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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 327732 times)

Shadetree

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #600 on: October 02, 2010, 05:18:39 pm »

Using .14 I'm up to hour 12 of collapse calculations pinging 100% on a dedicated core.

either my laptop will melt or it will complete at some point.
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Xenos

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #601 on: October 02, 2010, 05:20:58 pm »

Using .14 I'm up to hour 12 of collapse calculations pinging 100% on a dedicated core.

either my laptop will melt or it will complete at some point.

You, are my hero.  The question is, will it vaporize all that adamantine, or will it be "insta mined"
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Shadetree

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #602 on: October 02, 2010, 05:25:50 pm »

it 'should' drop down to form an unmined adamantine mountain.

Though since the whole map is buggy who knows.  I swear a piece of addy I mined out turned into a different type of stone at one point.
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Xenos

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #603 on: October 02, 2010, 05:28:40 pm »

oh really?  I thought cave ins like that resulted in vaporizing everything...or does natural stone behave differently?
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Untelligent

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #604 on: October 02, 2010, 05:44:04 pm »

Natural stone walls (not floors) remains intact when they fall, kinda.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

iceball3

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #605 on: October 02, 2010, 05:47:22 pm »

Yeah. It just drops down, ending up where it lands. It doesn't behave like an entire structure, but rather, each piece that doesn't indirectly connect to the edge of the map becomes independent. so if you have...
Code: [Select]
HHH
OHO
OHO
if H was a wall then digging away the tile beneath the bottom one would make it do this..
Code: [Select]
OHO
OHO
HHH
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Xenos

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #606 on: October 02, 2010, 05:57:52 pm »

oh weird.  well, the benefit of this would be hiding any nasty tubes if there are any ;D
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

slothen

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #607 on: October 02, 2010, 06:36:31 pm »

im jealous... The only adamantine spire I've found has extended to the top level of the magma sea and NOT ONE GODDMAN LEVEL HIGHER.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #608 on: October 02, 2010, 06:38:34 pm »

Well, this is a rather extreme example. Someone should make a program to scramble DF's worldgen data so we can get crazy stuff like this more often.
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Quote from: Thomas Paine
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Shadetree

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #609 on: October 03, 2010, 05:49:46 pm »

just bsod after however many hours this would make it. 


I do have the save where all you have to do is pull out a single support to make it drop if anyone else has a beefier core they want to put it one.
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Galick

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #610 on: October 11, 2010, 07:06:18 pm »

Guys it's been EIGHT DAYS since anyone posted.
Do we have any new information at all?
And please for the love of all that's holy someone get that save and collapse the hell out of this thing.
My computer has a seizure when I try to run a normal fort, let alone this monstrosity otherwise I'd try it myself.
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LealNightrunner

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #611 on: October 11, 2010, 07:21:16 pm »

Guys it's been EIGHT DAYS since anyone posted.
Do we have any new information at all?
And please for the love of all that's holy someone get that save and collapse the hell out of this thing.
My computer has a seizure when I try to run a normal fort, let alone this monstrosity otherwise I'd try it myself.

There was another one like this, except it basically rains magma all over the world in addition to having 210k adamantine.  I'm trying to crunch it to something usable but I don't think it will work.
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Arkenstone

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #612 on: November 04, 2010, 07:25:50 pm »

Using .14 I'm up to hour 12 of collapse calculations pinging 100% on a dedicated core.

either my laptop will melt or it will complete at some point.
So, has it stopped collapsing after a month of processing?
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The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

vadia

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #613 on: November 17, 2010, 09:06:41 pm »

does the elevator work in .18?

If not see this thread:  http://www.bay12forums.com/smf/index.php?topic=70942.0
« Last Edit: November 17, 2010, 11:25:22 pm by vadia »
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furlion

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #614 on: November 17, 2010, 10:15:01 pm »

I am going to toss this out there as an idea. I actually do have access to a super computer. Specifically the 88th fastest super computer (well its a cluster technically) in the world. Now the problem is, I don't have administrator rights, and it uses a version of Linux called CentOS. Now I have some experience with linux, and in using bash in general. The problem is that I don't know if there is any way to get the Linux version of DF to run. If anyone is willing to lend me a hand trying to get it setup, I could devote some time to getting this thing to run and see if I can collapse it. Just a thought.

All praise to Armok!
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