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Author Topic: Custom Counters  (Read 1068 times)

fanatic

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Custom Counters
« on: July 16, 2010, 01:01:18 am »

I guess this one could go with the other interface ideas.

I would find cool to have some resource counters, a bit like the idlers one.

They should be customizeable to track the amount of any resouce or type of resource.
For example in addition to showing "Idlers:0" at the top, the game could show me
"Wood logs:60 Drinks:1241 Steel bars:22".

Perhaps part of the commands side panel could be reserved for that. Or the bottom line.

customizeable in-game would be cool, but init settings would be fine too.
What do you think?
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garfield751

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Re: Custom Counters
« Reply #1 on: July 16, 2010, 01:28:48 am »

we already have its the stocks screen when you push  you need a bookkeeper with a office for accurate measurements

fanatic

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Re: Custom Counters
« Reply #2 on: July 16, 2010, 01:47:31 am »

we already have its the stocks screen when you push  you need a bookkeeper with a office for accurate measurements

Naturally. So to know how much steel you have, you must push 'z' then select stocks, go down the list and wait half a minute on the stone section finally reaching the bars section then scroll it down if the steel does not happen to be un the top 10.

Please accept my apologies for suggesting we should be able to select the stuff we find important  without doing half a dozen keystrokes and waiting on a calculation we dont care about. Its true that making things easy is not in the spirit of the game's interface.
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NW_Kohaku

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Re: Custom Counters
« Reply #3 on: July 16, 2010, 07:33:50 am »

Naturally. So to know how much steel you have, you must push 'z' then select stocks, go down the list and wait half a minute on the stone section finally reaching the bars section then scroll it down if the steel does not happen to be un the top 10.

Please accept my apologies for suggesting we should be able to select the stuff we find important  without doing half a dozen keystrokes and waiting on a calculation we dont care about. Its true that making things easy is not in the spirit of the game's interface.

Heh, pretty much.

Actually, I specifcally have to navigate my stocks screen like a minefield, tactically using regular up/down with the page up/page down to avoid the extremely laggy portions of my stocks screen (and, in 31.01, the crash if you accidently saw certain fats in the stocks screen).

Also, as has been mentioned many times before, the stocks screen really needs permanence (staying up even after you leave it, so that you can view it from where you left off), or at least a search function which remembers your last search.

Still, I have to wonder how many counters you could even cram onto the border of the game screen...

Perhaps an alternate option would be to have a "Quick stocks" menu that would be a simple button press to show you a side-window like the k-look menu the number of certain custom-selectable material groups that you choose to track.  That way, you could cram at least a dozen different items in there.
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FreakyCheeseMan

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Re: Custom Counters
« Reply #4 on: July 16, 2010, 10:17:14 am »

Just please, please, for the love of god please give me a faster way to scroll through the units list...
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fanatic

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Re: Custom Counters
« Reply #5 on: July 16, 2010, 10:35:54 am »

Just please, please, for the love of god please give me a faster way to scroll through the units list...
God this is annoying too. But how does it refer to counters?
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FreakyCheeseMan

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Re: Custom Counters
« Reply #6 on: July 16, 2010, 10:49:52 am »

Just please, please, for the love of god please give me a faster way to scroll through the units list...
God this is annoying too. But how does it refer to counters?

It doesn't, but people were talking about the annoyance of lists in general...
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Pitah

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Re: Custom Counters
« Reply #7 on: July 16, 2010, 11:15:21 am »

^You can page through 'u'nits with PgUp/PgDn.

I'm all for counters. If it's too much hassle, saving position in stocks would work too.
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