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Author Topic: Blood-soaked Weapons  (Read 1650 times)

Murgen

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Blood-soaked Weapons
« on: July 16, 2010, 01:20:29 pm »

So, I have been doing my best to coddle my militia commander, not as in keeping him locked up in an ivory tower somewhere, but by giving him the best equipment available, and having him kill a whole lot of gobbos and other creatures without letting him get overwhelmed and killed.  Unfortunately he grew attached to the bismuth bronze axe he originally used, and won't switch to anything better.  Fortunately, he's hacked apart just shy of 200 creatures with this thing, and now he has given it a name.  Does naming a normal weapon give it artifact status, with all of the bonuses that apply to it?  I noticed that he was not hitting quite as much in the later sieges with more skillful and better armed gobbos, but once he named it he became a whirlwind of gore again, or at least seemed to do better.
« Last Edit: July 16, 2010, 02:09:54 pm by Murgen »
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Urist McCyrilin

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Re: Blood-soaked Weapons
« Reply #1 on: July 17, 2010, 12:47:55 pm »

I am afraid there is not enough testing on the matter. The general consensus seems to be that naming has no effect on a weapon's performances but noone is quite sure.
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Jordrake

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Re: Blood-soaked Weapons
« Reply #2 on: July 17, 2010, 03:39:04 pm »

I'm not much of a military-minded fortress overseer, but to throw logic in there, would naming a weapon make it sharper or harder?
If he is indeed improved post-naming, it could be some psychological effect, perhaps more confidence in his weapon now that it has been christened in the moist body-juice of his foes.
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Murphy

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Re: Blood-soaked Weapons
« Reply #3 on: July 18, 2010, 01:57:26 am »

Wasn't Toady himself saying in one of DF Talks that named weapons would become indestructible?
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expwnent

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Re: Blood-soaked Weapons
« Reply #4 on: July 18, 2010, 07:11:49 am »

I think he was talking about the future of artifacts.
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Urist McCyrilin

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Re: Blood-soaked Weapons
« Reply #5 on: July 18, 2010, 09:23:43 am »

I'm not much of a military-minded fortress overseer, but to throw logic in there, would naming a weapon make it sharper or harder?
If he is indeed improved post-naming, it could be some psychological effect, perhaps more confidence in his weapon now that it has been christened in the moist body-juice of his foes.
... Which MIGHT have a minor effect on accuracy, which, if at all, is the only thing that the title would affect, just like artifact status does now.

So in the end we are where we have begun.
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shibdib

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Re: Blood-soaked Weapons
« Reply #6 on: July 18, 2010, 09:27:21 am »

forbid the axe?

but i dont think a name is anything beyond just some aesthetic badassery
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Magick

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Re: Blood-soaked Weapons
« Reply #7 on: July 18, 2010, 10:49:31 am »

forbid the axe?

but i dont think a name is anything beyond just some aesthetic badassery
that probably(i.e. definitely) would not work. The guy is attached to it. When you were a child, and you had your favorite blanket, did you ever set it down ever for any reason at all? Probably not.

Maybe a dwarf wielding a crossbow ballista will grow attached and name it "Sasha".
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nbonaparte

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Re: Blood-soaked Weapons
« Reply #8 on: July 18, 2010, 10:51:26 am »

forbid the axe?

but i dont think a name is anything beyond just some aesthetic badassery
that probably(i.e. definitely) would not work. The guy is attached to it. When you were a child, and you had your favorite blanket, did you ever set it down ever for any reason at all? Probably not.

Maybe a dwarf wielding a crossbow ballista will grow attached and name it "Sasha".
It needs really expensive bolts.
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Magick

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Re: Blood-soaked Weapons
« Reply #9 on: July 18, 2010, 10:53:26 am »

forbid the axe?

but i dont think a name is anything beyond just some aesthetic badassery
that probably(i.e. definitely) would not work. The guy is attached to it. When you were a child, and you had your favorite blanket, did you ever set it down ever for any reason at all? Probably not.

Maybe a dwarf wielding a crossbow ballista will grow attached and name it "Sasha".
It needs really expensive bolts.
And an ammo chain.
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Untouchable

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Re: Blood-soaked Weapons
« Reply #10 on: July 18, 2010, 11:54:27 am »

forbid the axe?

but i dont think a name is anything beyond just some aesthetic badassery
that probably(i.e. definitely) would not work. The guy is attached to it. When you were a child, and you had your favorite blanket, did you ever set it down ever for any reason at all? Probably not.

Maybe a dwarf wielding a crossbow ballista will grow attached and name it "Sasha".
It needs really expensive bolts.
And an ammo chain.

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Osmosis Jones

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Re: Blood-soaked Weapons
« Reply #11 on: July 18, 2010, 11:57:50 am »

It came up in the talks; a named weapon makes zero effect on the weapon's performance, the only change is that it becomes indestructable in the sense that, if you atom smash or pit the thing, it will reappear when you reclaim.
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Porpoisepower

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Re: Blood-soaked Weapons
« Reply #12 on: July 18, 2010, 01:31:07 pm »

Didn't toady say dwarves who get attached to weapons have penalties when not using it? Or am I making that up.
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GaxkangtheUnbound

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Re: Blood-soaked Weapons
« Reply #13 on: July 18, 2010, 04:35:44 pm »

It costs 400,000 dwarf bucks to fire this ballista, for twelve seconds.(Adamantine arrowheads and artifact bolt shafts?)
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nbonaparte

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Re: Blood-soaked Weapons
« Reply #14 on: July 18, 2010, 04:39:30 pm »

Well, ballistas fire fairly slowly. So that could be a single bolt. I think that requires something akin to Planepacked for that.
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