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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 331551 times)

Toast024

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #555 on: August 17, 2010, 10:17:07 am »

So have we done everything we can do with the map? I understand X FPS is murder, but I used to play with 13 FPS, on normal forts. So don't give up. Set Dwarve speed to 0, and get to work.
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #556 on: August 17, 2010, 06:49:45 pm »

Where do you go to change the speed of dorfs? Can't seem to find it.
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ed boy

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #557 on: August 17, 2010, 07:35:10 pm »

The dwarfs don't have their speed explicitly declard in the raws (if I remember corrently), so you have to manually add in a tag for speed to the dwarf entry. Just stick it somewhere near the top, to avoid it getting lumped up in the caste tags.
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Galick

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #558 on: August 17, 2010, 08:49:51 pm »

The dwarfs don't have their speed explicitly declard in the raws (if I remember corrently), so you have to manually add in a tag for speed to the dwarf entry. Just stick it somewhere near the top, to avoid it getting lumped up in the caste tags.
Yeah, but doesn't that require rebooting the whole game?  As in, no more God Whisker plunged into the ground to kill HFS?
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nbonaparte

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #560 on: August 17, 2010, 09:24:33 pm »

The dwarfs don't have their speed explicitly declard in the raws (if I remember corrently), so you have to manually add in a tag for speed to the dwarf entry. Just stick it somewhere near the top, to avoid it getting lumped up in the caste tags.
Yeah, but doesn't that require rebooting the whole game?  As in, no more God Whisker plunged into the ground to kill HFS?
put it in the save raws.
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carebear

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #561 on: August 18, 2010, 05:34:40 pm »

Just a headsup quote for those who can't be bothered to read through all the pages. Awesome was here.
Long time lurker, signed up just to post this.  :o

Hopefully it's stitched to your standards, gentlemen.

"Small":
Spoiler (click to show/hide)

Medium:
Spoiler (click to show/hide)

Large: [GIF; 293 kB]:
Spoiler (click to show/hide)

Large: [PNG; ~1.2 MB]:
Spoiler (click to show/hide)


Daaaamn.

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Beeskee

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #562 on: August 18, 2010, 07:51:40 pm »

Anyone have a link to a working save? As in, one that a fort can be built in?

Edit: This is the only link I've found other than the ones on the front page. http://dffd.wimbli.com/file.php?id=2804  - Is this it?
« Last Edit: August 19, 2010, 09:48:38 am by Beeskee »
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Untelligent

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #563 on: August 18, 2010, 08:06:16 pm »

As long as we're reposting screenshots, here's a handful from that Overseer thread incase nobody's seen those yet.


From the ground looking up:
http://i.imgur.com/mlno8.png

From the top looking down:
http://i.imgur.com/c1B2s.png
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Galick

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #564 on: August 18, 2010, 08:09:47 pm »


From the ground looking up:
http://i.imgur.com/mlno8.png

My god that is incredible.  No wonder the dwarves don't like working  with this thing.  I would stare at it for eternity too.
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Devonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #565 on: August 22, 2010, 03:28:58 am »

omg, i just started DF not that long ago, and i fel head over heals, i stumbled upon the wiki article and thought it was just a bug/gimmick from DF's past, imagine my surprise when i find this article, now impose further surprise when i get to the point where the save works.... now imagine my dissapoint when my stupid computer dies 3 seconds after embark (i wasn't quick enough on the pause button)

Still, i feel as giddy as a teenager about to lose his virginity.... honestly i think i may even be giddier
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Shurikane

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #566 on: September 01, 2010, 11:55:27 am »

OH GOD DAMMIT MY FPS.  D:


Protip: if you try to tackle on that fort, make sure you have a killer CPU.  Otherwise you'll hit barely 4 with your starting dorfs.
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Urist McIsaac

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #567 on: September 01, 2010, 12:32:55 pm »

i just embarked to a place with almost 3000 z level of admantine :O it was glorious! unfortunately the gods of FPS forbid me from such a marvelous adamantine tower to heaven. :C
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Gearheart

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #568 on: September 01, 2010, 01:25:29 pm »

Post the save or I'm not believing that.

You can see why I'm suspect, since this is like a 1:1000000 occurance as it is. Besides, not being able to embark on it wouldn't stop you from copying the save, right?
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Dariush

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #569 on: September 01, 2010, 01:38:16 pm »

If you can't post the save, at least post a screenshot.
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