$60
This pistol accelerates a pulse of energy at the taget, it can fire relatively quickly (3AP), but it's short barrel reduces accuracy, the pulses hit on a 7-15 dealing 1 damage, the pulse charges have NO penetrating power and cannot crit and must destroy all armour before dealing damage to a target
Range 10
$130
Now this is more like it, the longer barrel allows for greater accuracy than the pistol, and its enhanced pulse cell allows a slightly better firing rate (2.5AP) it hits on 5-16 and has a crit chance of 10 due to the pulse cell occasionaly supercharging a bolt, it still cannot penetrate armout however
Range 15
$200
The global defence solutions Pulse Mauler(tm) is thicker than the pulse pistol and sports a snazzy 2 barrels, it is straped to the back of the hand, leaving said hand free, and allows the firing of short range pulse blasts, it does .75 damage with a hit chance of 8-14 for 2.5AP, it too cannot penetrate armour at all
Range 5
Our friend the Combat Knife is a firm favorite with both military and paramilitary forces. It is fairly quick for a melee weapon(4 AP) and deals 1.5 damage, with a 1-10 crit.
Cost:
$120
The Throwing Knife, designed especially for hurling at enemies, is not reusable. However, you can equip a bandoleer of them, and not have to equip a new combat knife after every throw. Plus, they're cheaper in bulk - three for $300.
Cost:
$300
This is the current high end market solution to the slashing problem of melee with a monster. Perfect for both dwarves, and you. It deals 3 damage for 4 AP.
Cost:
$200
This long blade is sleek and effective. It is slim and weighs very little, letting you slash at an enemy for only 2 AP. However, it still deals a decent amount of damage, 3 damage per strike.
Cost:
$350
at 6ap this things not going to hit often, but it does 4 damage and ignores armour, dealing damage equal to what it would have prevented $120
The melee weapons I borrowed from chedd will likewise be renovated, firearms will be included when i can think of more
I made some changes to the following classes
Fighter&Swashbuckler (Removed)
Guardian: Read changes, is now a primary class
Acolyte: nerfed precision magic, and slightly nerfed behold my ultimate power
Non-Human: Bloodlust now only allows rerolls, nerfed claw crit chance
Werebeast: Nerfed claw crit chance, added "god of blood" is a nerfed version of bloodlust's crit=AP mechanic