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Author Topic: Speed:0 Dwarfs on the new DF versions  (Read 1672 times)

Drug_unit

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Speed:0 Dwarfs on the new DF versions
« on: July 15, 2010, 05:42:56 am »

Since the raws for creatures have been changed i dont know how do make dwarfs speed 0 again(for testing purposes)
Can anyone help me?
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Ricky

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Re: Speed:0 Dwarfs on the new DF versions
« Reply #1 on: July 15, 2010, 09:56:23 am »

raws>objects>creature_standard, then add [SPEED:0] somewhere in the dwarf section
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Drug_unit

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Re: Speed:0 Dwarfs on the new DF versions
« Reply #2 on: July 15, 2010, 09:57:52 am »

raws>objects>creature_standard, then add [SPEED:0] somewhere in the dwarf section
I did but it didint work.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Ricky

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  • Ancient Wizard Dance.
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Re: Speed:0 Dwarfs on the new DF versions
« Reply #3 on: July 15, 2010, 10:01:40 am »

is it for an already saved world/fort? if thats the case, go to data>save>region X>raws>objects>creature-standard and add it there
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I'd make such great scum...

Drug_unit

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Re: Speed:0 Dwarfs on the new DF versions
« Reply #4 on: July 15, 2010, 10:12:15 am »

Thanks that worked.Guess toady made it a little diffrent since the older version.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.