. Neither one could hold my attention to the end, and I beat games that do not defeat me by being too hard. Bioshock was the first to break the chain. I could have beat it. With ease, playing on normal. But it just sucked the will to play out of me. It's bland! Like eating a liquid and tasteless grule that can keep you alive, but has nothing positive about it. I never got past the Arborium in Bioshock. The same feeling was beginning to creep up on me during Dionyisis Gardens during the second game, but then it did somthing I could not forgive. It fucking crashed on me at the very end. I could see the damn tram. It was then I discovered that Bioshock only autosaves between levels. This is not bad, in of itself, but it could have told me so. There are so many baby easy games that autosave today, so I figured Bioshock 2 was one of them, being baby easy.
Just awful. Nothing redeeming about either of them, except "Would you kindly", and that is being generous considering I couldn't stand the game to get to that point.
^
This. I never really got why the hell the Bioshock series is so praised. Its completely and utterly linear, repetitive, and the plot consists of what would happen if we got silly Ayn Rand lovers, put them inside a glass dome in the bottom of the ocean and came back a few years later to see what would've become of it.
Bioshock 1 was sorta interesting because there was nothing quite like it at the same time, but even then it was just another FPS with magical powers. Bioshock 2 was completely unescessary.
I do admit, though, that gathering all randroids and locking them in some place at the bottom of the ocean sounds great.
Uh-huh. Yeah. So damn boring as compared to... every other FPS where you mindlessly shoot shit?
It basically just gave players a little more to do while otherwise being the standard modern FPS. That and it had great art design. Hardly revolutionary, it was just a modernized System Shock 2. But I could find far worse among this decade's popular FPSes, where you're not only far more painfully railroaded than in Bioshock, but you also get far fewer possibilities in terms of combat.
Read my comment on Bioshock 1. It was interesting
at the time, and even then there were already FPS's out there with special powers involved.
Now lets look at Bioshock 2. The only real difference was that you played with a different character, everything else from the first game was there without any other kind of inovation. I'm not saying its a bad game, I'm saying it doesn't deserve the huge hype it got.
I still stand by my statement thats its boring due to the fact the game is pitifully easy, no matter in what instance. The enemies are jus there to look cool and die when you attack them. Yes, there are loads of generic FPSs out there, but even these get hard when you try the hard more. The powers are cool, but using them feel completely pointless because everything dies so easily. There's no point in being able to shoot lightling from your veins when all enemies die when you sneeze on them, and when they don't they're so stupid you might aswell dance around them slapping their cheeks until they say uncle.
The fact the damn thing is completely linear doesn't help either. Most linear games remedy this by giving you different approaches to each situation, but I don't remember seeing such a thin on bioshock, the only choice you get is shooting the little sisters or saving them, and even then it has
no effect on the game, at all, its just there to look pretty, like everything else.I agree with you on the great art it had, too bad it was the only good thing it had.