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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 331534 times)

lordnincompoop

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #570 on: September 01, 2010, 01:48:55 pm »

omg, i just started DF not that long ago, and i fel head over heals, i stumbled upon the wiki article and thought it was just a bug/gimmick from DF's past, imagine my surprise when i find this article, now impose further surprise when i get to the point where the save works.... now imagine my dissapoint when my stupid computer dies 3 seconds after embark (i wasn't quick enough on the pause button)

Still, i feel as giddy as a teenager about to lose his virginity.... honestly i think i may even be giddier
That is one long sentence.
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #571 on: September 01, 2010, 02:58:54 pm »

i just embarked to a place with almost 3000 z level of admantine :O it was glorious! unfortunately the gods of FPS forbid me from such a marvelous adamantine tower to heaven. :C
Did you really find another spire? Or are you just talking about the same one?
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Urist McIsaac

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #572 on: September 01, 2010, 03:43:30 pm »

super face palm! it was a new spire and no I did not save an image. Now i'm really kicking myself in the pants though, i had no idea it was such a rare occurrence. I would have the saved and took screen shots and everything. :C
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Devonus

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #573 on: September 01, 2010, 05:04:18 pm »

@lord
Yeah thats what happens when your drunk one evening and stumble upon armocks Pecker in the forums.
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Urist McIsaac

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #574 on: September 02, 2010, 12:18:18 pm »

Spoiler (click to show/hide)

My Spire! I found it, I remembered to reclaim! Oh the glory and the FPS terror. Sorry about the crappy screen shots, if you want more just ask. I'm never going to destroy this world.
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Flaede

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #575 on: September 02, 2010, 12:26:39 pm »

Haha. I'm going to check this out out. See if my computer can handle it.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

m1k3y4e7

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #576 on: September 02, 2010, 01:02:03 pm »

Spoiler (click to show/hide)

My Spire! I found it, I remembered to reclaim! Oh the glory and the FPS terror. Sorry about the crappy screen shots, if you want more just ask. I'm never going to destroy this world.

Can you mine!?! if so, post the save now please, I must accept Armok's divine challenge to cave it in to make a mountain instead of a great needle, then to make a fort in this mountain. maybe even a gigantic temple.
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If I had a monkey, I would borrow my moms sewing machine and make my monkey a little monkey suit. Then if anyone said "Thats not a real monkey, it's just a monkey suit, I can see the zipper", I could say "I bet you fifty dollars it is a real monkey" and when they said "that seems like a reasonable bet, you are on", my monkey would take off the monkey suit and they would have to pay me fifty dollars.

claer_runway

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #577 on: September 02, 2010, 01:11:14 pm »

yopu know, i think the only reason that the spire is only 2000-odd levels high rather than infinity is because it goes off the side of the map. someone should abandon then embark right next to the previous embark
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You can't program common sense.

like Skies of Arcadia?:
http://www.youtube.com/user/clearrunway

Urist McIsaac

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #578 on: September 02, 2010, 01:58:19 pm »

Spoiler (click to show/hide)

My Spire! I found it, I remembered to reclaim! Oh the glory and the FPS terror. Sorry about the crappy screen shots, if you want more just ask. I'm never going to destroy this world.

Can you mine!?! if so, post the save now please, I must accept Armok's divine challenge to cave it in to make a mountain instead of a great needle, then to make a fort in this mountain. maybe even a gigantic temple.

no i cant mine, as soon as i unpause my FPS drops like a rock. How does one post a save file? i'll try the other embark thing though.
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Urist McIsaac

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #579 on: September 02, 2010, 02:10:58 pm »

yopu know, i think the only reason that the spire is only 2000-odd levels high rather than infinity is because it goes off the side of the map. someone should abandon then embark right next to the previous embark

I tried embarking next to my spire ,first time crashed DF, second time i got a world of magma and deep caverns with super FPS. I think i'll need a super computer.
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Toast024

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #580 on: September 02, 2010, 02:33:35 pm »

Make the save's folder to a .rar or something, then upload it here
http://dffd.wimbli.com/
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The learning curve of the df forums should be equal to that of df itself.

atomfullerene

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #581 on: September 03, 2010, 12:26:43 am »

If you can get it to work, carve longcat into the spire and throw kittens off the top. 
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Flaede

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #582 on: September 03, 2010, 12:58:22 am »

There's a Dwarf on a road
all Adamantine and cold
And she's carving a stairway to heaven

When she gets there she knows
It's Economy:NO
With no coins she'll still get royal bedrooms

Ooh, ooh, ooh, ooh, ooh
And she's carving a stairway to heaven
« Last Edit: September 03, 2010, 02:25:43 am by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #583 on: September 03, 2010, 09:26:38 pm »

*lighter salute*
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #584 on: September 03, 2010, 10:07:56 pm »

Waves Lighter

There's a (d)-(s)mooth on the wall
But she wants to cave more
'Cause you know sometimes pipes have
Some wholes in them

On a pick by the brook
There's a wambler who sings
Sometimes all of our walls are
Undiggable

Ooh, it's Armok's wonder

Ooh, it's Armok's wonder

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Clearly, cakes are the next form of human evolution.
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