3rd Granite, 1052
New guy is in charge now! Obok Rigothison has shown himself to be Stephan Rigothison, Truthseeker. As a worshipper of Vakun, Stephan is determined to ensure that any poorly keep secrets are properly exposed such that their creator would most certainly be punished for their incompetenace.
Stephan knows that Andreus Asmellektad, after having handed Stephan reins to oversee this temple, must have made a secret somewhere.
Stephan noticed that the Werewolf merchants had just left the fort, on their way back with whatever Andreus decided to trade to them.
Set about digging out the fort proper, many rooms with which to expand into as babys are born and immigrants come in.
Investigated the lever to extend the bridge, but it apparently did what it was supposed to after all.
22nd Granite, 1052
Finally have everything organized. I've been tearing down the forest to provide wood for the caprenters, thet are busy making things that rocks are not suited for including many barrels to store booze in. Set more dwarves to craftsmen, so that we have plenty to trade with the next traders that come.
28th Granite, 1052
Sent the military squad to practice their arts on the Moutain Goats that have wandered here.
20th Slate 1052
Set out the military squad to slay the giant eagle that was bothering me as I cut wood. Degel was now a Legendary Miner, so I gave him a break and sent him out to cut wood while I take over as Miner. He protested, but continued on his way cutting down trees.
27th Slate 1052
The milita killed the giant eagle finally, let them off of killing the local wild life to train.
Migrants came today, a huge 18 of them exactly doubling our population! It took me a few days to sort them out but I buffed up the military substainally, up to 8.
Its time to start making Steel. With a large military, they will need good weapons and armor, and the new High Master Weaponsmith that arrived with the Migrants should make quality weapons.
14th Felsite
Progress goes slow on the making of Steel. These dwarves want to drink and eat more than they want to work.
Elven Migrants arrived, traded our worthless trinkets for much of what they carried, then slaughtered them as all good elves should be in their natural state, with our weapons in them.
These damn cats are leaving their carcasses all over the fort.
2nd Hematite
Buzzards are coming from the skys to steal our stuff, so the military went out to slaughter them all. They have done well, none have gotten any serious injuries with my orders.
23rd Hematite
Anderus refused to mine, so I sent him out to cut wood and brought Degel back in to mine. Maybe I'll have time to find his secrets when he is out of the fortress. I didn't mention it before, the bedrooms have finally been finished and all assigned. waiting on doors. Also, putting Tables and chairs into the rooms.
1st Galena
Smelting Iron is in the process, soon we'll have Steel! But first, making a few picks to have more miners working at one time. No Migrants have come this season.
Promoted Kivsh to Milita Captain and sheiff.
Ordered another set of Bedrooms for the populace.
Also ordered seven huge rooms for the original seven. The contents of which, will be secret?
20th Galena
Human Merchants arrived to trade. They aren't quite like elves, so they can live. Traded much with them. Andreus decided to go update stockpile records instead of trading, so I fired him from that job.
Ilral seemed to be possessed and took over a craftsdwarf shop. I wonder what he thinks he's doing.
I still can't get miners to mine. I don't know why, I ordered the weaponsmith to create many extra picks from the iron that I had smelted, but my efforts seem to be in vain.
22nd Limestone
In my seeking of materials, I somehow died from thirst. Considering we have 510 drinks, I don't see how this is possible. Its a good thing I just used a decoy dwarf, stupid guy really. I'm really Stephan Nokgololtar. Or am I? I expect the others have done this as well, using the others as decoys. Assassinations are easier to avoid thusly.
1st Sandstone
Ah, I realize my mistake. When I told my Miners to go down a level to make the next rooms, they made holes instead of Ramps! I don't know why, but thats why my double was down there mining to his death of thirst. Sometimes I wonder the intelligence of the people I'm stuck with. I'll just tell them to make STAIRS down from now on.
14 Sandstone
Ilral went beserk because he couldn't find wood or leather. of which we have stacks and stacks of logs around the fort and leather sitting in the stockpiles. Anyway, he fell down the hole in the fort and died to the miners. I wouldn't want to fight them bare handed.
8th Timber
Decided to set about smoothing the stone on the walls. Make the Fort look better.
25th Timber
Dwarf Traders have arrived and our goods are mostly in the Trade Depot. They brought many things which will be more useful to us than these crafts toys and instruments.
1st Moonstone
With the onset of winter its time to move everything thats just been laying around in the fortress. so I made a stockpile in the stone stockpile which will collect everything and I'm having most everyone move stuff instead of their normal jobs.
Told Andreus to give priority to foods, drinks, weapons, armor, and seeds as well as a couple other various things.
27th Moonstone
Inod has taken over the Metalsmith's forge, took some bars, and just started to make something I wonder what he is up to. Also, I set back most to their jobs, but half of the carpenters and so forth as still hauling.
3rd Opal
He created an artifact iron chest with spikes of iron. As I'm in charge here, I immediately have it installed in my room. Now I've got a room thats worth something.
15h Opal
Buzzards again, they keep stealing and interupting my busy workers.
20th Obsidian
The Werewolves came to trade as they did last year. As usual, I purchase all foods and caged animals, along with the anvil, and such. The last thing before I pass off to the next director.
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Save yo.
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