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Author Topic: Malecus' Music Mod!  (Read 1048 times)

Malecus

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Malecus' Music Mod!
« on: July 16, 2010, 01:17:24 am »

Have you ever lamented that those wonderful instruments you make go unused and collecting dust until it's time to trade them?  Have you ever looked at your legendary feasting hall and said "It needs more"?  Have you ever taken your dwarves out to the desert to recreate Mos Eisley, looked at your cantina and lamented it's quiet nature?

Well all that is over now, with just a few simple additions to your current copy of Dwarf Fortress!  This little mod adds eleven new instruments and uses for each of them, as well as the original five!  Six buildings allow your dwarves to play a variety of music in arrangements you see fit to order, and even express their appreciation for the band's music!

Basic Instructions
1) Create a file called "item_instrument_expanded.txt" and add the following (or just add this to the standard item_instrument file):
Spoiler (click to show/hide)

2) Create a file called "building_music.txt" and add the following to it:
Spoiler (click to show/hide)

3) create a file called "reaction_music.txt" and add the following to it:
Spoiler (click to show/hide)

4) Toss all these files in the raw/objects folder, and add the following lines to your intended playable entities:
Spoiler (click to show/hide)

Generate a world, and play in a fortress where your dwarves are as musical as Tolkien's own!



Use this mod to achieve any or all of the following goals!
- Make liberal use of the instructions "Create Rock Instruments", to create some instruments to rock out with

- Create a snazzy jazz band to entertain eating dwarves

- Impress the traders with a barbershop quartet singing next to the depot

- Use Warlord's fire mod, create several stages and several fire pits, and have an outdoor battle-of-the-bands metal megafest!

- Create an artifact instrument, and actually get some use out of it!

And many more!  Tell everyone what you're doing with your new options!
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Lofn

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Re: Malecus' Music Mod!
« Reply #1 on: July 16, 2010, 01:21:00 am »

I am interested in this and wish to subscribe to your newsletter.
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Patchouli

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Re: Malecus' Music Mod!
« Reply #2 on: July 16, 2010, 01:51:23 am »

Quote
[REACTION:PLAY_BAGPIPES]
   [NAME:Play Bagpipes]
   [BUILDING:STAGE_SIDE:CUSTOM_B]
   [REAGENT:A:1:INSTRUMENT:ITEM_INSTRUMENT_BAGPIPE:NONE:NONE][PRESERVE_REAGENT]
   [SKILL:WRESTLING]
[REACTION:PLAY_GUITAR]
   [NAME:Play Guitar]
   [BUILDING:STAGE_SIDE:CUSTOM_G]
   [REAGENT:A:1:INSTRUMENT:ITEM_INSTRUMENT_GUITAR:NONE:NONE][PRESERVE_REAGENT]
   [SKILL:AXE]

Love it. I am very interested in adding this to my game.
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nbonaparte

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Re: Malecus' Music Mod!
« Reply #3 on: July 16, 2010, 02:01:48 am »

Someone made a thread with the guitar/axe pun just a few hours ago.
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Malecus

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Re: Malecus' Music Mod!
« Reply #4 on: July 19, 2010, 10:10:13 pm »

Thanks; if you've ever been headlocked by a bagpiper, you know I'm not far off on which skill it trains.  And the axe/guitar joke is a classic, I just couldn't see it any other way.
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shadowclasper

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Re: Malecus' Music Mod!
« Reply #5 on: July 20, 2010, 03:19:00 am »

So let me get this straight... we enable the "Music Playing" labor for our military, they create awesome music, and this increases the happiness of those nearby correct? PLUS they get trained in their respective weaponry?
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Deon

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Re: Malecus' Music Mod!
« Reply #6 on: July 20, 2010, 04:18:39 am »

It doesn't increase anyone's happiness but it's a nice training.

I really dig the dancing stage idea, I somehow didn't think about it at all. Now there's a true way to make your civillians to practice dodging. Training them at obstacle course seemed wrong.
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