This thread is discontinued due to flimsy support structure, refer to following link for the new thread.http://www.bay12forums.com/smf/index.php?topic=64303.msg1500005#msg1500005Yes, even though I've decided to never play mafia again, I never said I wouldn't attempt to host a game. And this time, I'm going to try to bring a fresh take on mafia to the table.
This is a more advanced mafia game, there are locations, and players can move between them.
In this game, the mafia is more deadly, but common power roles are more powerful to match.
Each turn has four periods. Three day periods and a night period. Each day period a player can move to another building and perform an action if he/she has one,
This happens immediately. During the night, the town players will be sleeping in their homes.
Players may remove themselves from the map, this will hide their location, but is more often than not a tell for shady behavior. Players are technically still on the map, their movements and actions PMed to me. Players will return to the map on command or at the beginning of the night period. Players may only do this once every other day. (basically, a one day cooldown)
Lynch voting works differently in this game. Votes can't be made just willy nilly, but instead are made at the Town Hall. To place a vote, the player must be in the Town Hall, and once made,
cannot be changed. In the third period, the lynch will occur and all players that were in the Town Hall will attend, those that weren't will not. Only players who were present in the Town Hall during third period will count towards the vote.
There are role and alignment flips.
(Note that these rules can be broken by certain roles)
-Townie-
You are but a basic townie, you have no special abilities.
-Cop-
You are of the town.
You may enter other people's homes and search the premises to determine the faction of the owner during the day, once per day.
You also can detect people in the same building as you even when they are hidden from the map.
-Doctor-
You are of the town.
If a person is to be assassinated in the same building as you, you will save them.
At night, you may also protect a person of your choice from death.
-Vigilante-
You are of the town, but you have decided to hunt the mafia for yourself.
You may assassinate a person during the day, you must be in the same building to do this. It would be wise to only do so while alone with the victim and not on the map, but you are not required.
If someone attempts to assassinate you during the day, you will manage to kill them in retaliation.
-Detonator-
You are of the town.
You may remove yourself from the map every turn.
You may produce explosives while in a building, so long as it isn't your own home. If you spend three periods doing this in the same building, you will have a plantable explosive. It is not neccessary to spend all three periods all together.
You may plant an explosive in any building besides occupied homes(if the owner is dead, you may ignore this, your own home is also allowed). You may plant the explosive to be remote detonated whenever you like, or triggered when a person enters the building(except for you).
When an explosive goes off, it kills everyone inside and destroys the building.
-Sniper-
You are of the town.
During the day, you may assassinate someone in another building, you may do this even when on the map without being discovered so long as nobody else is in the same building as you. You may not perform your assassinating power while in your own home. You may only perform this ability once per day.
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-Mafioso-
You are of the mafia, you must kill the townies.
You and your compatriots can send one member at night to a house to kill the owner.
You may also assassinate a townie during the day, you must be in the same building to do this. It would be wise to only do so while alone with the victim and not on the map, but you are not required.
-Vote Pusher-
You are of the mafia, you must kill the townies.
You and your compatriots can send one member at night to a house to kill the owner.
Your special ability is that you can influance the town vote, to do so you must be in the Town Hall, and preferably alone. If you attempt to influence the vote while a townie is present, they will see what you are doing and a global announcement will be made. If you succeed, an additional 2 votes will be counted against a person of your choice, you do not have to be present for these votes to count at third period.
-Stalker-
You are of the mafia, you must kill the townies.
You may remove yourself from the map every turn.
You and your compatriots can send one member at night to a house to kill the owner.
You may also assassinate a townie during the day, you must be in the same building to do this. It would be wise to only do so while alone with the victim and not on the map, but you are not required.
Your special ability allows you to 'stalk' an individual of your choice while hidden from the map, you'll go whever he/she goes, and if that person is alone, you will immediately kill them. You will continue to stalk the person even when they are hidden from the map. Be careful not to get carried away with this ability.
-Detonator-
You are of the mafia, you must kill the townies.
You may remove yourself from the map every turn.
You and your compatriots can send one member at night to a house to kill the owner.
You may produce explosives while in a building, so long as it isn't your own home. If you spend three periods doing this in the same building, you will have a plantable explosive. It is not neccessary to spend all three periods all together.
You may plant an explosive in any building besides occupied homes(if the owner is dead, you may ignore this, your own home is also allowed). You may plant the explosive to be remote detonated whenever you like, or triggered when a person enters the building(except for you).
When an explosive goes off, it kills everyone inside and destroys the building.
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-Detonator-
You are a lone serial killer.
You may remove yourself from the map every turn.
You may produce explosives while in a building, so long as it isn't your own home. If you spend two periods doing this in the same building, you will have a plantable explosive. It is not neccessary to spend both periods together.
Unlike the other detonators, you must plant your bomb in the same building you built it. You may plant the explosive to be remote detonated whenever you like, or triggered when a person enters the building(except for you).
When an explosive goes off, it kills everyone inside and destroys the building.
The game will have 2 townie power roles randomly picked with no duplicates, and 2 mafia, one of which will be a mafia power role. There may or may not be a serial killer detonator as well.
If the detonator attempts to plant a bomb(or even build a bomb) in the presence of another(except for mafia detonator and another mafia), then his actions are globally announced, and the bomb defused.(or otherwise removed)
When an assassination occurs(this is assuming you are the perpetrator):If you are alone with the victim and he is killed, then that will create a global announcement stating that person has died, but not necessarily by your hands. Another person in the same area will show whether you were responsible or not. Unless you and the 3rd person are both mafia, then it will give a statement that you were not responsible.
Nobody notices anything anyone else does during the night phase.
There are 9 player slots, and 15 buildings. The building list will also serve as the player list, because I like the compression that gives.
Lonewolf I's house
Grakelin's house
Pandarsenic's house
Humaan's house
Double A's house
Azure Sepulchre's house
Spartan 117's house
Diakron's house
Eduren's house
Warehouse 1
Warehouse 2
Warehouse 3
Warehouse 4
Warehouse 5
Town Hall - all players start here