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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333608 times)

elfhater

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #60 on: July 15, 2010, 02:34:08 am »

Oh my goodness. I just downloaded the save. The year is 1051, and yes, that's a crazy spire. Surrounded by "dark, subterranean" open space. In mid-air.

Designated a small corner of it to mine, hit space bar, and the game almost crashed. Paused again to write this, resumed again, and it crashed.
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Vattic

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #61 on: July 15, 2010, 02:53:44 am »

Crazy. Is there anything interesting in your errorlog.txt or gamelog.txt?
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Jetsquirrel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #62 on: July 15, 2010, 02:53:49 am »

It's a big fucking glitch WHICH WE MUST RECORD, can somebody use stonesense or some other program? for the spire? There was some thread here somewhere which wrote down the biggest things like biggest river etc.

Dorten

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #63 on: July 15, 2010, 03:05:12 am »

Generating from seed failded to produce the spire... Downloading save
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smigenboger

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #64 on: July 15, 2010, 03:15:12 am »

Is this unmodded? I tried a 40d mod that glitched hard, creating natural springs above land, which strangely evaporate before they flood.
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Retro

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #65 on: July 15, 2010, 03:16:20 am »

Doesn't look like anyone's reported this as a bug so far. I suggest you do so; this is a crazy bug. Getting that many z-levels alone is insane enough.

elfhater

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #66 on: July 15, 2010, 03:17:10 am »

Crazy. Is there anything interesting in your errorlog.txt or gamelog.txt?

In gamelog, no. No errorlog was generated. Windows gives the usual unhelpful stuff.

Spoiler (click to show/hide)
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Nil Eyeglazed

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #67 on: July 15, 2010, 03:18:35 am »

Well, revealing the map gave me a few extra seconds before it crashed is all.  And adventurer and reclaim still don't work.

The reason the spire's surrounded by dark, subterranean space is because it loops all over the place.  That huge chunk of space is its shadow.

Running reveal and looking around is pretty fun.  It'd be interesting to try and make a fort on this map, if it were possible.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

Dorten

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #68 on: July 15, 2010, 03:31:48 am »

Yeah... Crashes...

1.3 GB of RAM usage... :o
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Jetsquirrel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #69 on: July 15, 2010, 03:37:19 am »

Yeah... Crashes...

1.3 GB of RAM usage... :o
wow, so wait this spire goes so high that it actully makes a loop around the map and comes out from the bottom of the map?!?!

elfhater

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #70 on: July 15, 2010, 03:54:28 am »

From the looks of it, it might actually do that several times over.
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Jetsquirrel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #71 on: July 15, 2010, 03:56:35 am »

can we consider this the biggest most awesoem bug ever?

elfhater

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #72 on: July 15, 2010, 04:03:35 am »

If the map were actually playable for more than one person, it would be epic.
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Nil Eyeglazed

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #73 on: July 15, 2010, 04:20:18 am »

How did you arrive at 2212?

The top of the tower ends at 2073 for me.

But the weird thing is that the map seems to rise infinitely high.  I'm at about 2300 right now, more than 200 z-levels above the highest map feature, and I shouldn't be going any higher, but I am.

I think that might be why its crashing.

Anybody know any tricks to lop off part of a map?
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

happydog23

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #74 on: July 15, 2010, 04:22:28 am »

How did you arrive at 2212?

I got 2212 by going to export local map and scrolling till the picture on the right didn't show anything anymore
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