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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 331428 times)

denito

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #525 on: August 06, 2010, 01:27:01 am »

In my game, the demons ceased to exist and I've had the tube wide open and been chilling inside the tube with no ill effect (I've been using floors of the tube for dwarf bedrooms.  I've also dug all the way down past where the tube ends on the bottom and to where the slade starts and still no more demons.  There's a place where normal rock meets slade, and you can tunnel through the normal rock to the slade and dig a ramp, which produces a slade stone, but you can't actually get into the slade square to retrieve said stone.  So far I've tried constructing a ramp, tried constructing stairs, no go.  I tried constructing a floor and a bridge and into the mined out slade tile and the slade stone vanishes after you do that.  Next I'm going to try washing a slade stone out with water, see if dropping water over it will push the stone out onto regular rock.

I believe the game thinks that the level where that is at is magma sea, because magma is coming in at the sides, but falls into the abyss immediately.  I'm in the process of creating a "sprinkler system" over the edge of the magma sea, to hopefully create an obsidian wall to keep the magma in check so it will neither fall into the abyss nor flood the slade level.  I'm hoping when that is completed that stopping the magma flow will give me a few extra FPS.
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melomel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #526 on: August 06, 2010, 05:16:51 am »

So.  Much.  Win.  =O

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I HAVE THREE HUNDRED THOUSAND CRAFT ITEMS. I WILL TRADE THEM ALL FOR CHEESE.
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abadidea

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #527 on: August 06, 2010, 07:37:17 pm »

Running on Linux, getting a steady 10FPS, build a ramp/walls out of coke from which to pour water onto a field.

But I just came DANG close to oopsing and invoking the OOM killer. I run without swap because "who needs swap with this much RAM anyways"  ;D

Edit: Oooops. Protip: completely close out of DF each time you save the Spire. The memory usage ballooons
« Last Edit: August 06, 2010, 08:16:04 pm by abadidea »
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Kaelem Gaen

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #528 on: August 12, 2010, 05:32:20 am »

Wow... this is... wow.....

insane.

(TV tropes linked me, TV tropes you bastards)

necrodoom

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #529 on: August 12, 2010, 06:42:10 am »

duplicate raws much?
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Porpoisepower

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #530 on: August 12, 2010, 07:37:25 am »

0 has no value... it's a glorified place holder.
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MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #531 on: August 12, 2010, 07:50:45 am »

Yes, but they were discussing (because of my name, actually,) the maximum value possible for zero. That conversation is waaaay above my head.

On topic: Still can't run the spire. This makes me sad.
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #532 on: August 12, 2010, 05:17:21 pm »

1/0 is greater than every number, including infinity. :P :P :P
Actually 1/0 is infinity, which is also not a number. :P
The real question here is: What is infinity times zero?
The real real question is: What is infinity divided by zero RUMBLERUMBLE..... POINT FIVE OH GOD, POINT FIVE!
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Quantum Toast

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #533 on: August 12, 2010, 07:35:34 pm »

1/0 is greater than every number, including infinity. :P :P :P
Actually 1/0 is infinity, which is also not a number. :P
The real question here is: What is infinity times zero?
The real real question is: What is infinity divided by zero RUMBLERUMBLE..... POINT FIVE OH GOD, POINT FIVE!
Forty-two.
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Jacob/Lee

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #534 on: August 12, 2010, 08:42:03 pm »

*Stares up to the spire in awe*
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Ralith

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #535 on: August 15, 2010, 12:45:35 pm »

o.o
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sjaakwortel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #536 on: August 15, 2010, 02:01:52 pm »

time to have fun with -1^1/2, its like math class
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Quote
Quote from: Greep on May 08, 2010, 07:55:20 pm
do dwarves move any slower when using the stairs?
Quote
Compared to falling? Yes.

sockless

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #537 on: August 16, 2010, 01:36:29 am »

This must be that massive spire into space they were talking about on the wiki.
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Simmura McCrea

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #538 on: August 16, 2010, 05:23:15 am »

time to have fun with -1^1/2, its like math class
i. It's not that hard a question.
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sjaakwortel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #539 on: August 16, 2010, 11:57:44 am »

good, have a cookie
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Quote
Quote from: Greep on May 08, 2010, 07:55:20 pm
do dwarves move any slower when using the stairs?
Quote
Compared to falling? Yes.
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