Answering questions:
TEXT
Wow. That was a lot of text. By (Generalized) defence consists of this:
1. I am a passive, defensive, cynical, defeatist person. That's who I am. That's how I play. That's how I played for 100% of my posts.
2. I don't like to post to things that other people have already pointed out/said. This is also my second game. If I'm not posting that much. ie. day two, other people have already said what I wanted to say/I have very little idea on how to scumhunt/I don't like posting for the sake of posting. If I don't see the point of posting something, I won't post. This can happen a lot. (Like day two.)
3. I post when I think, hard. Like when Ottofar said he was cop. It's a kneejerk reaction.
I realize that this will not satisfy you, but it's who I am. It's my second game,
so I can't really point out any of my other games, like you did.Ottofor is scum, pretending to be cop; This begs the question, why? Roleclaiming cop will attract a lot of attention. Ottofor got 2 votes at the end of D2, and may have thought roleclaiming cop would divert that attention. Then we look at who he claims he checked - me and Vector. Why pick two people who are still alive in the game if he was lying? It'd be easier and safer to pick someone who was lynched or night killed, who we all know are townies.
Of course he could've been planning on us thinking that, cue WIFOM.
I'd like to hear his answers to all our questions. Especially which order he cop-checked me and Vector.
My idea was that this placed the least scummy looking person (Toaster) with the most (Me.) It also looks like to me that Rube and Vector would be more likely to believe him. And so, you'll vote for me.
@USEC, this, and much more, is evidence that you are scummier than Toaster.
Can't you spend the three seconds to come up with more reasons why I am scum? Because it sounds like you have a lot of them. Tell me more.
The D3 timeline.
1. Toaster and USEC both vote for Vector here. For the same reason, the night kills.
So you think I'm scum for trying to figure out who's scum? So what if me and toaster both voted for Vector? After all, you, Vector and Ottofar are all voting for me, are you not? Does that mean that you all are scum?
3. Ottofar roleclaims cop, implicating USEC and Toaster as scum. They're both suddenly and mysteriously unsure about their votes, and backtrack here and here.
So your opinions didn't change when Ottofar said he was town? I got new information, and had to reassess my vote. It can take me a while to think everything out.
Now, my logic states that if I decide that Ottofar is not scum, I vote for Toaster.
Here's the chances that people are scum, based on the three possiblities, that Ottofar's claim provides:
- Ottofar is telling the truth, no godfather: USEC_OFFICER: 100, Rube: 0, Vector: 0, Toaster: 100, Ottofar: 0
- Ottofar is telling the truth, godfather: USEC_OFFICER are Toaster paired with: 100, Rube and Vector are paired with: 100, Ottofar: 0
- Ottofar is lying: USEC_OFFICER: 25, Rube: 25, Vector: 25, Toaster: 25, Ottofar: 100
Use it yourselves.
Anyway, since I know whether I am scum or not, I can eliminate any instances where I am/could be scum. Now, the revised list, with USEC_OFFICER as 100% town:
- Ottofar is telling the truth, no godfather: Rube: 0, Vector: 0, Toaster: 100, Ottofar: 0
- Ottofar is telling the truth, godfather: Toaster: 100, Rube and Vector are paired with: 100, Ottofar: 0
- Ottofar is lying: Rube: 33, Vector: 33, Toaster: 33, Ottofar: 100
Now, as you can see, the first possiblity is impossible (from my Point of View). After I eliminate it, I see that if Ottofar is telling the truth, someone must be scum, with Toaster having a 100% chance of being scum. However, if I decide Ottofar is lying, (And therefore scum), I vote for him.
The only problem that I am having is that toaster is a good player, both town and scum, (Which sucks, as this is my second game.) and that Ottofar so far as posted as he usually does. (At least, in all the mafia games which I've read that he's been in.)
I'll call
extend, to give me more time to think.