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Author Topic: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach  (Read 16640 times)

wolfchild

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Hi, ok i was inspired by cheddarius's running of the monster defence, that and im in the doldrums  in regard to Mageocalyps, don't worry il get back to it.

So im basically gonna do a similar thing, but with magic as well, it will be a bitch to balance but if you are willing to bear with me it should be good.

Flavour is overrated, you are shooting at things to survive, be happy.

$200
10 perk points

Basic stats are 10 AP and 5HP

Feel free to book a place, I will have at MOST 10

also i would prefer if poeple who arnt playing the other one join up
« Last Edit: July 24, 2010, 11:10:32 pm by wolfchild »
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wolfchild

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Re: Paranatural Monster Defence
« Reply #1 on: July 14, 2010, 08:18:30 pm »

Status





Spoiler: RAM(RAM) (click to show/hide)

Spoiler: Roland(Rolan7) (click to show/hide)

Spoiler: Nanoth(nevyn) (click to show/hide)


Spoiler: Havras(Archangel) (click to show/hide)



Spoiler: snake(paranatural) (click to show/hide)

Spoiler: Group Stash (click to show/hide)
« Last Edit: July 19, 2010, 06:01:12 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Paranatural Monster Defence
« Reply #2 on: July 14, 2010, 08:19:23 pm »

Spoiler: firearms (click to show/hide)

Spoiler: Melee Weapons (click to show/hide)

Spoiler: 2h melee weapons (click to show/hide)
« Last Edit: July 24, 2010, 11:16:29 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Paranatural Monster Defence
« Reply #3 on: July 14, 2010, 08:20:30 pm »

General Store

Spoiler: Healing items (click to show/hide)

Spoiler: Armour (click to show/hide)

Spoiler: Perk Points (click to show/hide)

Spoiler: Arcane Magic (click to show/hide)
Spoiler: elementalist spells (click to show/hide)
Spoiler: warlock spells (click to show/hide)
Spoiler: high magic (click to show/hide)

Spoiler: divine magic (click to show/hide)


« Last Edit: July 18, 2010, 07:46:35 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Paranatural Monster Defence
« Reply #4 on: July 14, 2010, 08:21:20 pm »

Classes and Perks

Spoiler: adept (click to show/hide)
Spoiler: warlock (click to show/hide)
Spoiler: elementalist (click to show/hide)

Spoiler: Acolyte (click to show/hide)
Spoiler: cleric (click to show/hide)
Spoiler: Abjuror (click to show/hide)

Spoiler: non-human (click to show/hide)
Spoiler: werebeast (click to show/hide)
Spoiler: reptile (click to show/hide)

Spoiler: Mechanic (click to show/hide)
Spoiler: demoman (click to show/hide)
Spoiler: engineer (click to show/hide)

Spoiler: Guardian (click to show/hide)

Spoiler: Scavenger (click to show/hide)

I still need more perks and flaws

« Last Edit: July 25, 2010, 10:08:52 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Paranatural Monster Defence
« Reply #5 on: July 14, 2010, 08:22:01 pm »

GMing information

Spoiler: RAM (click to show/hide)

Spoiler: Rolan7 (click to show/hide)

Spoiler: Nevyn (click to show/hide)

Spoiler: USEC officer (click to show/hide)

Spoiler: Cryptfiend (click to show/hide)

Spoiler: archangel (click to show/hide)

Spoiler: cheddarius (click to show/hide)

Spoiler: paranatural (click to show/hide)
« Last Edit: July 19, 2010, 05:35:55 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Neyvn

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Re: Paranatural Monster Defence
« Reply #6 on: July 14, 2010, 08:23:08 pm »

Reserved for My Player Spot
With classes do we get the Perks for free or are they limited to that class, (Guessing Limited)
With the Flaws, are they taken straight away and we get the PP from it.

Name// Nanoth
Class// Scavenger
Perks//
Haggler
Robber
Speedy
Flaws//
Ooh..... Shiny
Valiant
Inv//
Pistol
Denim and Leather
$16

PP Costs
10 -5 -5 +4 +1(Bought) +5 -6 -4 =0PP

Cash
100 - 34 - 50 = 16
« Last Edit: July 14, 2010, 11:43:33 pm by Neyvn »
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wolfchild

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Re: Paranatural Monster Defence
« Reply #7 on: July 14, 2010, 08:26:31 pm »

Information on what you think stuff could do would be good, i do plan on making sub classes (for all of them), and more than one, forcing you to make choices
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

USEC_OFFICER

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Re: Paranatural Monster Defence
« Reply #8 on: July 14, 2010, 08:41:59 pm »

Name: Ernald Johnston
Class:Engineer
Perks:
Mr.Fix it
Discretion
Speedy
Flaws:
Construction equipment
Buy:
Denim and leather

« Last Edit: July 17, 2010, 08:51:35 pm by USEC_OFFICER »
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Criptfeind

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Re: Paranatural Monster Defence
« Reply #9 on: July 14, 2010, 08:48:12 pm »

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Motigg

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Re: Paranatural Monster Defence
« Reply #10 on: July 14, 2010, 09:03:51 pm »

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Rolan7

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Re: Paranatural Monster Defence
« Reply #11 on: July 14, 2010, 09:11:23 pm »

Since Chedd seems to have implied this can happen (Thanks Chedd!), my build:

10 Starting PP
-5 Acolyte class
+3 Softhearted
-4 Speedy
-2 Lively
= 2 PP extra

Roland (the Follower)
Class: Acolyte
HP: 5/5
AP: 12
PP: 2
GP: 0
Spells:
 Basic Healing (1HP for 3AP)
 Protective Shield (2 shielding for 4AP)
 Divine Mace (+50% heal range, smite 1HP for 3AP (original range), smash 2HP for 5AP (melee)
If there is a hurt character, must use at least one healing spell in the turn

« Last Edit: July 18, 2010, 05:48:42 pm by Rolan7 »
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wolfchild

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Ok willing to start now, will keep working on it, and i request you make you're own models, if you want to wait too, thats fine
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #13 on: July 14, 2010, 10:14:19 pm »

Reserved for player
Also, I prefer it if people who aren't playing the other one join up.
spectator!


I was wondering, if nobody takes the last spot, could I have a second character for the duration of the session/round? I want to see what the were-beast feels like before I take the reptile...

Speaking of which, 25% reduction may be overpowered considering that the 'armour' cannot be damaged and applies to every single HP as opposed to normal armour which can wear off. But field testing will probably reveal the true state of it in time...
Spoiler: Second character (click to show/hide)
Spoiler: summary (click to show/hide)

« Last Edit: August 03, 2010, 06:35:11 am by RAM »
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Urist has been forced to use a friend as fertilizer lately.
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wolfchild

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Re: Paranatural Monster Defence(work in progress, free slots available)
« Reply #14 on: July 14, 2010, 10:18:16 pm »

adendum, if not enough others sign up its ok if people who are playing the other one sigh up, especially RAM
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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