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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333549 times)

gtmattz

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #225 on: July 16, 2010, 05:07:34 pm »

I guess I'll have to dig up a similarly odd event I discovered. 

I had started an embark with a volcano, since I wanted easy magma access.  It turns out I got more than I bargained for, as I found a massive tube of obsidian and magma climbing out of the mountain.  While it does not boast such amazing height as the Spire, it was quite neat.

Spoiler (click to show/hide)

Nothing at all special about that, ALL volcanoes in the 2010 releases do that.
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cbpye

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #226 on: July 16, 2010, 05:14:08 pm »

Tried making them into a squad and manually equipping them.  They got their gear as soon as i told them to go kill groundhogs, but they put it all back as soon as I cancelled the order.

I've also designated the entirety of the ground-level, and the two z-levels above it, to be channelled and deforested.  Still they refuse to do this work.

I've established a dormitory within the shadow of the spire.  Hopefully the migrant arrival will change things, provided I can actually make anything of value with which to attract said migrants.

slink

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #227 on: July 16, 2010, 07:35:34 pm »

Has anyone compared the underground features and any differences between the original save and people's re-genned worlds that lack the spare? As in, are there 40 z-level slade levels (or any similarity, for that matter) in both copies?

It MUST be known where reality breaks. For the sake of all Dwarven science, it must be known.

http://www.bay12forums.com/smf/index.php?topic=61507.msg1402040#msg1402040

As I mentioned in that post, there are far fewer levels belowground for the non-spire site which makes a comparision of the contents is not very meaningful, but here is part of the comparision.

The top five minerals for the spire site are:

RAW_ADAMANTINE : 83550
MICA : 87785
MICROCLINE : 119354
ORTHOCLASE : 140623
SLADE : 1008197

The top five minerals for my spireless site were:

GALENA : 14035
SLADE : 22261
MICROCLINE : 61039
MICA : 75096
ORTHOCLASE : 77118
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Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #228 on: July 16, 2010, 07:58:55 pm »

Probably, but FOR THE LOVE OF ARMOK ONLY EXPORT THE UNDERGROUND PARTS. If you try to get it all it will kill your computer and maybe the next one or two you touch.
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #229 on: July 16, 2010, 08:11:12 pm »

Does nobody have a 3D visualizer? We really need one here.
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Scaraban

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #230 on: July 16, 2010, 10:02:23 pm »

Does nobody have a 3D visualizer? We really need one here.
im sure almost evry1 has a visualizer they like using the biggest problem being this file is SO FUCKED UP
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Lord Shonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #231 on: July 16, 2010, 10:05:57 pm »

The ONLY visualizer that exists for the current version is StoneSense. There is no other.
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Untelligent

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #232 on: July 16, 2010, 10:48:42 pm »

Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.


3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.
« Last Edit: July 16, 2010, 10:51:43 pm by Untelligent »
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #233 on: July 16, 2010, 10:49:46 pm »

Somebody go port another visualizer then. Or just put a bunch of stonesense screenshots together.
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Rose

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #234 on: July 16, 2010, 11:08:02 pm »

Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.


3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.

actually, stonsense is perfectly able to take screenshots of entire fortresses, but it's a little slow

Step one: change the init.txt so that the graphic mode is Software, and the number f shown Z-levels is the height of your fort
Step two: center the view in DF to the highest level in the fort.
Step Three: run stonesense, and as soon as you can see something, press CTRL+F5. you should see a message saying that a large screenshot is being taken, and a progress meter in the title bar.
Stap 4: realize that there's no way you can upload a 200mb png file anywhere
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #235 on: July 16, 2010, 11:28:33 pm »

Holy fuck. It's 200 megs?  :o  How do you fit that on your comp?
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Lord Shonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #236 on: July 16, 2010, 11:38:50 pm »

Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.


3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.

Visual fortress is dead. Obsidian is the replacement from a different dev team.
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #237 on: July 17, 2010, 12:24:52 am »

200 MB must be uploaded now. Find a site.
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nbonaparte

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #238 on: July 17, 2010, 12:55:41 am »

Can't the image be shrunk to a reasonable size?
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #239 on: July 17, 2010, 03:26:14 am »

Just find a site, I'm sure there's one SOMEWHERE out there.
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