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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333551 times)

breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #240 on: July 17, 2010, 03:56:47 am »

.zip it, then put it on DFFD. Make our processors do the dirty work.

EDIT: Also, I backtraced it, so the cyberpolice will make consequences NEVER be the same. Just had to put that there and see how many trolls I can kite in one day.
« Last Edit: July 17, 2010, 04:06:29 am by breadbocks »
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slink

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #241 on: July 17, 2010, 09:15:41 am »

I should've noticed that, but that's not entirely what I'm looking for. I'd still like to see what the underground looks like for a normal and super-spire version of this embark, just for comparison.  Perhaps not the entire thing, but one cave system and the bottom layers where everything went wrong (or right, depending on how you look at it)

Is the DF map archive still usable?

I can give you a verbal description of the revealed maps.  The level numbers are in absolute.  Ground level is 139 absolute for both maps.

My Spireless

Levels 76 through 80 are mix of slade walls, slade floors, and HFS.
Level 81 is semi-molten rock with adamantine plugs.
Levels 86 through 89 are mix of regular rock, magma seas, semi-molten rock, and adamantine plugs.
Levels 90 through 104 are a mix of regular rock, descreasing numbers of adamantine plugs, and a magma tube.
Levels 100 through 104 also have a cavern structure including some water.
Tallest plug ends at level 104, as does the magma tube.
Remainder omitted due to normality.

Spire

Levels -30 through 10 are mix of slade walls and HFS, with no slade floor, and some magmafalls.
Level 11 finally has some slade floors along with the rest.
Level 16 has a patchwork of regular rock, semi-molten rock, slade walls, and magmafalls.
Levels continue upward with decreasing slade walls being replaced by opens spaces.
Level 67 has first of the adamantine plugs, which do not even come close to sealing the open spaces. 

The square core of the Space Elevator is not continuous.  Every layer has a square core, but they do not line up, or even sometimes overlap.  Note that part of the surface terrain around the Space Elevator is marked indoor even though it appears to be in the open.  The game was pretty confused when it built this map.  The tallest adamantine plug in my spireless map would emerge to the northeast of the wagon, about where the pond is on the spire map, so it is not the same as the spire.  The patchwork structure of the spire map is missing from the spireless map. 

I have seen patchworks underground before, where I have chosen a site with greatly differing biomes.  One resulted in a magma sea falling into the HFS in several places and access to the HFS without breaching any adamantine plugs, but the structure of the map was otherwise normal.  That is, no Space Elevators.  I wonder if it is a division-by-zero thing, or some similar mathematical problem, which is handled differently between the two OS or even between chipsets?
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Mitbick

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #242 on: July 17, 2010, 09:29:29 am »

Reading this thread made me have a dwarfgasm.

Just wanted to tell you that.
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Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #243 on: July 17, 2010, 01:52:19 pm »

Yeah, I evilgasm'd when I saw the "+1157" z-level indicator in the OP's second image. Kind of like that OOTS strip where Xykon and Redcloak find out about the other 86 hobgoblin legions under their command.
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #244 on: July 17, 2010, 01:53:21 pm »

Wait. What? space elevators are their own biome? Cool. Where do I find it?
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Afthartos

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #245 on: July 17, 2010, 02:31:29 pm »

Can someone make inactive save for this one?
I'm sure there are many others who can't generate this on their own computers and still want to use their own embark settings
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #246 on: July 17, 2010, 02:48:54 pm »

Anyone fathomed how to get DF to see the save when it denies all knowledge? I can currently only get it to load briefly in 31.10 ofc which has currently no visualizer support, otherwise i'd attempt an image dump to homage this amazing stairway to Armok.
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denito

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #247 on: July 17, 2010, 03:18:21 pm »

Stupid question, but then I made the same mistake myself:  are you trying to find it under "Start New Game" or "Continue Game"?  Because I kept looking for it under "Start New Game" until I remembered that it's a save of a game in progress, therefore you have to find it under "Continue Game".
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Nil Eyeglazed

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #248 on: July 17, 2010, 03:28:20 pm »

If even the OP is unable to recreate the world, doesn't that suggest a likely hardware malfunction at the time of world generation?  Either that, or some program writing to memory it shouldn't.

So if you want to recreate this world, put your computer in the oven while you're generating :)
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #249 on: July 17, 2010, 04:05:37 pm »

Stupid question, but then I made the same mistake myself:  are you trying to find it under "Start New Game" or "Continue Game"?  Because I kept looking for it under "Start New Game" until I remembered that it's a save of a game in progress, therefore you have to find it under "Continue Game".

Alas it's under continue game i go to look, if i try it on a clean DF of 31.08 say, it doesnt give me the option to continue, and if i put it in one of my many modded DF 31.08's but only the save that was in there shows up, i've tried copying my raws into it etc etc, is weird that it only shows up in 31.10 wish i knew why.
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #250 on: July 17, 2010, 07:36:40 pm »

I think that there's no backwards compatibility for DF saves, even from 31.10 to 31.08.
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Lord Shonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #251 on: July 17, 2010, 08:03:00 pm »

Any save from any game in the 31.xx series will work in 31.10
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Scaraban

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #252 on: July 17, 2010, 08:07:57 pm »

he didnt mean back compatible, he meant tht u cant use more recent saves on older versions
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #253 on: July 17, 2010, 08:12:45 pm »

he didnt mean back compatible, he meant tht u cant use more recent saves on older versions
That's what backwards compatibility is, a new version able to handle older stuff.
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Lord Shonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #254 on: July 17, 2010, 08:18:44 pm »

Actually, using new saves on an old version would be forwards compatibility.
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