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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333233 times)

tskiller

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #465 on: July 25, 2010, 10:49:19 am »

Wait, so have we gotten this working yet? I don't have time right now to dig through all 32 pages but from what it sounds like we haven't.

Im at work right now but I have an i7 at home overclocked to 4.0 ghz, but I've gotten it up to 4.5 stable before. I can disable hyperthreading since dwarf fortress doesn't multithread and I should be able to get the frequency even higher.

Never thought a text based game would require me to push my overclocking abilities past what I consider safe :D 8)
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MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #466 on: July 25, 2010, 10:50:35 am »

The game has been reacting...strangely, to say the least.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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tskiller

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #467 on: July 25, 2010, 10:51:37 am »

brings new meaning to the term "stack overflow"  ;)

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Christes

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #468 on: July 25, 2010, 10:57:42 am »

Well, in the event anyone has a supercomputer/can run Crysis, they should try it.

My computer would have no trouble with crysis, but this is too big.

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Randomtask

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #469 on: July 25, 2010, 11:16:31 am »

The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.
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Toast024

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #470 on: July 25, 2010, 11:20:15 am »

Did anyone try that thing with the gloves yet?
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The learning curve of the df forums should be equal to that of df itself.

MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #471 on: July 25, 2010, 11:22:13 am »

The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.
Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Christes

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #472 on: July 25, 2010, 11:34:29 am »

Did anyone try that thing with the gloves yet?

Code: [Select]
*** Error(s) found in the file "data/save/region13/raw/objects/item_gloves.txt"
ITEM_GLOVES_GLOVES:Unrecognized Item Definition (Gloves) Token: SKILL
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FreakyCheeseMan

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #473 on: July 25, 2010, 11:53:49 am »

I think you all have got this figured wrong.

You're thinking this spire is a trap set by demons, or a holy site set by Armok.

What it actually is is Armok's own personal spear, thrown to kill hell.

Sadly it got stuck before it could get all the way, so it's up to dwarves to cause a cave-in to deliver it the final few z-levels.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #474 on: July 25, 2010, 12:04:37 pm »

The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.
Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
It's quite easy to create something that modern computers can't handle. Forkbombs for one.
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NightmareBros

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #475 on: July 25, 2010, 12:05:32 pm »

Quote
Armok's own personal spear
oh god someone make a comic of this immeadeatly
[MANDATE]
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FreakyCheeseMan

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #476 on: July 25, 2010, 12:07:35 pm »

The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.
Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
It's quite easy to create something that modern computers can't handle. Forkbombs for one.

Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #477 on: July 25, 2010, 12:11:02 pm »

The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.
Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
It's quite easy to create something that modern computers can't handle. Forkbombs for one.

Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
That depends on how you define "well". Well-written forkbomb? Although it is rather difficult to screw up a forkbomb if you're purposely trying to make one.
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FreakyCheeseMan

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #478 on: July 25, 2010, 12:16:28 pm »

The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.
Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
It's quite easy to create something that modern computers can't handle. Forkbombs for one.

Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
That depends on how you define "well". Well-written forkbomb? Although it is rather difficult to screw up a forkbomb if you're purposely trying to make one.
Sorry, I was unclear. I mean it's something to overwork a modern computer when you're a good programmer, and you're not trying to. Obviously a well-written bit of malicious code could do it.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #479 on: July 25, 2010, 12:21:03 pm »

The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.
Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
It's quite easy to create something that modern computers can't handle. Forkbombs for one.

Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
That depends on how you define "well". Well-written forkbomb? Although it is rather difficult to screw up a forkbomb if you're purposely trying to make one.
Sorry, I was unclear. I mean it's something to overwork a modern computer when you're a good programmer, and you're not trying to. Obviously a well-written bit of malicious code could do it.
See, I originaly meant this about creating such an event within DF, without modding it for that result.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.
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