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Author Topic: Fun With (existing) Syndromes  (Read 1644 times)

FreakyCheeseMan

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Fun With (existing) Syndromes
« on: July 15, 2010, 11:46:40 am »

Posted something like this some time ago, wanted to see what people have come up with since. Basically, just list your cool syndrome-based modding ideas.

This has a sister thread in suggestions, http://www.bay12forums.com/smf/index.php?topic=61477.0 , where we ask for things we need Toady's help for.

Topics divided for length. Please submit your own ideas, or confirm if the ones listed here will actually work.

Syndrome-Rich Enemies
Spoiler (click to show/hide)

Syndromes for Combat
Spoiler (click to show/hide)

Syndrom Gimmicks
Spoiler (click to show/hide)

Syndrome Mechanical Tricks
Spoiler (click to show/hide)
« Last Edit: July 15, 2010, 11:56:46 am by FreakyCheeseMan »
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

FallingWhale

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Re: Fun With (existing) Syndromes
« Reply #1 on: July 15, 2010, 01:24:02 pm »

I use skunks, temp blinding followed by mauling; then the target loses keels over in pain.
Spoiler (click to show/hide)
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FreakyCheeseMan

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Re: Fun With (existing) Syndromes
« Reply #2 on: July 15, 2010, 01:29:29 pm »

A work of beauty, that is. Anyone else got anything?

Later today I'll add anoher category, for code examples.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

OneOfNone

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Re: Fun With (existing) Syndromes
« Reply #3 on: July 16, 2010, 09:44:46 am »

If a creature has poison blood that effects it, will it take the effects before it bleeds?
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ledgekindred

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Re: Fun With (existing) Syndromes
« Reply #4 on: August 20, 2010, 05:02:56 pm »

As much as I hate resurrecting old threads this is the closest one to what I am searching for.

In a nutshell, I am going to try to make exploding cats that go off in a puff of poison gas.

Basically the exact thing as the first idea in the OP.

This is my first modding project but I've read through a lot of the wiki and the forums topics.  Any suggestions or hints would be appreciated.
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0