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Author Topic: Paranatural Monster Defence(work in progress, 2 slots) The demons aproach  (Read 16232 times)

Cheddarius

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Are these all the changes that will been made, or will there be more?
The second firearm doesn't have a name.
What is the damage of the second firearm? It is not listed.
Why is the GDS Pulse Mauler so terrible? It has less damage per turn than the Basic Pulse Pistol, which is less than a third of the price. It has half the range of the BPP, too.
Can you add one or more firearm classes?
the way this is going to work is that you will get any new monster's stats after you're first round with them
Can we have the demon stats now?
Do the short sword and Rapier have criticals?
Can I redo my character, since the attack it was built on was nerfed to the point of uselessness?
« Last Edit: July 23, 2010, 03:58:12 pm by Cheddarius »
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RAM

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you get back the cost for anything i change

HP 8/8
AP 17

Currency:
$0
PP:0

Inventory:
Healing Salve (3/3): 4AP Heals 2HP on self or adjacent ally

Perks/Flaws
Non-Human Class> -5pp, +3HP Armour Blocks 3/4 as much, +10% cost at shopps
Werebeast Class> -8pp, gain a claw attack; 3ap 1 damage melee attack that crits on a 5-14, +4AP, Changes How Clawed Menace perk works
Clawed Menace> -3pp, Reduces ap cost of claw attack by 1
Bloodlust> -7pp, Rerolled failed crits Scoring a crit gives 2.5 extra AP next turn
Speedy> -4pp, +2 AP
Lively> -2pp, +1 AP
Grotesque> +6pp, Cannot wear armour
Blood rage> +5pp, If you are harmed to below 3hp the enemy that did it must be killed before you move away, you can't target anything else untill it is dead if you are healed above 3hp you calm down.
Valiant> +5pp, You cannot be healed by others

non-human
> +3HP
> Armour blocks 3 quaters what it should, takes the same damage ratio though
> +10% cost for everything other than perk points
> 5pp
-------perks----------
clawed menace 4pp > you gain a 3ap 1 damage melee attack that crits on a 7-12
Bloodlust 5pp> You reroll you're failed crit chances.
-------flaws----------
grotesque +6pp > You cannot wear armour, at all
Blood rage +5pp> If you are harmed to below 3hp the enemy that did it must be killed before you move away, you can't target anything else untill it is dead, if you are healed above 3hp you calm down.

werebeast
You cannot use weapons
You gain a claw attack; 3ap 1 damage melee attack that crits on a 7-12, and clawed menace instead reduces its AP cost to 2
+4 AP
8pp
--------------perks--------------------
Blood God 7pp> When you score a cit, you gain an extra 1.5 AP next turn, you can only get extra AP this way from crits you score inside you're normal maximum

PERKS
Lively: -2 PP: +1 AP per turn
Speedy: -4 PP: +2 AP per turn
FLAWS
Valiant: 5 PP: Cannot be healed by others
This is all I see from what has been stated so far, though stuff can still be changed and I may be missing something. I would sign a petition to use PP released by changes to remove flaws without paying any $...
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Cheddarius

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But only getting back what was changed seems ridiculous to me. For example, suppose there was a class called Destroyer. Destroyer class costed 100 points. I spent $4,000 scrounging up enough PP to buy the Destroyer class. Why did I do this? Because the Destroyer class had a perk, for 1 PP, that would enable one to destroy the enemy army in one blow. The Destroyer class has only this perk and nothing else. Now, wolfchild removes that perk. But now I've wasted $4,000 on an utterly useless class. I should be able to have a refund on not only whatever wolfchild changes, but things that are affected by those changes.
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wolfchild

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My intention was to nerf the werebeast so that the others could actually do something, i want everyone's oppinion, does god of war cost too much, and yes you can spend the released pp to remove flaws

The mauler was deliberatley terrible, you must not have got what i was trying to say, but it does not use up a hand
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You really can both sig it.
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wolfchild

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the second firearm as far as i see, does have a damage, and it is called the pulse rifle
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You really can both sig it.
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Cheddarius

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My intention was to nerf the werebeast so that the others could actually do something, i want everyone's oppinion, does god of war cost too much, and yes you can spend the released pp to remove flaws
But now the werebeast is so bad that I don't want to be a werebeast at all any more. Can I start over with 10 PP and $150+($700/8)=$264? I don't think it's fair if I can't; you're basically forcing me to take a bad class.

The mauler was deliberatley terrible, you must not have got what i was trying to say, but it does not use up a hand
I got what you were trying to say, I understood it completely. But it is not worth it. Not using up a hand is an immensely poor benefit. If you said, "You can fire it at the same time as firing other weapons" or something, it would be useful, but that's not it. There are conceivable situations in which the GDS Mauler would save you a few AP, it's true. But the Mauler is even worse than the pistol. It would be much better to just buy the pistol and pay 3 AP to switch out when needed.

the second firearm as far as i see, does have a damage, and it is called the pulse rifle
What is the damage? I see none there. Could you point out where it says what the damage is? Here's a picture.

Note, firstly, that in the red circled region there is nothing, and secondly, that the word "damage" does not appear anywhere in that paragraph.
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wolfchild

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not sure what the problemis, but it was always there for me, i included the damage sorry.

chedd, i want werebeast to be playable, what do you suggest is a good middle ground

Mauler: i actualy designed it so the melee guys would have a ranged option, but i have slightly improved it AND lowered it's cost
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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On the Pulse Rifle: I can see it now. I couldn't see it before, though.

I don't care about the Werebeast any more. I'd rather take a different class.
The Pulse Mauler is still ridiculously bad. Consider the following; I am a melee class that wants to also have a ranged option. I could do one of two things. Firstly, I could buy a GDS Pulse Mauler for $150, and deal, on average, 1.35 damage per turn as the zombies approach. Or, I could buy the cheaper Pulse Rifle, and deal, on average, deal 2.4 damage per turn, and the turn before the zombies approach, just fire twice or three times and switch out to my melee weapon for 3 AP. Why would I buy the GDS? It is more expensive, it is less accurate, it has worse range, it does less damage. It's better to just buy the Pulse Rifle and switch it out when you need to use melee.

Besides which, being a melee class but having a ranged option is dumb. You can either deal 10 or even 20 damage per turn with a melee weapon, or use a ranged weapon and deal a tenth of your normal damage, perhaps even less with the -50% on ranged weapons that melee classes have.
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Archangel

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Thanks to the changes my class no longer exists, so I'll buy 3 PP then take Guardian class and Lively and Speedy perks.

Result:
Havras
$9
Guardian class: Armour prevents half again as much damage, and takes 3/4 times as much damage as it would; -50% damage at range
Lively: +1 AP per turn
Speedy: +2 AP per turn
Inventory:
Combat Knife (Equipped)
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Criptfeind

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Methinks a major over haul is needed.
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wolfchild

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ok you dont need to be a werebeast anymore, i may add a gunner class but there won't be any specialists, why is the werebeast so bad now, and fine il just remove the mauler(so much for thinking outside the box)
Fake-edit: what about if the mauler fired free whenever a one handed gun in the same hand fired?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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Fake-edit: what about if the mauler fired free whenever a one handed gun in the same hand fired?
This is a fine idea. Of course, you will have to rebalance the weapon, but it is a fine idea.
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wolfchild

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made some changes to werebeast again, for one its claws are now better than those from clawed menace, not exacly the same, blood god is cheaper, added another method to gain free attacks

Mauler now costs $180 and fires free with a 1 handed weapon, is still shorter range than most pistols however
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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ok guys, il let you just make brand new characters, i'd prefer if they were close to what you were using though

you start with 10pp
$200(the $100 + the $100 i will give you for the no .22 pistols) and im arbritrarily saying another $90 from the last round, it was actually a little less but just go with it.

so 10pp and $290 to start with, bewarned the melee weapons will be changing soon too and if there is enough demand i will try to make a gun user class as well
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Archangel

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OK.
I'll buy 3 PP then take Guardian class and Lively and Speedy perks.

Result:
Havras
$170
Guardian class: Armour prevents half again as much damage, and takes 3/4 times as much damage as it would; -50% damage at range
Lively: +1 AP per turn
Speedy: +2 AP per turn
Inventory:

I'll wait until the melee weapons are changed before buying anything.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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