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Author Topic: Easy pet removal  (Read 1029 times)

thelordberg

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Easy pet removal
« on: July 15, 2010, 10:30:40 pm »

A thought came to me in the shower as I watched the water spiral down, of how to eliminate unwanted, FPS draining cats. And other pets, but mostly cats.

Set up a burrow that goes through a room. Assign dorfs with unwanted pets to said burrow. Mark the door as un-pet passable (Door tightly shut) Dorfs go through, pets get stuck in the room. PULL THE LEVER, unleashing magmatic happiness or water onto said pets. (Or both and make cat statues)

Thoughts?
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Terisuke

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Re: Easy pet removal
« Reply #1 on: July 15, 2010, 10:54:23 pm »

Unwinnable.  Pets pass through doors opened by dorfs, even if it's marked as pet-passable.  Maybe if you did several passes, but it's not really feasible unless you're willing to go by luck of the draw.
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existent

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Re: Easy pet removal
« Reply #2 on: July 15, 2010, 11:05:19 pm »

Unwinnable.  Pets pass through doors opened by dorfs, even if it's marked as pet-passable.  Maybe if you did several passes, but it's not really feasible unless you're willing to go by luck of the draw.
Airlock!

just repeat this a few times, make an airlock!
Code: [Select]
XDXDX
X   X
XDXDX
X   X
XDXDX
D- Door
X- Wall
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Astramancer

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Re: Easy pet removal
« Reply #3 on: July 16, 2010, 05:44:03 am »

I recall reading about a pet separator before.

Basically, you make a short path and a long path, you mark the short path as Restricted.  The dwarf goes down the long path, but the pet ignores your traffic designations and goes on the short path.

Alternately, just kill them both.  You'll get more dwarves.
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Mason11987

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Re: Easy pet removal
« Reply #4 on: July 16, 2010, 07:30:53 am »

I have this sort of setup in my 5 tile wide hallway

d = pet-passable door
D - pet-impassable door
S = spear trap linked to a lever (each has it's own lever)
W = Walls
Code: [Select]
dSD   DSd
WWW   WWW
dSD   DSd
WWW   WWW
dSD   DSd

Dwarves almost always make it through D and close it before pets do.  when pets hit D closed, and d shuts, then lock both, and pull the lever until death, then unlock both and continue.

If you dont' want to wait for an opportunity, just burrow all dwarves from oneside to the other, then back, and you should get them all.


[code

Chattox

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Re: Easy pet removal
« Reply #5 on: July 16, 2010, 09:19:42 am »

Wouldn't this incite dangerous levels of cuddly-wuddly syndrome?
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assimilateur

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Re: Easy pet removal
« Reply #6 on: July 16, 2010, 09:27:43 am »

Wouldn't this incite dangerous levels of cuddly-wuddly syndrome?

This is what happens when people read the wiki instead of playing the game.

What was probably meant by cuddly-wuddly syndrome by someone trying to be funny is cats adopting dwarves. In the situations described here, the cats already have adopted someone; otherwise you wouldn't even need pet traps, you'd simply designate them for butchering.
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Ricky

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Re: Easy pet removal
« Reply #7 on: July 16, 2010, 09:29:39 am »

turn your cat into fish with

[AQUATIC]! only 17 smaalllll payments of $19.95 a week

its garunteed to turn your cats into catfish!
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OneOfNone

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Re: Easy pet removal
« Reply #8 on: July 16, 2010, 09:50:47 am »

Mod them into Living Bombs
http://www.bay12forums.com/smf/index.php?topic=61566.0

Then start a new fortress.
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Sphalerite

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Re: Easy pet removal
« Reply #9 on: July 16, 2010, 10:17:09 am »

My preferred solution is similar to this, except instead of spikes I have a bridge or floor hatch over an opening into the caverns.  The cavern inhabitants will usually kill the cats as surely as spikes, and the cats can do some useful work mapping out the caverns before they die.
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