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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333500 times)

Lord Shonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #150 on: July 15, 2010, 08:22:43 pm »

The monarch trigger no longer exists.
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erekwednar

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #151 on: July 15, 2010, 08:28:48 pm »

Running on 64-bit Ubuntu here, and also gen without spire but otherwise same landscape, save doesn't crash though.  Also not getting pick up equipment jobs, no mining, or tree cutting, even made a new training axe to see if it would be used.  They will stockpile the weapons.  Maybe I'll just leave it run in the background and see what happens with no new orders given, might take a while to see if migrants help the situation at my abysmal but unverified fps.
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Funtimes

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #152 on: July 15, 2010, 08:29:10 pm »

But there's still the pop up trigger when you dig for it, could that make it hang?  ???
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Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #153 on: July 15, 2010, 08:30:55 pm »

Once again, I must ask if anyone has tried drafting your miners into a squad and told them to carry picks?
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Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #154 on: July 15, 2010, 08:31:18 pm »

EDIT: Quote =/= Modify
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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infaerina

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #155 on: July 15, 2010, 08:57:30 pm »

Once again, I must ask if anyone has tried drafting your miners into a squad and told them to carry picks?

Sorry I was getting food. This did not work. I am going to try and see if I can feed my dorfs somehow for the next season or two and see if migrants come that are capable of work.
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Dearnen

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #156 on: July 15, 2010, 09:01:59 pm »

Hmmm...  If Jack's Bean Stalk had a giant at the top, what does Urist's Adamantium Spire have at the top?
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Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #157 on: July 15, 2010, 09:08:09 pm »

I posted this image elsewhere on the forum but...

It has an adamantine cage containing this:


Note the person standing next to it.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

cbpye

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #158 on: July 15, 2010, 09:21:28 pm »

I did as someone suggested, and re-genned the world using the info that I posted.  I got the same thing as Elfhater.  Making reddit=awesome.  Any word from Toady on this?  How would we bring it to his attention?

I generated this world successfully, and found the spot successfully, but no spire.

Spoiler (click to show/hide)

Toast024

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #159 on: July 15, 2010, 09:27:00 pm »

I did as someone suggested, and re-genned the world using the info that I posted.  I got the same thing as Elfhater.  Making reddit=awesome.  Any word from Toady on this?  How would we bring it to his attention?

I generated this world successfully, and found the spot successfully, but no spire.

Spoiler (click to show/hide)
We kidnap Toady and rub his face against the pillar.
This reminds me of the time that I got an entire z level of adementium,
« Last Edit: July 15, 2010, 09:31:02 pm by Toast024 »
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dragnar

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #160 on: July 15, 2010, 09:30:06 pm »

Or a PM... just a suggestion.
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Vattic

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #161 on: July 15, 2010, 09:33:05 pm »

Making a report on the bug tracker couldn't hurt either.
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Alkyon

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #162 on: July 15, 2010, 09:37:19 pm »

I posted this image elsewhere on the forum but...

It has an adamantine cage containing this:


Note the person standing next to it.

Is...is that concept art of the Boost Ball Guardian on Steroids?  :o

Oh god, don't open it!  You'll release Dark Torvus Bog, the worst zone in all of the Metroid Prime series, onto your dwarf's world!
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Porpoisepower

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #163 on: July 15, 2010, 09:41:17 pm »

I wish to second the request for a 3DDwarf view of this epicness.

It's sorta like the DF version of the Washington Memorial...

Also If someone could build some scaffolding, up to the top and make a giant cobalt mushroom cap arround the top we can pretend it's a giant Dimple Cup.
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infaerina

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #164 on: July 15, 2010, 09:44:27 pm »

I actually got at least two of them to pick up their picks. I had the squad attack some of the zombies around and eventually someone thought to grab a weapon. They still are not using them, however. I've built a small house with what materials I have and am hoping to last another season or so. Long enough to get reinforcements.
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