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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 327550 times)

techno65535

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #120 on: July 15, 2010, 05:14:01 pm »

Maybe wait for migrants then try mining? And have any of the people who have actually gotten it running tried a reclaim?
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #121 on: July 15, 2010, 05:19:11 pm »

I wonder what Toady will have to say about this one. If he says anything about it.
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TheyTarget

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #122 on: July 15, 2010, 05:22:30 pm »

I wonder what Toady will have to say about this one. If he says anything about it.

THIS IS NOT A BUG, THIS IS A MIRACLES.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #123 on: July 15, 2010, 05:27:33 pm »

This is an act of Toad.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sphalerite

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #124 on: July 15, 2010, 05:31:29 pm »

Everything works for me.  I'm able to do everything except mine it.  Designating it causes DF to crash after a few seconds of being un-paused.
Mine it?  Desecrate the holy pillar of Toady?  Blasphemy.  Obviously it is your duty to build your fortress around this miracle.  Do not touch the pillar, but rather build a magnificent temple centered around it, possibly including a 1000 Z-level high sacrificial drop tower.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Solace

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #125 on: July 15, 2010, 05:32:00 pm »

How big do "underground fortresses" tend to be? I got one that's 23 z-levels, and it's just filled with stuff.
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FreakyCheeseMan

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #126 on: July 15, 2010, 05:33:54 pm »

I really, really want to get that thing and make it cave in.

... that or, if it's hollow all the up, breach it at the highest level, and make all the demons die of exhaustion before they make it up. Mind, at 5000 high, your dwarves will need to establish successive base camps to supply one another, cause no one could make the trek alone...
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #127 on: July 15, 2010, 05:36:54 pm »

I think if you breach it from high enough, hell will be too far away from the breach point to be revealed, saving you from the demon and evenmorelag menaces.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

dragnar

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #128 on: July 15, 2010, 05:37:25 pm »

1. build a cat farm next to the top of the pillar.
2. dig down to  hell, straight down the middle of the pillar.
3. prevent the demons from reaching you by occasionally dropping a cat on their heads.
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Lord Shonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #129 on: July 15, 2010, 05:37:59 pm »

Everything works for me.  I'm able to do everything except mine it.  Designating it causes DF to crash after a few seconds of being un-paused.

I'm betting that DF is going "Dum de dum, playing, aweso...What the hell!? That's not supposed to be there!" *crash*
I now have a new signature.
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #130 on: July 15, 2010, 05:39:05 pm »

Somebody should build a pump stack up to the top of that thing.
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Sphalerite

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #131 on: July 15, 2010, 05:45:38 pm »

In theory, it should be possible to build a fully self-sufficient fortress on top of this thing.  Assuming you can figure out a way to to make farms in midair.  If you pump up magma and water, make obsidian, then pump water over that to make it muddy, can you make a farm on that?  It would have to be a farm for above-ground plants, of course, and I seem to recall that those don't work on muddied above-ground rock.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Aspgren

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #132 on: July 15, 2010, 05:51:33 pm »

You read "house of leaves" while genning this world, didn't you??
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #133 on: July 15, 2010, 05:53:05 pm »

Actually that does work, I remember somebody tested that.
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Kamudo

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #134 on: July 15, 2010, 06:16:29 pm »

This deserves a page on the wiki, in my opinion. >.>

This is just too awesome to describe.
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.
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