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Author Topic: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach  (Read 16254 times)

Neyvn

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #30 on: July 14, 2010, 11:39:48 pm »

Done with Character
What do the subclasses do...
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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wolfchild

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #31 on: July 14, 2010, 11:40:40 pm »

What do the subclasses do...

Have not figured it out yet, ideas would be helpful, have a general idea but no solid stats, also they will cost pp when i implement them, nevyn get rid of your subclass until i figgure out what they do
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wolfchild

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #32 on: July 15, 2010, 12:46:28 am »

please note when i have enough people in (pls do you're own image it shoudnt be that hard), i will start and see how things work with what i have, and im still open to ideas too, but say how they would work for greatest chance of me including them
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RAM

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Re: Paranatural Monster Defence
« Reply #33 on: July 15, 2010, 01:06:11 am »

A cobbled together a few ideas for more spells, they invariably need more tweaking and may just not fit, so feel free to do whatever with them... Took a bit longer than I hoped, might look into subraces later...
General Store

Spoiler: Arcane Magic (click to show/hide)

Spoiler: divine magic (click to show/hide)
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Criptfeind

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #34 on: July 15, 2010, 01:12:30 am »

lightning bolt needs a range
wrath is too strong
shard is too weak
needles is too expensive
chill looks good at first glance.

Avatar most likely needs work me thinks and the other holy spells are hard to judge.
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wolfchild

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #35 on: July 15, 2010, 01:37:26 am »

wrath belongs on the warlock only shop
other things look decentish, but i think lightningbolt at least should go into the elementalist only
resurectionesque, exept perhaps stop death, should only be available to either the cleric(healbot) or perhaps demigod

oh and i want you in the game so much RAM, i also want a non-human so if you (ram) play a non-human il give you the class for free, also suggest perks people pls
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #36 on: July 15, 2010, 01:40:49 am »

Lightning bolt probably does need a range, but the GM gets to bend it into any allies that are too close to the beam, which is more fun if it is longer, but yeah, probably better to have a range.
Wrath doesn't actually do anything if you don't get attacked, and it severely cuts into your actions, hopefully by the time people are using it there will be some enemies that can survive it, but yes, it probably needs to be toned down.
Shard is meant to be weak, it is also cheap, it lets you throw off a little spell if you have a couple of AP lying around.
So long as needles is 1 AP it needs to be impractically weak, it is essentially free if you didn't have anything else to do with those AP.

Avatar was just me getting the idea of being a 2x2 piece and coming up with an impractical way to make it happen...



P.S.
Okay, Non-human it is, I will pass on the free class though.
Sell pistol for $50
10PP $150
Non-Human -5PP
Grotesque +6PP
Regenerator -7PP
Speedy -4PP
Buy War-hammer for $132 $108
Buy healing salve for $23
Place $19 into group inventory.


0PP $0
12 AP
8HP, regenerate 1, alive to -8
No armour, ever, unless you pay $100 and 6PP...
6AP attack, 4 damnage.

P.S.P.S.
 That image should be 32/32 pixels according to Paint, which I trust about as far as I can throw, which isn't far when you consider how many computers it is on... the background is transparent if that makes any difference, probably doesn't...
« Last Edit: July 16, 2010, 05:52:59 am by RAM »
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Criptfeind

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #37 on: July 15, 2010, 01:47:06 am »

Ah no sorry, I meant that Shard is weak for its AP, but you may have a point about extra AP lying around but it still only give something of around 1/4 for it's AP.

As for shards I meant for its money cost.
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Criptfeind

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #38 on: July 15, 2010, 02:06:10 am »

Spoiler: Warlock (click to show/hide)

I am not sure of the balance for this. I will do more soon maybe.

Edit: Alternate name for "Just a little bit evil" OM NOM NOM SOULS.
« Last Edit: July 15, 2010, 02:10:53 am by Criptfeind »
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wolfchild

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #39 on: July 15, 2010, 02:09:09 am »

i like the warlock, want to change a bit though, specificaly the warlock noms mostly one target, i wont penalise thier aoes but they wont get buffed either
also i like at least you're arcane spells RAM lowerd cost on needles to 200, increased cost of shard to 100 and made it a coppy of needles, only available to elementalists
« Last Edit: July 15, 2010, 02:13:11 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #40 on: July 15, 2010, 02:44:02 am »

Modified my previous post...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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Criptfeind

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Re: Paranatural Monster Defence
« Reply #41 on: July 15, 2010, 02:45:35 am »

Use you're sights 5pp> all guns halve thier miss chance
From the hip +4pp> You halve you're hit chance

Hummm. I think not.
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Archangel

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #42 on: July 15, 2010, 05:00:22 am »

I suggest you base Swashbuckler on the Acrobat in the other Monster Defence. I also suggest that you (get someone to) correct your spelling so that it is clearer what everything does.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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wolfchild

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #43 on: July 15, 2010, 05:02:20 am »

to archangel yes on both points, but swashbuckler was not going to be restricted to knives, would not be allowed to do any ranged at all though
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #44 on: July 15, 2010, 05:51:44 am »

to archangel yes on both points, but swashbuckler was not going to be restricted to knives, would not be allowed to do any ranged at all though
Pirates have been known to buckle their swashes while armed with a blunderbuss, gar!

But, ummm, yes, no ranged or two-handed weapons would make some sense...

P.S.
Oh, and is my 32x32 pixel picture okay?

I am not quite sure how to arm it with a two-handed war-hammer is the only immediate problem I can see...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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