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Author Topic: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach  (Read 16642 times)

wolfchild

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #315 on: August 01, 2010, 08:44:49 pm »

oh woops, still need USEC then
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

USEC_OFFICER

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #316 on: August 02, 2010, 03:22:56 pm »

Any idea's on what I can build? Because I'm not sure all my ideas would be accepted. (Auto-catapult?, Ravenholm spinning thing?)
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Cheddarius

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #317 on: August 02, 2010, 04:00:54 pm »

Just stonefall traps would be fine.
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USEC_OFFICER

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #318 on: August 02, 2010, 04:29:45 pm »

Stonefall traps at F and G 16.
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wolfchild

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #319 on: August 02, 2010, 07:32:55 pm »

well thats good, the way i was going to do it is ou sawy what you want and i say how far you can get, il start turn as soon as i can but i got uni now
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #320 on: August 03, 2010, 04:46:38 am »

After USEC sets up the traps, the group gets into position
the demons trigger the stonefall with thier spearhead, both have hurt thier respective demons 2 points

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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #321 on: August 03, 2010, 06:15:05 am »

Were we supposed to know what the basic demon's statistics are?

L17{12}, attack L18{6}, move L16-L15-L14{4}, do a little dance{3}, make a little love{2}, get down tonight{1}, get down tonight{0}

A16{15}, move B17{14}, kill B18{8},
  If 8 or mor AP remain:
    move C17{7}, attack C18{4}, break 4th wall to tell the folks back home how many AP you have{3},
  move B16-B15-B14{0}
« Last Edit: August 03, 2010, 06:44:45 am by RAM »
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wolfchild

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #322 on: August 03, 2010, 06:19:42 am »

sorry yes i forgot

Basic demon:
  3 HP
  3 AP
  Attack; 1 ap for 1 damage, melee
  worth $15
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Rolan7

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #323 on: August 03, 2010, 07:54:25 am »

My 12 AP:

[4] Shield RAM (should be B15) for 2DP
[2] Move south twice
[3] Smite F16
[3] Smite G16


I feel like such a kill stealer...
« Last Edit: August 03, 2010, 12:12:14 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

RAM

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #324 on: August 03, 2010, 09:37:36 am »

How about a good scavenger subclass, some sort of resourceful survivor sort of thing, that slowly but surely increases profits. And a bad scavenger, graverobber templeraider or something, that has abilities that boost enemies, hamper allies, and generally compromise the team, but get much more cash for the same amount of perk points?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #325 on: August 03, 2010, 10:37:29 am »

definatley possibilities, but unless we get another player it's a moot point, as you have no scavengers in you're team anymore
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #326 on: August 03, 2010, 11:35:47 am »

[4] Shield Airag teh wulf (Chedd) for 2DP
He's a wizard with congenital terminal hypertrichosis, you insensitive bigoted racist.
And he doesn't need your charity. He can do just fine on his own, thanks.


Hey Wolf, I said I'd start at L9, not I9. It's, um. Yeah.
Start at L9

« Last Edit: August 03, 2010, 11:39:19 am by Cheddarius »
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Rolan7

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #327 on: August 03, 2010, 12:11:01 pm »

[4] Shield Airag teh wulf (Chedd) for 2DP
He's a wizard with congenital terminal hypertrichosis, you insensitive bigoted racist.
And he doesn't need your charity. He can do just fine on his own, thanks.


Fine then, you son of a female wolf :P

Editing my action.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

USEC_OFFICER

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #328 on: August 03, 2010, 02:51:40 pm »

Shoot at the nearest demons until I run out of AP.
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Cheddarius

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Re: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach
« Reply #329 on: August 03, 2010, 02:59:20 pm »

Wait until RAM has moved.
Mana Bolt J18 until dead.
Mana Bolt I18 until dead, then K18 until dead, then L18 until dead, then L19 until dead, then L20 until dead
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